[09:53:22] Lurana shudders after checking the readout on her damages, seeing more than 50% of her hull gone cursing lightly she turns her attention quickly back to the battle
[09:53:25] Chris (GM): Lurana is out of missiles, with 5 Invid behind her, all eager to tear her to shreds.
[09:53:45] Lurana: (and one other wingman trying to flee with 2 of them chasing him still i think?
[09:53:57] Lurana: (but out of position to fire?)
[09:54:00] Chris (GM): Something like that, yes
[09:54:15] Lurana: (and I'm out of attack/actions used all 7
[09:54:25] Lurana: (all i can do is dodge unless new round)
[09:54:28] Lurana: (auto dodge that is)
[09:54:40] Chris (GM): Yup, and the Invid haven't and they shot at you, pew pew pew
[09:54:46] Sarah: (( *giggles* ))
[09:54:50] Chris (GM): shoot .>.
[09:54:57] Chris (GM): [1d20+2] => [13,2] = (15)
[09:54:57] Chris (GM): [1d20+2] => [14,2] = (16)
[09:54:57] Chris (GM): [1d20+2] => [9,2] = (11)
[09:55:16] Lurana jerks the yolk around rolling trying to keep from being hit!!!
[09:55:41] Lurana: [1d20+10] => [4,10] = (14)
[09:55:41] Lurana: [1d20+10] => [8,10] = (18)
[09:55:41] Lurana: [1d20+10] => [2,10] = (12)
[09:55:57] Chris (GM): Joo are hit once
[09:56:07] Chris (GM): [4d6] => [1,1,5,5] = (12)
[09:56:17] Chris (GM): for 12 points of damage
[09:56:42] Lurana: (cant attack so they have free shots still…)
[09:56:49] Lurana: (unless there out to)
[09:56:51] Chris (GM): [1d20+2] => [7,2] = (9)
[09:56:52] Chris (GM): [1d20+2] => [1,2] = (3)
[09:56:52] Chris (GM): [1d20+2] => [11,2] = (13)
[09:57:18] Lurana keeps her roll up glad shes in space so she wont be dizzied by the roll!!!
[09:57:21] Lurana: [1d20+10] => [17,10] = (27)
[09:57:21] Lurana: [1d20+10] => [6,10] = (16)
[09:57:22] Lurana: [1d20+10] => [19,10] = (29)
[09:57:42] Chris (GM): Your evasive actions seem to be working and the Invid shots go wide
[09:57:56] Chris (GM): Init, roll Piloting
[09:58:05] Lurana: [1d20+5] => [17,5] = (22)
[09:58:09] Lurana: [1d100] => [92] = (92)
[09:58:14] Chris (GM): [1d100] => [50] = (50)
[09:58:14] Lurana: (uber fail)
[09:58:16] Chris (GM): [1d100] => [45] = (45)
[09:58:22] Lurana: 92 vs 71
[09:58:57] Chris (GM): yeah, all that jerking the stick ahas caused you to evade their fire, but, the Invid have played you for a sucker and now all are behind you, with a clear line of attack
[09:59:26] Chris (GM): Invid Init rolls
[09:59:26] Chris (GM): [1d20+1] => [11,1] = (12)
[09:59:27] Chris (GM): [1d20+1] => [17,1] = (18)
[09:59:27] Chris (GM): [1d20+1] => [18,1] = (19)
[09:59:27] Chris (GM): [1d20+1] => [8,1] = (9)
[09:59:27] Chris (GM): [1d20+1] => [8,1] = (9)
[09:59:58] Lurana pipes into her comm "5-1 i need some cover here i got them off your ass now please get them off mine!" keeping up the roll and throwing the throttle to full speed (+2 dodge!)
[10:00:08] Chris (GM): You can go evasive, but that will burn yup all your attacks, and they have a chance of sticking with you
[10:00:25] Lurana: (OK I'll go evasive then)
[10:00:29] Chris (GM): [1d20+3] => [3,3] = (6)
[10:00:33] Chris (GM): 5-1's Init
[10:00:41] Chris (GM): He's gonna be a few…
[10:00:50] Chris (GM): roll piloting
[10:00:54] Lurana: [1d100] => [28] = (28)
[10:00:58] Lurana: vs 71
[10:01:01] Chris (GM): [1d100] => [97] = (97)
[10:01:02] Chris (GM): [1d100] => [68] = (68)
[10:01:02] Chris (GM): [1d100] => [98] = (98)
[10:01:02] Chris (GM): [1d100] => [17] = (17)
[10:01:03] Chris (GM): [1d100] => [65] = (65)
[10:01:28] Chris (GM): You shake all but 1 and he will fire at you
[10:01:30] Lurana jams the throttle forward doing some fancy flying, then goes into a barrel roll seeing one still on her tail
[10:02:12] Chris (GM): Your attack(s) are over for now, 4 Invid CANNOT hit you, but that one can…
[10:02:13] Lurana: (waits on your attack roll)
[10:02:20] Chris (GM): [1d20+2] => [12,2] = (14)
[10:02:44] Lurana: [1d20+12] => [16,12] = (28)
[10:05:05] Chris (GM): I will just roll his remaining attacks okay
[10:05:27] Lurana: k
[10:06:02] Chris (GM): [1d20+2] => [2,2] = (4)
[10:06:02] Chris (GM): [1d20+2] => [17,2] = (19)
[10:06:02] Chris (GM): [1d20+2] => [7,2] = (9)
[10:06:02] Chris (GM): [1d20+2] => [16,2] = (18)
[10:06:22] Lurana: (well one shot goes wide so ill roll 3 AD's)
[10:06:25] Lurana: [1d20+12] => [3,12] = (15)
[10:06:25] Lurana: [1d20+12] => [16,12] = (28)
[10:06:26] Lurana: [1d20+12] => [8,12] = (20)
[10:06:57] Chris (GM): okay, you dodge all the enemy fire, meanwhile you Wingman is going to try and help out here
[10:07:16] Chris (GM): [1d20+5] => [4,5] = (9)
[10:07:20] Chris (GM): MISS
[10:07:24] Chris (GM): [1d20+5] => [2,5] = (7)
[10:07:28] Chris (GM): MISS again
[10:07:30] Chris (GM): [1d20+5] => [20,5] = (25)
[10:07:37] Chris (GM): There we go!
[10:07:59] Chris (GM): [4d8*2*2] => 72
[10:08:00] Lurana would be reaching up to grab the Gerwalk switch to try and break and throw them all in front of her when the time is right
[10:09:28] Chris (GM): One of the Invid is tossed out of formation by a massive blow from your wingmans nose lasers,
[10:09:33] Chris (GM): [1d4] => [1] = (1)
[10:09:45] Chris (GM): One Invid peels off and moves towards him
[10:10:07] Chris (GM): [1d20+2] => [17,2] = (19)
[10:10:25] Chris (GM): He fires at that Invid as the damaged one also swings towards him
[10:11:10] Chris (GM): [4d8*2] => 32
[10:11:20] Chris (GM): the Invid fire at him
[10:11:29] Chris (GM): [1d20+2] => [14,2] = (16)
[10:11:29] Chris (GM): [1d20+2] => [15,2] = (17)
[10:11:39] Chris (GM): [1d20+6] => [4,6] = (10)
[10:11:40] Chris (GM): [1d20+6] => [14,6] = (20)
[10:11:44] Chris (GM): He attempts to dodge
[10:11:51] Chris (GM): and is hit by one of them
[10:11:57] Chris (GM): [4d6] => [5,3,5,3] = (16)
[10:12:00] Chris (GM): for minor damage
[10:13:41] Lurana: (new init and piloting?)
