M-307/312 Mk.II ACSW (Advanced Crew Served Weapon)
In the late 1980's the SAMP Project gave birth to the M-307 / M-312. Utilizing 'Smart Shell' ammunition the weapons were revolutionary, despite this, the project was canceled in 2007. However, upon the arrival of the SDF-1 in 2009, the SAMP Project was resurrected. While the older Mk.19 was upgraded to the Mk.25, the Mk.25 is meant to be mounted on jeeps, and other armored vehicles. Due to the unique attenuated recoil system, the M-307 does not require mounts or sandbags to be employed by dismounted infantry. The M-307 / M-312 is also lighter (only 50 pounds, four pounds lighter them the Mk.25) and has longer reach, (6,000 feet as opposed to the Mk.25's paltry 1,700) making it ideal for the Marine on the go. The M-307 also makes use of 25mm rounds, instead of the bulkier 40mm. This allows for more ammunition to be carried, and the rounds can be used in the M-303 Grenade Launcher that is often attached to the M-55 Wolverine.

- Range: 6,000ft
- Damage:
- FRAG: 4D6 to a 12 foot radius for a single round, 2D6x10 to a 24 foot radius with a 6 round burst.
- HEAP: 6D6 to a 3 foot radius for a single round, 3D6x10 to a 8 foot radius with a 6 round burst.
- Tear Gas: Saving throw vs. 16 to a 24 foot radius.
- Smoke: None, can obscure a 40 foot area per round.
- Payload: 50 or 100 rounds in a disintegrating link belt.
M-312
The M-307 operators have the option of swapping out the 25mm barrel and replacing it with a 12.7mm (.50 Caliber) barrel, effectively converting the M-307 into the M-312 in under 2 minutes (1min 47sec)
- Range: 5,000ft
- Damage: 2D8 per round, 2D6x10 per 20 round burst.
- Payload: 500 rounds in a disintegrating link belt.
Image courtesy US DoD / End War
XM307
M-56 Sniper Rifle
The M-56 Sniper Rifle is the latest addition to the UEMC arsenal, field tested and brought into service in 2037 the M-56 has served on numerous battlefields, from the sweltering humidity of Praxis to the frozen wastes of Bentus V. An all around reliable weapon the M-56 enables the Marine to truly reach out and touch someone.
- Range: 1.5 miles
- Damage: 1D4x10
- Payload: 10 rounds
- Rate of Fire: Semi Automatic, one shot per attack.
- Notes: +3 to Aimed shots ONLY, +5 with a Zeiss Divari Victory T scope. (Only UEEF SEALs / Spec Ops warrant such a scope as part of their kit.)
Small Arms
- While the UEEF has it's own selection of firearms for their troops, that doesn't mean that other options aren't available. The main reason many of these weapons were not selected was due to the fact that, with protoculture, an 'infinite' power source had been found to power energy weapons, rendering their projectile based cousins, all but obsolete. Now, with the Protoculture Matrix missing, the UEEF is starting to take a second look at the other options.

