Ted: I noticed the house rules. Looks good but have some questions
About suppressing fire…..would weapons made for suppressing or proficient user improve the target number to beat? I was also thinking maybe speed would be of use in avoiding suppression fire, in the old TMNT book, speed gave a bonus to dodge could use only that bonus.
GM: Speed is indeed a factor. It will not give you any bonuses to dodge, or save, but, it will allow you to exit a Fire Zone faster. The TSC book has the distance you can travel in one melee round as your Spd. Attribute x5. It also states that you divide that total by how many attacks you have to find how far you travel in one attack.
For Example: Suki and Sarah are both laying down suppressive fire into a 5 meter Fire Zone. Sarah is using her Gallant H-90's (ROF 30) and Suki is using a HRG-70 (ROF 100). So 30/2 + 100/2 = 65 / 5 = 13, so the save would be 13 to get across the Fire Zone unscathed. The target has a speed of 13 and 5 attacks. He can travel 13 meters in one attack, not fast enough. He will have to make two saves to clear the Fire Zone since it will take him two attacks to cross the distance. If he had a speed of a 15 or higher he would make it across in one attack. So in essence Speed helps you avoid the incoming fire since you are spending less time in it.
As for proficiency, maybe a +1 for those with WP Heavy Weapons would be in order, but only when using a Heavy Weapon. Weapons like Miniguns, Railguns, and Heavy Machine Guns, anything that is designed to put as much lead downrange in as little time as possible are great for suppressive fire; H-90's, FAL-2's and H-260's with their three round bursts are not; but, they can still lend their fire to the mix and can work in a pinch.
Also, Suppressive Fire isn't something you will (or should) do each and every attack, you will blow through your ammo far to fast. Suppressive fire is good for situations where you need to keep the enemies head down so you can maneuver.