[10:14:07] Chris (GM): yes
[10:14:15] Lurana: [1d20+5] => [17,5] = (22)
[10:14:18] Lurana: [1d100] => [49] = (49)
[10:14:26] Chris (GM): [1d20+3] => [1,3] = (4)
[10:14:35] Chris (GM): Your alpha buddy will most likely go dead last
[10:14:42] Chris (GM): [1d20+1] => [10,1] = (11)
[10:14:42] Chris (GM): [1d20+1] => [2,1] = (3)
[10:14:42] Chris (GM): [1d20+1] => [3,1] = (4)
[10:14:44] Chris (GM): [1d20+1] => [9,1] = (10)
[10:14:50] Chris (GM): no, an Invid does
[10:14:55] Sarah: (( not quite last. rofl ))
[10:15:20] Lurana would pull the control marked G to throw the one chasing her still if its still behind her infront of her if its still back there if not will twist into a slide motion turning towards them
[10:15:32] Chris (GM): kk, You are in G spot, err mode
[10:16:06] Chris (GM): I believe it is your shot
[10:16:06] Sarah: (( *spanks Chris* ))
[10:16:26] Chris (GM): come on! I've been waiting weeks to use that!
[10:16:35] Lurana locks on with the barrel of her Cannon and opens up firing a 5 round burst into the nearest one!
[10:16:49] Lurana: [1d20+13] => [9,13] = (22)
[10:17:20] Chris (GM): [1d20+6] => [4,6] = (10)
[10:17:25] Chris (GM): you hit
[10:17:33] Lurana: [2d4*10+30] => 80
[10:19:20] Lurana: (80 damage)
[10:19:40] Chris (GM): nice!
[10:19:53] Chris (GM): the Invid fire at (even you odd your Wingman)
[10:20:01] Chris (GM): [1d10] => [5] = (5)
[10:20:03] Chris (GM): [1d10] => [10] = (10)
[10:20:04] Chris (GM): [1d10] => [1] = (1)
[10:20:16] Chris (GM): Two fire at him one at you
[10:20:18] Chris (GM): [1d20+2] => [17,2] = (19)
[10:20:19] Chris (GM): [1d20+2] => [14,2] = (16)
[10:20:20] Chris (GM): [1d20+2] => [2,2] = (4)
[10:20:25] Chris (GM): You're the 16
[10:20:37] Lurana: (that 80 popped the one I shot?)
[10:20:49] Chris (GM): and it dies horribly for it
[10:21:04] Lurana throws the throttle throwing the mech into a slide movement!
[10:21:11] Chris (GM): s'why I rolled three attacks not four
[10:21:15] Lurana: [1d20+10] => [3,10] = (13)
[10:21:20] Chris (GM): you are hit
[10:21:22] Lurana: (ow)
[10:21:26] Chris (GM): [4d6] => [6,1,2,1] = (10)
[10:21:55] Lurana: (what am i down to approx you said 54% damage and I've been hit twice now)
[10:21:58] Chris (GM): Lurana is aware the damage she is taking is small, but it's like death by a thousand cuts
[10:23:15] Lurana curses lightly and begins pondering a suicide run into the engines of a clam ship if any are left
[10:23:16] Chris (GM): [1d20+6] => [3,6] = (9)
[10:23:16] Chris (GM): [1d20+6] => [16,6] = (22)
[10:23:27] Chris (GM): your wing man dodges one
[10:23:30] Chris (GM): [4d6] => [5,3,3,4] = (15)
[10:23:36] Chris (GM): takes his licks and fires
[10:23:42] Chris (GM): [1d20+5] => [9,5] = (14)
[10:23:46] Chris (GM): [1d20+6] => [13,6] = (19)
[10:23:49] Chris (GM): Missing
[10:23:51] Chris (GM): Your action
[10:24:19] Lurana levels off the on the eye trying to stab it out with her shot this time yelling a curse in Zentraedi
[10:24:28] Lurana: [1d20+13-3] => [12,13,-3] = (22)
[10:25:06] Lurana: (5 round burst into the eye of one of them)
[10:25:15] Lurana: (the face piece what ever)
[10:25:45] Sarah: (( sensor eye ))
[10:25:52] Lurana: (that)
[10:25:53] Chris (GM): You fire and it will try to parry
[10:25:59] Chris (GM): [1d20+4] => [1,4] = (5)
[10:26:05] Sarah: (( EPIC FAIL! ))
[10:26:06] Lurana: (auto fail)
[10:26:15] Chris (GM): The Invid says "oooo look something shiny" just before it gets hit
[10:26:24] Sarah: (( rotfl ))
[10:26:36] Lurana: [2d4*10+30] => 80
[10:27:04] Lurana: (5 actions left)
[10:27:18] Chris (GM): You burst pierces the eye and obliterates the cockpit behind, sending green goop out the front and blowing the hatch off the top sending more goop out in that direction
[10:27:44] Lurana: "That just made my day a bit better"
[10:28:43] Chris (GM): the Invid return fire, two left I believe
[10:28:52] Chris (GM): [1d20+2] => [5,2] = (7)
[10:28:52] Chris (GM): [1d20+2] => [19,2] = (21)
[10:32:14] Chris (GM): you have dodges to make
[10:33:12] Lurana: [1d20+10] => [19,10] = (29)
[10:33:12] Lurana: [1d20+10] => [11,10] = (21)
[10:33:20] Lurana: (one hit)
[10:33:36] Chris (GM): you take damage!
[10:33:47] Chris (GM): [4d6] => [1,3,5,2] = (11)
[10:34:02] Chris (GM): whats your MDC deficit , percentage wise now ?
[10:34:19] Lurana: (was 54% when we started lost)
[10:34:22] Lurana: (and I've taken 3 hits)
[10:34:29] Chris (GM): kk
[10:34:44] Chris (GM): [1d100] => [82] = (82)
[10:34:47] Sarah: (( lol ))
[10:35:51] Chris (GM): Engine Damage! Your Alpha suffers a flame out!
[10:37:03] Lurana: "Fuck!!!" she tries to restart it to no avail "Base im takeing severe damage any backup fighters left i could grab"
[10:38:24] Chris (GM): Your wingman moves in closer to give you cover and fires at the enemy
[10:38:29] Chris (GM): [1d20+5] => [10,5] = (15)
[10:38:34] Chris (GM): [1d20+6] => [15,6] = (21)
[10:38:38] Chris (GM): missing
[10:39:35] Lurana would switch down her alpha to at least get them focused off her then dropping protoculture readings to 0
[10:39:37] Chris (GM): the Invid begin to circle the two of you like sharks after blood
[10:40:26] Chris (GM): it's far to late for that, the Invid see you as the enemy, and will not be fooled so easily. The fire at you and your wingman
[10:40:46] Chris (GM): [1d20+2] => [20,2] = (22)
[10:40:46] Chris (GM): [1d20+2] => [18,2] = (20)
[10:41:04] Lurana: (cant dodge so i have to take any hits)
[10:41:13] Chris (GM): I will let YOU roll your fate Odd for your wingman, Even for you, roll 1D10 please
[10:41:36] Lurana: [1d10] => [6] = (6)
[10:41:52] Chris (GM): [4d6*2] => 24
[10:42:15] Chris (GM): you take 24 more points and this time you see chunk of Alpha sheer off
[10:43:00] Chris (GM): Carrie roll a D100, you want it to be very low
[10:43:09] Lurana would pull the ejection system throwing her canopy off and hopefully kicking out the cyclone at the same time
[10:44:37] Sarah: [1d100] => [2] = (2)
[10:44:53] Chris (GM): Wow! thats, That's damn good enough
[10:44:59] Sarah: (( that low enough? ))
[10:45:34] Chris (GM): [1d20+10] => [14,10] = (24)
[10:46:00] Chris (GM): [2d6+10*2] => [2,1,20] = (23)
[10:46:07] Chris (GM): [2d6*10*2] => 120
[10:47:52] Chris (GM): As you blow the canopy and eject your Cyclone a Alpha barrels past in a steep dive (relative to your position, i.e. the Alpha is heading down, towards earth) in it's wake are four missiles that split into two pairs of two, both seeking out, and impaction upon the Two Invid harassing you
[10:48:52] Sarah: (( woot ))
[10:48:55] Chris (GM): "Holy fuck! what the hell was that?" your wing man yelps!