| 1: |
Beretta ML-3 |
Weight: 1 pound |
Range: 85ft |
Damage: SDC: 2D6+2 |
Rate of Fire: Single Shot |
Payload: 7 round clip. |
| 2: |
Walther PPL |
Weight: 1 pound |
Range: 80ft |
Damage: SDC: 2D6+2 |
Rate of Fire: Single Shot |
Payload: 5 round clip. |
| 3: |
Derringer II |
Weight: .8 pounds |
Range: 70ft |
Damage: SDC: 3D6 (6D6 if both barrels are fired at the same time) |
Rate of Fire: Single or Duel shot. |
Payload: 2 |
| 4: |
Glock-33 |
Weight: 1.5 pounds |
Range: 100ft |
Damage: SDC: 2D6+4 |
Rate of Fire: Single Shot |
Payload: 9 round clip. |
| 5: |
Glock-34 Contour |
Weight: 1.5 pounds |
Range: 100ft |
Damage: SDC: 2D6+4 |
Rate of Fire: Single Shot |
Payload: 9 round clip. |
| 6: |
HK-P11 |
Weight: 1.8 pounds |
Range: 100ft |
Damage: SDC: 3D6 |
Rate of Fire: Single Shot |
Payload: 13 round clip. |
Bonuses: +1 to strike. |
| 7: |
Colt M-2022A1 |
Weight: 2.5 pounds |
Range: 100ft |
Damage: SDC: 3D6+2 |
Rate of Fire: Single Shot |
Payload: 9 round clip. |
| 8: |
Sig-29 |
Weight: 2.8 pounds |
Range: 200ft |
Damage: SDC: 4D6 SDC |
Rate of Fire: Single Shot |
Payload: 1+13 round clip. |
| 9: |
M-37 Weasel |
Weight: 3.5 pounds |
Range: 200ft |
Damage: SDC: 4D6 or Damage: MDC: 1D4 |
Rate of Fire: Single Shot |
Payload: 15 round clip. |
| 10: |
Beretta 990 |
Weight: 4.3 pounds |
Range: 210ft |
Damage: SDC: 4D6 or Damage: MDC: 1D4 |
Rate of Fire: Single Shot |
Payload: 15 round clip. |
| 11: |
Beretta 991 |
Weight: 4 pounds |
Range: 200ft |
Damage: SDC: 4D6 or Damage: MDC: 1D4 |
Rate of Fire: Single Shot |
Payload: 15 round clip. |
Bonuses: +1 to Strike |
| 12: |
Webley Mk XI |
Weight: 5.5 pounds |
Range: 220ft |
Damage: SDC: 7D6 or Damage: MDC: 2D6 |
Rate of Fire: Single Shot |
Payload: 6 shot cylinder. |
Bonuses: -1 to Strike. |
| 13: |
Beretta 193R Paladin |
Weight: 2.5 pounds |
Range: 120ft |
Damage: SDC: 3D6+4 per single shot, or 1D6x10+4 per four round burst |
Rate of Fire: Single shot or 4 round burst equals one attack. |
Payload: 15 or 20 round clip. |
| 14: |
MP-73 |
Weight: 4.7 pounds |
Range: 175ft |
Damage: SDC: 4D6 per single shot .45ACP, 2D6x10 per five round burst or Damage: MDC: 1D4+1 per single shot .45HSK, 5D6+5 per five round burst. |
Rate of fire: One shot or burst equals one attack. |
Payload: Available in 15, 20, 25, 32, and 50 round magazines. |
| 15: |
M-90Lite |
Weight: 4.5 pounds |
Range: 800ft |
Damage: SDC: 4D6 per single shot, 1D6x10+12 per 3 round burst or Damage: MDC: 2D4 per single shot, 4D6 per 3 round burst. |
Rate of Fire: One shot or burst equals one attack. |
Payload: 30 round clip standard. |
Bonuses: +1 to strike. |
| 16: |
Mossberg CQ-66 |
Weight: 4.7 pounds |
Range: 350ft (Solid Slug) 100ft (Buckshot) |
Damage: SDC: 8D6 per single shot (12g Solid Slug), 6D6+6 per single shot (12g Flechette) or Damage: MDC: 6D6 per single shot (12g Solid Slug), 4D6+3 per single shot (12g Flechette) |
Rate of Fire: 1 shot equals one attack. |
Payload: 3+1 12g, or 5+1 EE (Solid Slug only), cylindrical magazine |
| 17: |
Higgins SHG-8 |
Weight: 5.2 pounds |
Range: 300ft (Solid Slug) 100ft (Buckshot) |
Damage: SDC: 8D6 per single shot (12g Solid Slug), 6D6+6 per single shot (12g Flechette) or Damage: MDC: 6D6 per single shot (12g Solid Slug), 4D6+3 per single shot (12g Flechette) or Damage: SDC: 2D4x10+16 (Per Slug Burst), 2D4x10+4 (Per Flechette burst) or Damage: MDC: 1D6x10+12 (Per Slug Burst), 1D4x10+14(Per Flechette burst) |
Rate of Fire: 1 shot or burst equals one attack. |
Payload: 8 round box magazine. |
| 18: |
M-90 |
Weight: 5 pounds |
Range: 1500ft |
Damage: SDC: 5D6 per single shot, 2D4x10+10 per 3 round burst or Damage: MDC: 2D6+4 per single shot, 2D4x10 per 5 round burst. |
Rate of Fire: One shot or burst equals one attack. |
Payload: 45 SDC shots or 15 SDC Bursts. 45 MDC Single Shots or 9 five round bursts. |
Bonuses: +1 to strike. |
| 19: |
Sentry 306L |
Weight: 6.8 pounds |
Range: 1100ft |
Damage: MDC: 4D4 per single shot, 2D4x10 per 5 round burst. |
Rate of Fire: One shot of burst equals one attack. |
Payload: 30 round box magazine. |
Bonuses: +1 to strike. |
| 20: |
M-90C |
Weight: 7.5 pounds |
Range: 1500ft |
Damage: MDC: 2D6+4 per single shot, 1D10x10+12 per 7 round burst. |
Rate of Fire: One shot of burst equals one attack. |
Payload: 49 single shots or 7 seven round bursts. |
Bonuses: +1 to strike. |
Artwork Copyright Biometal79 / FASA - Shadowrun
Inevitably, one is going to want to customize their side arm to suit their needs, profession or fancy.
