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		<title>Combat References</title>
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		<description>Posts in the discussion thread &quot;Combat References&quot;</description>
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-403910#post-1395407</guid>
				<title>Re: Combat References</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-403910/combat-references#post-1395407</link>
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				<pubDate>Thu, 15 Mar 2012 18:10:16 +0000</pubDate>
				<wikidot:authorName>Chris Turley</wikidot:authorName>				<wikidot:authorUserId>274891</wikidot:authorUserId>				<content:encoded>
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						 <p>Deploying Chaff / Flares is an automatic action.</p> <p>Reasoning behind that is plain training, all pilots know where her various 'oh shit' buttons are. It's part of the muscle memory.</p> <p>IF countermeasures fail to spoof the missiles then you may shoot at them, but this will cost an attack.</p> <p>IF the missile volly fired at you is four or more, the house rules cover this.</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-403910#post-1289692</guid>
				<title>Combat References</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-403910/combat-references#post-1289692</link>
				<description></description>
				<pubDate>Tue, 25 Oct 2011 05:16:24 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Just something to note for use down the road.</p> <p><strong>Entangle combat:</strong><br /> To escape its a straight 1d20 versus the defender and attacker.<br /> In Dead Reign, latest combat rules; to escape an entangle is a dodge roll vs. entangler's roll (strike/entangle roll)</p> <p><strong>Holds:</strong><br /> To escape holds its 1d20+P.P. or P.S. to escape.</p> <p><strong>Attacking and Defending:</strong><br /> A natural roll of 1-4 auto misses unlike the book which only a natural 1 auto misses.<br /> A natural roll of 12 or more is needed to hit with called shot unlike the book where attacker is allowed to use bonuses. In Dead reign; the latest combat rules its a straight roll; with penalties depending on target size. Its counts as two actions. You can make an Aimed called shot; with a +2 to strike bonus but counts as three actions.<br /> You can add physical prowess bonus to firearm to strike roll unlike the book where you can not.<br /> There is no -10 or -5 to dodge gunfire.<br /> All ranged attacks require a roll of 8 to strike (including bonuses and penalties)<br /> Firing through the cover of a completely covered opponent requires a called shot with a -5 penalty if you know they are there.</p> <p><strong>Mecha combat</strong><br /> In mecha/fighter combat; you can take up to three defensive actions. I assume these actions eat up your allotted actions per melee round.<br /> 1. Deploy chaff (automatic or no?)<br /> 2. If chaff fail; you can fire at missiles.<br /> 3. If the total number of missiles is 3 or less after firing you can now take a dodge action.</p> <p>I think this 3 defensive actions is limited to missile combat.</p> <p>More down the road when its comes up.</p> 
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