[10:50:19] Chris (GM): Over your radio you hear your squadron ordered to a location within the Debris Field.
[10:51:22] Chris (GM): You wing man, hurriedly stuffs you back into the nose section of your Alpha and detaches it, scoops up your cyclone and transforming into Guardian mode, heads towards the location you have been ordered to report to
[10:54:59] Lurana gets stuffed back into the cockpit growling some as she was trying to get out to get to her cyclone..
[10:51:26] Chris (GM): On Earth!
[10:52:04] Sarah: (( woo! ))
[10:52:11] Sarah: (( I'd just put my Cyclone on ))
[10:56:52] Chris (GM): On the ground, Sarah gets 'absorbed' up into the UEEF Rifle platoon (what remains of it) that she had protected.
[11:00:16] Chris (GM): A few UEEF marines note your Cyclone and snicker, but the sergeant silences them with a stern gaze "Stow it! she just saved our ass! she can ride a fucking tricycle if she feels like it!"
[11:01:35] Sarah peers around at the snickering, checking her saddlebags and her reloads and nodding quickly. She peers at the snickering and shrugs. "Something funny, boys?" She shrugs slightly.
[11:03:01] Chris (GM): "nothing." one marine laughs, just figured after you flew up in a Beta you;d hop out in a Devastator". he laughs
[11:04:16] Sarah smiles and shrugs a little bit. "Sorry to disappoint. Most resistance types weren't re-outfitted for ths, if any were."
[11:07:46] Chris (GM): They laugh, you note the Sergeant put his hand to his head instinctively as he appears to be getting some radio traffic. a few seconds later and addresses the unit "Okay, heres the skinny, Command is strapped for men, so we have to take our objective, AS IS! Move out!" He turns to you and says "Our squad frequency is 66J7" a few marines nearby snort at the orders, "Swear to god, if they wanted to kill us, why not put a bullet to our heads back at camp and save us the waiting!"
[11:09:10] Sarah nods and adjusts her radio quickly, getting ready for the charge forward. She shrugs at the snort. "I'd rather put up a fight than simply take a bullet, myself."
[11:09:58] Chris (GM): The Marine gives you a hurt look, almost offended that you took his comment seriously. another one laughs "I like her, she's spunky!"
[11:11:54] Chris (GM): As you move forward with the troops you see your 'Objective' it' is a stretch of bio-organic wall.
[11:14:01] Chris (GM): th section you are facing is flanked by bunkers, ovoid shaped 'growths' with gun mounts. You can see Invid Soldiers inside, firing at you (think Saving Private Ryan, but more Invid-ish)
[11:14:52] Sarah keeps watching as she presses forward, peering at the wall and cocking her head just a little bit. She frowns at the sight of the pillboxes, getting ready to engage fire to keep the heat off, when called for.
[11:16:44] Chris (GM): The sergeant looks to you. "Miss, I hate to ask you thins, but, seeing as you're in the fastest Cyclone here, you mind acting as a diversion for us?"
[11:17:20] Sarah nods just a little bit. "Go for the pillbox guns, then?" She offers a smile. "Or something more interesting?"
[11:19:20] Chris (GM): The sergeant laughs, "Hey, you need to stay alive long enough to give us an opening! Outside of that, knock your self out!"
[11:21:44] Sarah nods just a little and smiles, taking off towards the boxes, at top Cyclone speed. She picks one out, and aims the RL-6 for it while moving, though.
[11:21:56] Chris (GM): init
[11:22:15] Chris (GM): Enemy Gunners
[11:22:15] Chris (GM): [1d20+2] => [6,2] = (8)
[11:22:16] Chris (GM): [1d20+2] => [13,2] = (15)
[11:22:16] Chris (GM): [1d20+2] => [10,2] = (12)
[11:22:18] Sarah: [1d20+2] => [8,2] = (10)
[11:22:49] Chris (GM): As you break cover two Invid soldiers swing their weapons towards you and open up!
[11:22:55] Chris (GM): [1d20+2] => [4,2] = (6)
[11:22:55] Chris (GM): [1d20+2] => [1,2] = (3)
[11:23:14] Chris (GM): Missing but kicking up a ton of dirt and debris!
[11:27:35] Chris (GM): your action Carrie
[11:28:06] Sarah swings the RL-6 towards one of the soldiers firing fro ma stable position, snickering softly, and taking just enough time to make a naughty aimed shot towards the sensor eye of one, trying to one-shot one quickly away.
[11:28:10] Sarah: [1d20+5-2] => [19,5,-2] = (22)
[11:28:57] Chris (GM): nod nod your roll was also good enough to squeak through the bunkers slit opening
[11:29:43] Chris (GM): [1d20+2] => [7,2] = (9)
[11:29:59] Chris (GM): you hit as the targeted enforcer fails to evade in time
[11:30:37] Sarah: [1d4*10] => 30
[11:31:59] Chris (GM): You watch as you missile leaps from it's rail and streaks right into the bunker stagging the Soldier dead center. He is lost in the resulting explosion, but, you know that they are tough creatures
[11:32:17] Chris (GM): the third Solider with an angle on you opens fire
[11:32:24] Chris (GM): [1d20+2] => [5,2] = (7)
[11:32:35] Sarah: [1d20+12] => [14,12] = (26)
[11:33:43] Chris (GM): The soldiers strike missed by yards!
[11:34:24] Chris (GM): The Invid you hit does not retake his post and his buddy opens fire at you
[11:35:35] Chris (GM): [1d20+2] => [12,2] = (14)
[11:36:46] Sarah: [1d20+12] => [8,12] = (20)
[11:36:48] Chris (GM): behind you, you see a few marines bound forward, towards the wall
[11:37:43] Chris (GM): an other Invid soldier takes aim at you and fires.
[11:37:44] Chris (GM): [1d20+2] => [3,2] = (5)
[11:37:59] Chris (GM): and missed the wily Cyclone
[11:39:06] Chris (GM): The marines behind you have made it half way to the wall when from up on the wall itself two Shock troopers tromp forward and taking stock of the situation, open fire on you (one of em) and the marines (the other)
[11:39:52] Chris (GM): At marines first roll
[11:39:54] Chris (GM): [1d20+2] => [10,2] = (12)
[11:39:55] Chris (GM): [1d20+2] => [15,2] = (17)
[11:40:12] Sarah: [1d20+12] => [11,12] = (23)
[11:40:42] Sarah: [1d20+12] => [14,12] = (26)
[11:40:56] Chris (GM): he misses!