Customization generally falls under two categories; Cosmetic, and Practical.
Cosmetic
- Finishes
- Natural Colors: x0.1 of weapon cost
- Chrome, pearlescent, camouflage, gloss: x1 of weapon cost
- "Bowling-ball": x0.3 of weapon cost
- Neon iridescent: x1.5 of weapon cost
- Grips
- Wood: 25 - 200 credits
- Acrylic: 30 - 250 credits
Practical
- Custom Grips
- +1 to Strike: 150 - 550 credits
- Clips
- +10 rounds: 150 credits
- +15 rounds: 200 credits
- Barrel
- Porting: +1 strike: 500 - 1,250 credits
- Recoil Dampener: +1 strike when firing bursts: 1,000 - 2,500 credits
- Cooling system: Active Cooling: 400 - 700 credits
- Heat resistant: Passive Cooling: 300 - 600 credits
- Body
- Solenoid Electric Trigger: +1 Strike at extreme range: 600 - 1,500 credits
- Balancing: +1 Strike: 350 - 1,750 credits
- Folding Stock: +1 Strike to aimed shots: 150 - 450 credits
- Optics
- Fiber Optic Front and rear sights: 35 - 100 credits
- Red Dot: +1 Strike: 50 - 150 credits; EMP Hardened 300- 450 credits
- Laser Sight: +1 Strike: 75 - 250 credits
- Scope: +1 Strike: 100 - 12,000 credits
EP-42 Ion Automatic Pistol
While the EP-40 was a stalwart and reliable weapon, it suffered from low over all hitting power and rate of fire. The EP-42 was built on the lessons learned from the EP-40. Chief among these was the need for a less specific energy clip. Many EP-40's became useless on Earth after their charge wore out, and, it was exceedingly difficult to adapt the more prolific ASC clips to fit. This issue was somewhat remedied in the H-90; by making those clips incredibly small, many more could be carried. The EP-42 also sports an increased rate of fire and damage output.
- Range: 1,800ft
- Damage: 4D6 per single blast, 1D6x10+10 per three round burst.
- Payload: 120 blasts. 40 bursts.
- Rate of Fire: Each blast or burst counts as one melee attack.
- Bonues: +1 to Strike
- Adapter: The EP-42 can use standard ASC and UEEF Rifle clips.
GR-106 / GR-109
With the success of the GR-103 mounted on the older VR-041 Sabre Cyclones, alternate versions of the pop launcher was designed for use in the newer VR-052 Battler and VR-057 Super.
GR-106
Range: 1 mile
Damage: As per missile but usually HEAP or Plasma
Payload: 3 per launcher for a total of 6.
Note: The GR-106 can only be used on the VR-052 and VR-057.
GR-109
Range: 1 miles
Damage: As per missiles but usually HE and FRAG
Payload: 9 per launcher for a total of 18.
Note: The GR-109 can only be used on the VR-052 and VR-057.