[11:41:11] Chris (GM): marine dodge:
[11:41:11] Chris (GM): [1d20+4] => [11,4] = (15)
[11:41:20] Chris (GM): and the Marine is able to roll out of the way
[11:41:39] Chris (GM): The soldier fires at you
[11:41:43] Chris (GM): [1d20+2] => [12,2] = (14)
[11:41:53] Sarah: [1d20+12] => [9,12] = (21)
[11:42:14] Sarah: (( any chance I can hear how many there are, until I can fire again? ))
[11:42:38] Chris (GM): roll Perc
[11:44:52] Sarah: [1d20+1] => [12,1] = (13)
[11:45:41] Sarah: (( see how many rather ))
[11:45:44] Chris (GM): Sadly, due to the din of combat, you can't hear much, and thankfully so, for without your sound filtering helmet you would most likely be deaf by now. However, you do , well, at least you THINK, you see a few more Soldiers within the bunker.
[11:47:10] Chris (GM): Your action
[11:50:22] Sarah swears as the shock trooper fires on the marines, whipping around in her dodging and trying to fire upon the one going after them. She isn't worried about herself, but doesn't want them taking damage, because she couldn't distract them all. In a desperate attempt, she tries to make another aimed shot, trying to draw their attention by sending an RL-6 rocket in another sensor eye attempt.
[11:50:32] Sarah: [1d20+5-2] => [9,5,-2] = (12)
[11:50:57] Chris (GM): [1d20+3] => [19,3] = (22)
[11:51:22] Chris (GM): With a deft swat the Shock Trooper deflect the offending missile and fires upon you in retaliation
[11:51:37] Chris (GM): [1d20+2] => [17,2] = (19)
[11:52:13] Sarah: [1d20+12] => [19,12] = (31)
[11:52:24] Chris (GM): yeah, you dodge LOL
[11:52:39] Sarah: (( s'why I like the 30 sometimes ))
[11:53:09] Chris (GM): the other soldiers fire on you as the marines reach the wall and begin setting their Demo
[11:53:12] Chris (GM): [1d20+2] => [17,2] = (19)
[11:53:12] Chris (GM): [1d20+2] => [7,2] = (9)
[11:53:21] Sarah: [1d20+12] => [17,12] = (29)
[11:53:21] Sarah: [1d20+12] => [1,12] = (13)
[11:54:09] Chris (GM): you take a hit
[11:54:23] Chris (GM): [1d6*10] => 10
[11:54:29] Chris (GM): tis but a scratch!
[11:54:53] Chris (GM): the other shock troop fires as well
[11:54:59] Chris (GM): [1d20+2] => [10,2] = (12)
[11:55:04] Sarah: [1d20+12] => [18,12] = (30)
[11:55:10] Chris (GM): and wiffs
[11:55:13] Chris (GM): your action
[11:56:48] Sarah fires another round at the big trooper that was concentrating on the soldiers before, trying to make sure and keep it distracted. Not so aimed this time, though.
[11:56:53] Sarah: [1d20+5] => [3,5] = (8)
[11:57:04] Sarah: (( whif ))
[11:59:08] Chris (GM): And the Invid go to town
[11:59:10] Chris (GM): [1d20+2] => [17,2] = (19)
[11:59:10] Chris (GM): [1d20+2] => [4,2] = (6)
[11:59:11] Chris (GM): [1d20+2] => [8,2] = (10)
[11:59:27] Sarah: [1d20+12] => [11,12] = (23)
[11:59:29] Sarah: [1d20+12] => [8,12] = (20)
[11:59:52] Chris (GM): they miss wildly !
[12:00:06] Chris (GM): the Marines are still working away setting their charges
[12:01:07] Chris (GM): when from along the wall section occupied by the Troopers another pair of Soldiers appear and begin firing down at the Marines, striking and killing one outright
[12:01:25] Sarah: (( eep ))
[12:01:35] Chris (GM): the Invid fire on you (I will roll their last 2 attacks for 6 total to AD)
[12:01:36] Chris (GM): [1d20+2] => [13,2] = (15)
[12:01:36] Chris (GM): [1d20+2] => [5,2] = (7)
[12:01:37] Chris (GM): [1d20+2] => [1,2] = (3)
[12:01:37] Chris (GM): [1d20+2] => [14,2] = (16)
[12:01:37] Chris (GM): [1d20+2] => [11,2] = (13)
[12:01:37] Chris (GM): [1d20+2] => [9,2] = (11)
[12:01:50] Sarah: [1d20+12] => [16,12] = (28)
[12:01:51] Sarah: [1d20+12] => [16,12] = (28)
[12:01:56] Sarah: [1d20+12] => [10,12] = (22)
[12:01:57] Sarah: [1d20+12] => [6,12] = (18)
[12:01:59] Sarah: [1d20+12] => [2,12] = (14)
[12:02:12] Chris (GM): [1d6*10] => 60
[12:02:31] Chris (GM): You take 60 points from a dead on strike to the chest form a Soldiers gun mount
[12:03:37] Chris (GM): as you dance about skipping between the blaster fire, you get smacked down and thrown face first into the mud, skidding and sliding a few feet…leaving a furrow in the dirt in your wake
[12:06:22] Chris (GM): The Invid laugh and slap themselves a high five for actually hitting you
[12:06:31] Sarah swears and squirms at that, sighing at the dent in her Cyclone, and torn armor. She shakes her head a little bit, and jumps up.
[12:06:34] Sarah: (( lol ))
[12:06:38] Sarah: (( I can just imagine ))
[12:06:55] Chris (GM): As a soldier fires at you (the one that had init over you)
[12:07:00] Chris (GM): [1d20+2] => [17,2] = (19)
[12:09:24] Sarah: [1d20+12] => [8,12] = (20)
[12:09:52] Chris (GM): oh you LUCKY…..
[12:10:12] Chris (GM): your action
[12:10:40] Sarah fires back at the soldier, after jumping up and dodging once again, pushing her cyclone hard despite its damage, pulling the trigger on the RL-6 for missile number 5 to sail out towards it.
[12:10:43] Sarah: [1d20+5] => [7,5] = (12)
[12:11:34] Chris (GM): [1d20+2] => [5,2] = (7)
[12:12:04] Chris (GM): Your missile sails up but impacts the lip of the bunker as the Soldier instinctively ducks
[12:12:20] Sarah: (( aw crud ))
[12:12:38] Chris (GM): The shock trooper fires at you as does the other soldier (while the two new arrivals keep pelting the marines at the base of the wall)
[12:12:40] Chris (GM): [1d20+2] => [2,2] = (4)
[12:12:41] Chris (GM): [1d20+2] => [17,2] = (19)
[12:12:53] Chris (GM): the shock trooper misses
[12:13:33] Sarah: [1d20+12] => [12,12] = (24)
[12:14:27] Chris (GM): The Marines seem to have finished their work, and are dragging the body of their fallen comrade begin to hightail it away from the wall
[12:14:55] Chris (GM): you are fired upon twice,
[12:14:57] Chris (GM): [1d20+2] => [4,2] = (6)
[12:14:57] Chris (GM): [1d20+2] => [10,2] = (12)
[12:15:05] Chris (GM): one MISSES big
[12:15:09] Sarah: [1d20+12] => [9,12] = (21)
[12:15:14] Sarah: (( so does the other ))
[12:15:15] Chris (GM): so does the other
[12:15:23] Chris (GM): [1d100] => [37] = (37)
[12:16:51] Chris (GM): [1d8*100] => 100
[12:17:14] Sarah: (( eep ))
[12:17:42] Chris (GM): There is a large explosion at the base of the wall, but, sadly the Invid fortification is too tough, however, the Soldiers and Shocktroopers are blow apart in the blast
[12:18:56] Chris (GM): You hear the sergeant curse "Dammit! that was more then half our demo!"
[12:19:45] Sarah frowns and looks to see what all ones are left outside of the bunker, ready to fire again as soon as she needs to. She frowns at the pronouncement, looking over. "And I have half my armor left or less…"
[12:20:44] Chris (GM): The sergeant looks crest fallen but does what he has to do, and ordered the troops back with the rest of the demo
[12:22:17] Chris (GM): your action
[12:23:34] Sarah: (( how many left? ))
[12:23:48] Chris (GM): new melee
[12:25:03] Sarah glances over. "If they can set it, I can stick it on the wall really quick and get out."
[12:25:46] Chris (GM): The marines tasked with having to go back out again nod happily and eagerly at the suggestion, and work to set the charge up, in a few second they have it rigged, the sergeant hands it to you "You'll have 8 seconds from when you press this till the it goes kaboom.
[12:28:03] Sarah nods quickly, grabbing it and making her rush. "right…"
[12:28:28] Chris (GM): So far the way is clear, except for the remaining gunners in the bunker…
[12:28:33] Chris (GM): [1d20+3] => [18,3] = (21)
[12:28:33] Chris (GM): [1d20+3] => [6,3] = (9)
[12:28:41] Chris (GM): those are their init rolls
[12:29:03] Sarah just keeps speeding for the wall, wanting to set the charge and get out.
[12:29:36] Chris (GM): [1d20+2] => [4,2] = (6)
[12:29:37] Chris (GM): [1d20+2] => [1,2] = (3)
[12:29:52] Chris (GM): they miss wide as you speed towards the smoldering wall
[12:31:09] Chris (GM): You reach the base of the wall and can see a small still smoldering crater at the base of the wall, about 5 feet deep
[12:31:45] Sarah sets the bomb into the base of the wall, slapping the button quickly, and trying to start moving away as fast as possible.
[12:34:00] Chris (GM): as you start your retreat a bluish white armored form lands, between you and your team
[12:35:27] Sarah: (( utoh ))
[12:35:33] Chris (GM): Two massive booms over it's shoulders glow yellow then orange then red then finally white hot and release their energies towards you in a blinding flash
[12:35:35] Chris (GM): [1d20+5] => [10,5] = (15)
[12:35:57] Sarah swears as the thing lands. "You have /got/ to be kidding me…"
[12:36:00] Sarah: [1d20+12] => [18,12] = (30)
[12:37:05] Chris (GM): You are able to skip out of the way, your internal clock clicks from 6 down to 5
[12:37:47] Sarah keeps moving, still trying to get away from the blast. Towards the group doesn't matter quite as much as away from blast, though she tries to angle in towards group, risking a claw swipe potentially.
[12:38:01] Chris (GM): It starts charging up another blast and fires
[12:38:03] Chris (GM): [1d20+5] => [15,5] = (20)
[12:38:09] Sarah: [1d20+12] => [6,12] = (18)
[12:38:14] Sarah: (( oh crap ))
[12:38:28] Chris (GM): [2d6*10] => 70
[12:39:33] Chris (GM): The plasma blast hit you square in the back pitching you forward, inside your armor your backside feels red hot (7 SD damage) as it singes again the now superheated armor
[12:40:35] Chris (GM): "Covering FIRE!" you hear from the sergeant as the Marines ALL open up on the Invid Commander Unit. As they lay into it the charge detonates
[12:40:39] Chris (GM): [1d10*10] => 20
[12:40:46] Chris (GM): [1d10*100] => 600
[12:41:23] Sarah thumbs the cyclone release. It's totaled now after all, and damaged the CVR underneath besides. She makes a quick check to see if the RL-6 is intact, or the saddlebags. She doesn't figure on them though, they were behind, and likely melted shut. So she just grabs her Gallant and runs as fast as she can.
[12:41:44] Chris (GM): The shockwave rolls you forward and shreds the Invid mecha. there is a gaping hole in the wall now, some 50 feet wide, the bunker nearby has been split open like a ripe melon.
[12:42:36] Chris (GM): As you roll down the embankment the Marines grab you up and pull you under a nearby Silverback as large chunks of debris start raining down about you
[12:43:41] Chris (GM): You see a few larger chunks hit the ground with a wet thud and above you hear a massive crunch and note the Silverbacks suspension sag, the transaxle bumping your leg
[12:44:28] Chris (GM): Nearby tone of the other marines under the car with you gives you a nervous laugh "Fun huh?" he asks rhetorically
[12:45:17] Sarah just gives the other marine a /look/ and sighs.
[12:44:39] Chris (GM): In SPAAAAAAACE!
[12:47:44] Chris (GM): The space around you is thick with Invid, Alphas flit past firing missiles and energy at their encroaching foe. You are atop the upper hull of an Ikazuchi carrier, tasked to augment the pint defense cannons . Nearby are the ruins of the first wave of Invid kamikaze attacks, indented into the hull, still smoldering.
[12:50:23] Chris (GM): "Jester two one (your unit) Next wave inbound! bearing 010 mark 15!" comes the call from the command deck to you
[12:51:50] Oberoth: *turnes his attention to the coordinates specified* "Roger."
[12:52:00] Chris (GM): Your radar picks up no less then 12 Invid fighter on a inbound track towards your ship, you and three other Interceptors flank the bridge tower
[12:52:41] Chris (GM): The deck gun are firing non stop and you scan see the pin point barrier flit past as it makes it's way down the hull to deflect another attack,
[12:53:35] Chris (GM): You targeting icon shift from red to yellow, indicating it is now within maximum range (your targets) they are hauling ass too!
[12:57:39] Oberoth: Four targets, 3 missiles each
[12:58:03] Oberoth: 12 total
[12:58:13] Chris (GM): kk, roll dem bones!
[12:58:55] Oberoth: [1d20+5] => [13,5] = (18)
[01:00:32] Chris (GM): [1d20+6] => [13,6] = (19)
[01:00:32] Chris (GM): [1d20+6] => [7,6] = (13)
[01:00:32] Chris (GM): [1d20+6] => [9,6] = (15)
[01:00:33] Chris (GM): [1d20+6] => [14,6] = (20)
[01:00:37] Oberoth: 16
[01:00:59] Oberoth: struck two?