MV-885 / KSV-75h
At some-point somewhere down the line it was inevitable that unit within the UEEF would want to recreate the role of the 'Pig-Man'. Some weapons like the EP-37, and the newer HRG-70 do a fair job at it. However, there are times when even the fire power of the current UEEF stocks fall short in both terms of volume and power. Two weapons have been adopted to fit the bill.
MV-885
The MV-885, a human construct, was born of the need to level incredible amounts of fire against a large number of foes. This was / is especially true when dealing with Invid swarm attacks.
Range: 3,500ft
Weight: 75 pounds
Damage: 1D4 per round: 2D4x10 per 20 round burst.
Rate of Fire: Special: Burst Fire or Suppressive Fire.
Payload: 2000 rounds. (Belt fed ammo drum)
Notes: While the weapon can fire in short controlled bursts it is limited to 20 rounds before the weapon becomes uncontrollable enough to fire accurately at a single target. When used to suppress an area at least two attacks must be spent. A 1D4 is rolled and damage is applied to that many targets. If the character wishes to continue suppressing an area, by adding more attacks, he/she may but must call that at the onset of the attack. For each additional attack used an additional 2 targets may be struck. A new strike roll may be made at the onset of the third round of suppressive fire and every third round thereafter. IF for some reason the shooter wishes to break off his or her attack early, they may do so at the cost of an attack, if a dodge is required the 'auto' component is nullified. Also while firing the character is stationary and may not dodge, unless they break off their attack to do so. The character may parry, but would need to use the weapon to do so as the MV-885 is used two handed.
The MV-885 can NOT be used in motorcycle mode.
KSV-75h
The KSV is a Karberran weapon. It's origins can be traced to sporting and big game hunting rifles. The "h" version has hand-grips designed for smaller human hands. The weapon is a single shot bolt action monster with a 4 round box magazine holding 75mm AP ammunition. Each fully loaded magazine weighs 10 pounds and the weapon itself tops out at 145lbs. A scope may be mounted and can be linked into a Cyclones built in HUD but requires readjustment after 8 shots due to the shock waves and vibrations of prolonged use.
Image Copyright: Hellsing
Range: 2 miles
Damage: 2D10x10
Rate of Fire: Each shot counts as one attack.
Payload: 4 (Reloading takes two full attacks)
Notes: -5 to strike when fired at targets closer then 500ft. Targets struck must make piloting roll at -10% to avoid being knocked back. Personnel that are hit, and manage to survive, within Body Armor and or Power Armor are automatically knocked on their ass and lose an attack.
CVR-3 Rhino Mount
This add-on clips onto mounting lugs fixed to a standard CVR-3 helmet. When mounted the Add-on allows for the face plate underneath to be slid up and down and mounts a slide down targeting sight and comes with a fixed camera and low light emitter.
Statistical Data:
- Adds 15 MDC to the CVR-3 Helmet
- -1 to Initiative due to slightly obscured field of vision.
- Sensors:
- Thermal Sight: 500ft
- Targeting Scope: x40 Magnification: +1 to strike
- Camera up-link.
- Redundant IR and Night Vision (for use outside of a Cyclone)
CVR-3 Riot Shield
Originally made for use with CBR-5 and CVR-3 clad Military Police; an up armored version of the Riot Shield has been constructed for front line shock units. Intended to deflect melee strikes by Invid Scouts and Troopers the shield, much like it's ASC counterparts, is capable of deflecting most any type of incoming fire. many UEEF troopers adore them, especially Praxians, and those within heavy infantry units. The shield can sport laser resistant coatings, but seldom does so as the majority of Invid weaponry it was designed to deflect is either plasma or particle based.
Statistical Data:
- 75 MDC
- Weight: 20 pounds
- Clip Mounts: Can carry up to 4 Clips for an M-90 or M-25.
- Prong Spikes: 2D4 MD or plus 4D4 to SD damage.
- +3 Parry
- -10% to any tasks that require manual dexterity until shield is set down.
- Uses WP Shield.
- NOTE: When used in Cyclone armor, the shield REPLACES the arm mounted weapon (GR-97, EP-40, CADS-1 etc.)
Image Copyright Studio Sunrise / Kunio Okawara