[01:01:08] Chris (GM): roll damage
[01:01:34] Oberoth: [2d6*10] => 100
[01:01:37] Oberoth: [2d6*10] => 40
[01:01:59] Oberoth: [2d6*10] => 20
[01:02:01] Oberoth: [2d6*10] => 90
[01:02:02] Oberoth: [2d6*10] => 70
[01:02:02] Oberoth: [2d6*10] => 60
[01:02:55] Chris (GM): your two targets that are hit are obliterated, the other two are able to snake past your missile and continue their advance
[01:03:28] Chris (GM): They have closed the distance and now open fire, PERC and Init roll please
[01:04:35] Oberoth: [1d20] => [9] = (9)
[01:04:44] Chris (GM): you might have taken the 1 out
[01:04:59] Oberoth: I think I have an initiative bonus
[01:05:10] Chris (GM): kk, now your init, the first roll was for perception
[01:05:26] Oberoth: ok
[01:05:33] Oberoth: [1d20+2] => [11,2] = (13)
[01:06:11] Chris (GM): I'm going to roll in triplets for the Invid okay, grouping them to save massive rolls here
[01:06:16] Chris (GM): [1d20+1] => [20,1] = (21)
[01:06:16] Chris (GM): [1d20+1] => [12,1] = (13)
[01:06:17] Chris (GM): [1d20+1] => [16,1] = (17)
[01:06:17] Chris (GM): [1d20+1] => [13,1] = (14)
[01:06:27] Oberoth: ok
[01:07:21] Chris (GM): Okay, there is you, and your buddies and the bridge, gonna roll a D10 for who they are shooting at, 1-2 you, 2-8 one of the boys 9-10 the bridge itself
[01:07:36] Chris (GM): [1d10] => [2] = (2)
[01:07:36] Chris (GM): [1d10] => [3] = (3)
[01:07:37] Chris (GM): [1d10] => [9] = (9)
[01:07:37] Chris (GM): [1d10] => [8] = (8)
[01:07:41] Sarah: (( *hugs Oberon* ))
[01:07:54] Chris (GM): three open fire on you as one
[01:08:05] Chris (GM): strikes
[01:08:10] Chris (GM): [1d20+2] => [1,2] = (3)
[01:08:11] Chris (GM): [1d20+2] => [19,2] = (21)
[01:08:11] Chris (GM): [1d20+2] => [19,2] = (21)
[01:09:53] Oberoth: will dodge of course
[01:10:16] Oberoth: [1d20+3] => [9,3] = (12)
[01:10:23] Oberoth: [1d20+3] => [5,3] = (8)
[01:10:26] Oberoth: [1d20+3] => [19,3] = (22)
[01:10:37] Chris (GM): you be hit
[01:10:43] Chris (GM): [4d6] => [3,5,4,2] = (14)
[01:10:44] Oberoth:
[01:10:47] Chris (GM): 14 pernts
[01:10:56] Oberoth: MB?
[01:11:00] Chris (GM): yes
[01:11:37] Chris (GM): your buddies Init (should have rolled earlier)
[01:11:38] Chris (GM): [1d20+2] => [13,2] = (15)
[01:11:38] Chris (GM): [1d20+2] => [1,2] = (3)
[01:11:39] Chris (GM): [1d20+2] => [11,2] = (13)
[01:12:49] Chris (GM): as blaster and missile fire trade back and forth you see two other Invid wink out of existence as their incoming fire smacks you, you left most wingman and the bridge itself
[01:13:04] Chris (GM): your shot
[01:13:54] Oberoth: will use my HLC-90 Retractable Laser Cannons. Dual blast
[01:14:06] Oberoth: one target
[01:14:39] Chris (GM): roger that
[01:14:49] Oberoth: [1d20+6] => [8,6] = (14)
[01:14:56] Chris (GM): [1d20+6] => [15,6] = (21)
[01:15:14] Chris (GM): The Invid jinks out of the way and returns fire
[01:15:24] Chris (GM): [1d20+2] => [4,2] = (6)
[01:15:27] Chris (GM): Missing
[01:15:37] Oberoth:
[01:16:22] Oberoth: ((what type of Invid fighter?))
[01:16:24] Chris (GM): the other two in it's flight also fire on you (Perc roll please)
[01:16:33] Chris (GM): Invid armored Scout w/booster pack
[01:16:41] Chris (GM): [1d20+2] => [20,2] = (22)
[01:16:41] Oberoth: [1d20] => [12] = (12)
[01:16:41] Chris (GM): [1d20+2] => [3,2] = (5)
[01:17:39] Chris (GM): You need to to roll a dodge real fast, bad guy roll a nat. 20
[01:18:15] Oberoth: [1d20+3] => [9,3] = (12)
[01:18:27] Chris (GM): [4d6*2] => 34
[01:18:44] Oberoth: ((ouch!))
[01:19:31] Chris (GM): As the Invids fire rips into you notice now, that, these suckers don't look like they are gonna stop! And right behind you is the bridge, and no Pin Point barrier in sight.
[01:20:30] Oberoth: Lock 4 more targets
[01:21:05] Chris (GM): let me do the other attacks here first
[01:21:12] Chris (GM): Other Invid strikes
[01:21:17] Chris (GM): [1d20+2] => [15,2] = (17)
[01:21:18] Chris (GM): [1d20+2] => [16,2] = (18)
[01:21:18] Chris (GM): [1d20+2] => [10,2] = (12)
[01:21:29] Chris (GM): Dodges by buddies
[01:21:33] Chris (GM): [1d20+4] => [5,4] = (9)
[01:21:34] Chris (GM): [1d20+4] => [1,4] = (5)
[01:21:34] Chris (GM): [1d20+4] => [14,4] = (18)
[01:21:49] Chris (GM): You see two of your buds take some hits
[01:21:56] Chris (GM): return fire
[01:22:01] Chris (GM): [1d20+4] => [13,4] = (17)
[01:22:01] Chris (GM): [1d20+4] => [9,4] = (13)
[01:22:01] Chris (GM): [1d20+4] => [3,4] = (7)
[01:22:08] Chris (GM): Invid dodges
[01:22:10] Chris (GM): [1d20+6] => [9,6] = (15)
[01:22:10] Chris (GM): [1d20+6] => [2,6] = (8)
[01:22:10] Chris (GM): [1d20+6] => [17,6] = (23)
[01:22:21] Chris (GM): And two more Invid are wiped out
[01:22:36] Chris (GM): The Invid barreling towards you fire
[01:22:41] Chris (GM): [1d20+2] => [15,2] = (17)
[01:22:41] Chris (GM): [1d20+2] => [17,2] = (19)
[01:23:03] Oberoth: [1d20+3] => [9,3] = (12)
[01:23:03] Oberoth: [1d20+3] => [19,3] = (22)
[01:23:11] Chris (GM): [4d6] => [4,5,5,3] = (17)
[01:23:25] Chris (GM): You have tone on , which four ?
[01:23:49] Oberoth: closest
[01:24:17] Chris (GM): well you have 2 that are right on top of you…and 2 other somewhere further back
[01:24:33] Chris (GM): so roll em
[01:24:43] Chris (GM): how many missiles each?
[01:24:51] Oberoth: 2
[01:24:59] Chris (GM): roll it
[01:25:01] Oberoth: [1d20+3] => [19,3] = (22)
[01:25:34] Chris (GM): [1d20+6] => [6,6] = (12)
[01:25:34] Chris (GM): [1d20+6] => [20,6] = (26)
[01:25:35] Chris (GM): [1d20+6] => [5,6] = (11)
[01:25:35] Chris (GM): [1d20+6] => [12,6] = (18)
[01:25:46] Sarah: (( wow, nat 20 dodge! ))
[01:26:21] Chris (GM): You hit One of the one just as it passes over you showering yourself in debris, two more further out die but one, skirts past and strikes dead center the bridge tower
[01:26:27] Chris (GM): [1d20+7] => [13,7] = (20)
[01:26:35] Chris (GM): The PPB just couldn't get there in time
[01:27:10] Sarah: (( heh heh heh ))
[01:27:22] Chris (GM): [54d6] => [3,4,4,2,6,3,5,1,1,3,4,1,5,6,3,5,3,2,6,4,5,3,5,4,1,2,5,5,2,1,3,6,2,3,6,6,3,1,2,6,4,3,6,5,2,5,1,1,5,2,4,2,5,2] = (189)
[01:27:37] Chris (GM): Doing 189 points to the bridge
[01:28:14] Chris (GM): gonna add a zero to that for effect
[01:28:19] Chris (GM): 1890
[01:28:31] Chris (GM): out of 5000 that the tower has as MD
[01:28:53] Oberoth: why so hight damage?
[01:29:07] Chris (GM): he rammed the bridge going 5400 mph
[01:29:38] Oberoth: oh
[01:29:39] Sarah: (( ouch ))
[01:29:48] Chris (GM): damage is supposed to be 1d6 per 100 mph, but after seeing the result, that's way to low…
[01:30:01] Chris (GM): so I added a zero
[01:30:05] Sarah: (( that's real nasty holyshit level damage ))
[01:30:16] Oberoth: lol
[01:30:55] Chris (GM): "Gawdamit! Call those kamikazes' out! What the hell are we paying you for!?" roars the captain of the ship over the intercom.
[01:31:55] Oberoth: cannons again. closest target.
[01:32:07] Chris (GM): The rest of the Invid fighter scouts barrel past, and out of your firing arc
[01:32:31] Chris (GM): a few are plinked off by the point defense guns as they head for other ships along the line
[01:33:13] Oberoth: ((just finished watching TSC movie last night, so is easy to imagine.))
[01:33:47] Chris (GM): Nearby you see the successful result of a kamikaze attack as a trio of Invid scouts neatly bracket the bridge of your sister ship and tear the command deck from the rest of the ship leaving a gaping hole that evacuates air, debris and crewmen into space
[01:34:10] Oberoth:
[01:34:49] Oberoth: *john clenches his teeth to force the anger back.*
[01:34:52] Chris (GM): You target warning pings that you have inbounds, slow movers,
[01:35:04] Chris (GM): perc
[01:35:12] Oberoth: [1d20] => [11] = (11)
[01:36:00] Chris (GM): You see the faint outline against the bright flash of an explosion the silhouette of Invid Shock troopers, a swarm of em, heading towards your ship (and the two to either side)
[01:36:49] Chris (GM): Some twenty of them land on the upper deck, and start going for the turrets of teh ship
[01:37:13] Oberoth: cannons again. closest target.
[01:37:23] Chris (GM): a few land near you, , about 4 (more land nearby but those are closer to your squadmates)
[01:37:25] Sarah: (( target rich environment for sure ))
[01:37:39] Chris (GM): init first
[01:37:46] Chris (GM): [1d20] => [18] = (18)
[01:37:46] Chris (GM): [1d20] => [13] = (13)
[01:37:46] Chris (GM): [1d20] => [12] = (12)
[01:37:46] Chris (GM): [1d20] => [1] = (1)
[01:37:57] Oberoth: [1d20+2] => [18,2] = (20)
[01:37:58] Chris (GM): One Invid will go last, and fails at life
[01:38:06] Sarah: (( rotfl ))
[01:38:09] Chris (GM): You go first!
[01:38:24] Oberoth: dual blast one target
[01:38:31] Oberoth: [1d20+6] => [11,6] = (17)
[01:38:31] Chris (GM): fire away
[01:38:46] Sarah: (( *raises a hand* I fail at life, I didn't get enough kills before losing two mecha ))
[01:38:52] Sarah: (( ;) ))
[01:39:03] Chris (GM): [1d20+3] => [13,3] = (16)
[01:39:16] Chris (GM): the Invid tries to parry, but fails, roll damage
[01:39:39] Oberoth: [2d6*10] => 80
[01:40:35] Oberoth: What are my buddies call signs?
[01:40:42] Chris (GM): You hit the trooper square and it takes a step or two back agasint the blast, then he and one other fire at you while the others go to town on the Ships turret
[01:41:03] Chris (GM): 5-1, 5-3 and 5-4, you are 5-2
[01:41:11] Chris (GM): [1d20+2] => [17,2] = (19)
[01:41:12] Chris (GM): [1d20+2] => [15,2] = (17)
[01:42:08] Oberoth: [1d20+3] => [8,3] = (11)
[01:42:09] Oberoth: [1d20+3] => [17,3] = (20)
[01:42:16] Chris (GM): nya haha ai take the 8 and 3 LOL
[01:42:27] Chris (GM): you dodge one and are hit by one
[01:42:34] Chris (GM): [1d6*10] => 60
[01:42:58] Chris (GM): [2d6*10] => 90
[01:43:08] Chris (GM): 90 points to the turret for the other two
[01:43:43] Chris (GM): your attack
[01:44:40] Oberoth: HPC-40 Particle Cannon
[01:45:10] Oberoth: [1d20+6] => [2,6] = (8)
[01:45:16] Chris (GM): you miss
[01:45:22] Chris (GM): [1d20+2] => [12,2] = (14)
[01:45:22] Chris (GM): [1d20+2] => [3,2] = (5)
[01:45:31] Chris (GM): they return fire, and close on you
[01:45:35] Chris (GM): on misses
[01:45:37] Chris (GM): one
[01:45:54] Oberoth: ((dice gods don't like me today.))
[01:46:10] Chris (GM): dice didn't like ANYBODY today
[01:46:36] Sarah: (( I got melted down in a Cyclone, the dice hated me ))
[01:46:48] Chris (GM): roll your dodge
[01:47:04] Oberoth: [1d20+3] => [15,3] = (18)
[01:47:23] Chris (GM): You skip out of the way of the incoming fire
[01:47:26] Chris (GM): [1d6*10] => 10
[01:47:26] Chris (GM): [1d6*10] => 20
[01:47:40] Chris (GM): while the other two keep pounding away at the turret
[01:47:45] Chris (GM): you attack
[01:47:56] Oberoth: dual cannons
[01:48:10] Oberoth: same target
[01:48:12] Oberoth: [1d20+6] => [6,6] = (12)
[01:48:20] Chris (GM): [1d20+3] => [20,3] = (23)
[01:48:33] Chris (GM): It parries your attack , swatting it away as if it were a gnat
[01:48:44] Chris (GM): roll damage
[01:49:07] Oberoth: do you include parry damage to the parrying limb?
[01:49:16] Chris (GM): thats what you need to roll
[01:49:43] Oberoth: [2d6*10] => 100
[01:49:59] Chris (GM): they both fire at you
[01:50:03] Chris (GM): [1d20+2] => [2,2] = (4)
[01:50:04] Chris (GM): [1d20+2] => [4,2] = (6)
[01:50:07] Chris (GM): both miss
[01:50:17] Chris (GM): [1d6*10] => 40
[01:50:18] Chris (GM): [1d6*10] => 60
[01:50:34] Chris (GM): the turret doesn't look like it can take much more punishment, your attack
[01:51:15] Oberoth: lock 4 targets. 2 missiles each.
[01:51:23] Chris (GM): fire
[01:52:01] Oberoth: [1d20+3] => [17,3] = (20)
[01:52:06] Oberoth: [1d20+3] => [15,3] = (18)
[01:52:33] Chris (GM): [1d20+1] => [2,1] = (3)
[01:52:33] Chris (GM): [1d20+1] => [4,1] = (5)
[01:52:44] Chris (GM): You hit all four, roll damage
[01:52:51] Oberoth: clicker finger is acting up…
[01:54:07] Oberoth: [2d6*10*2] => 60
[01:54:22] Oberoth: [2d6*10*2] => 60
[01:54:24] Oberoth: [2d6*10*2] => 100
[01:54:41] Chris (GM): one more
[01:54:47] Oberoth: [2d6*10*2] => 160
[01:55:45] Chris (GM): you hit all four targets obliterating the one you had been shooting at, the other one that had agressed you steps back, clearly wounded, and the two on the turret stop just short of killing it, and turn on you all three open fire
[01:55:58] Chris (GM): [1d20+2] => [16,2] = (18)
[01:55:58] Chris (GM): [1d20+2] => [19,2] = (21)
[01:55:59] Chris (GM): [1d20+2] => [17,2] = (19)
[01:57:25] Oberoth: [1d20+3] => [11,3] = (14)
[01:57:30] Oberoth: [1d20+3] => [7,3] = (10)
[01:57:33] Oberoth: [1d20+3] => [5,3] = (8)
[01:57:41] Chris (GM): this is gonna hurt >.
[01:57:52] Chris (GM): [1d6*10] => 20
[01:57:52] Chris (GM): [1d6*10] => 10
[01:57:52] Chris (GM): [1d6*10] => 20
[01:57:55] Oberoth:
[01:58:33] Oberoth: not to bad
[01:58:51] Chris (GM): Your attack
[01:59:06] Sarah: (( luck ))
[01:59:24] Chris (GM): yeah, dice could have whupped ya good there
[01:59:33] Oberoth: lock last 4 missiles
[01:59:35] Sarah: (( max damage was 180 and you only took 40 ))
[01:59:53] Oberoth: 50
[02:00:35] Chris (GM): roll strike
[02:00:43] Oberoth: [1d20+3] => [6,3] = (9)
[02:01:05] Chris (GM): [1d20+1] => [4,1] = (5)
[02:01:06] Chris (GM): [1d20+1] => [9,1] = (10)
[02:01:06] Chris (GM): [1d20+1] => [15,1] = (16)
[02:01:21] Chris (GM): how many missiles each?
[02:01:27] Chris (GM): I didn't catch that part
[02:01:37] Oberoth: one
[02:01:44] Chris (GM): roll for one missile that hit
[02:01:59] Oberoth: [2d6*10] => 50
[02:02:29] Chris (GM): [1d20+2] => [16,2] = (18)
[02:02:29] Chris (GM): [1d20+2] => [1,2] = (3)
[02:02:30] Chris (GM): [1d20+2] => [5,2] = (7)
[02:02:33] Chris (GM): the Invid take the hit and staggers back slightly and the three again open fire on you
[02:03:05] Oberoth: how close are they?
[02:03:32] Chris (GM): close enough for you to get up close and personal if you want
[02:03:49] Oberoth: I do
[02:03:56] Chris (GM): you wanna dodge tho?
[02:04:12] Oberoth: [1d20+3] => [9,3] = (12)
[02:04:25] Chris (GM): one hit,
[02:04:42] Chris (GM): the middle attack misses
[02:04:46] Chris (GM): roll for attack 3
[02:05:02] Oberoth: my third attack?
[02:05:12] Chris (GM): you second dodge, you only dodged once
[02:05:20] Oberoth: oh
[02:05:23] Oberoth: [1d20+3] => [9,3] = (12)
[02:05:32] Chris (GM): [1d6*10] => 40
[02:05:47] Chris (GM): you take 40 points
[02:05:50] Chris (GM): [1d100] => [63] = (63)
[02:06:23] Chris (GM): your mecha suffers severe internal damage -1 attack, -1 init, and -2 to dodge
[02:06:46] Oberoth: shit
[02:06:50] Chris (GM): [1d20] => [3] = (3)
[02:07:20] Chris (GM): The turret tried to turn and fire at one of the Invid, now that they have moved further away, but can depress far enough and misses
[02:07:30] Chris (GM): can= Can't
[02:07:47] Chris (GM): Your attack
[02:08:18] Chris (GM): [1d20] => [8] = (8)
[02:08:18] Chris (GM): [1d8*10] => 50
[02:08:43] Chris (GM): on of the point defense turrets on the other hand is able to take a chunk out of the worst off Trooper
[02:09:06] Oberoth: Flying body block/ram: 3d6+6 MD up to max speed (must be moving at least 150 mph) I would need to make a speed change though right?
[02:09:30] Chris (GM): punch it (the accelerator)
[02:09:41] Chris (GM): roll strike
[02:09:46] Oberoth: speed change max
[02:10:47] Oberoth: [1d20+4] => [20,4] = (24)
[02:10:53] Oberoth:
[02:10:56] Chris (GM): NICE!!!
[02:10:59] Chris (GM): roll damage
[02:11:24] Oberoth: [3d6+6*2] => [5,5,6,6] = (44)
[02:11:44] Oberoth: 60% chance of knocking opponent over if equal of size or up to 50% larger as well as smaller opponents
[02:12:41] Oberoth: [1d100] => [47] = (47)
[02:12:50] Chris (GM): You ram the wounded one (well the worst off one) and cave in it's sensor eye and pilots compartment, spewing green ooze and Invid chunks everywhere
[02:13:17] Oberoth: *john cheers loudly*
[02:13:28] Chris (GM): The one closest to you raises it's arm and takes a mighty swing at you
[02:13:34] Chris (GM): [1d20+2] => [18,2] = (20)
[02:14:16] Oberoth: [1d20+1] => [17,1] = (18)
[02:14:32] Chris (GM): [1d4*10+8] => 28
[02:14:43] Oberoth: MB?
[02:15:01] Chris (GM): yes
[02:15:04] Chris (GM): [1d100] => [52] = (52)
[02:15:57] Chris (GM): The blow knocks out your electrical systems, your cockpit fills with smoke and you lose 2 attacks and are -4 to strike parry and dodge for
[02:15:57] Chris (GM): [2d6] => [6,3] = (9)
[02:16:04] Chris (GM): 9 melees until the smoke clears
[02:16:15] Oberoth:
[02:16:25] Chris (GM): [1d20] => [17] = (17)
[02:16:56] Chris (GM): Thru the smoke your cockpit goes bright white for an instant
[02:17:32] Chris (GM): (the Turret of the Ikazuchi has finally gotten an angle on a trooper and fires at it, hitting it for
[02:17:41] Oberoth: *choking* "This is 5-2 requesting assistance!"
[02:17:48] Chris (GM): [3d6*100] => 1400
[02:17:53] Chris (GM): 1400 points of damage
[02:18:49] Chris (GM): "5-2! Three here, I'm on it! Jesus John! What you do, jump into a Cuisinart?!"
[02:20:10] Oberoth: *choking still* "There's to many of them!…can't breath."
[02:20:45] Chris (GM): You don't really know what else goes on out beyond your cockpit, but, since you don't take anymore damage, you figure your squaddie took out the last Invid.
[02:21:40] Sarah: (( heehee ))
[02:22:30] Chris (GM): "5-2 and 5-1 return to the hanger! We need to get you into some new mecha pronto! the Invid are up to something, we just lost the Decatur and Indianapolis! They're using their clam ships to ram! Oh, and you better not let the Chief see you, he's gonna rip your face off for fucking his Mecha all up!"
[02:31:49] Oberoth: *john dismounts his smoldering mecha. says to deck tech* "wow! they laid me a woop'in!"
END LOG