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		<title>Revised Parkour skill</title>
		<link>http://shadowchroniclesrpg.wikidot.com/forum/t-367517/revised-parkour-skill</link>
		<description>Posts in the discussion thread &quot;Revised Parkour skill&quot;</description>
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-367517#post-1288819</guid>
				<title>Re: Revised Parkour skill</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-367517/revised-parkour-skill#post-1288819</link>
				<description></description>
				<pubDate>Mon, 24 Oct 2011 05:06:10 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Never got an answer on this. Just posting the actual stuff now.</p> <p>Requirements: Must be part of a Skill program or if using an O.C.C. system, an O.C.C. related skill. Secondary skills can not be used to acquire Parkour/Free Running.<br /> Character Bonuses: +1 to P.S., +1 to P.P., +2 to P.E., +1D6 to Spd and +2D6 to S.D.C. Can jump strait up 2ft +4in per level and can jump forward 4ft +6in per level.<br /> Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Back Flip – Escape, Somersault – Escape, Vault*, Maintain Balance, Grab, and Automatic Dodge.<br /> Level Advancement Bonuses<br /> 1st: +1 to Vault and +2 to Back Flip<br /> 2nd: +2 to Vault, +1 to Back Flip and +1 to Roll with Punch/Fall/Impact<br /> 3rd: Add Leap – Escape<br /> 4th: +2 to Vault, add +1 to Roll with Punch/Fall/Impact and +1 to Somersault<br /> 5th: Add +1 to Spd and +2 to Maintain Balance<br /> 6th: Add +1 to Grab and +1 to Vault<br /> 7th: Add Wall Flip. This special move uses the Back Flip bonus but must be done off a wall and must require having the initiative or as a dodge. The character can Wall Flip into a standing position and can dodge melee attacks as long as the Wall Flip is successful. A failed Wall Flip dodge can not be negated for damage by a Roll with Punch/Fall/Impact and the fall does 1D6 damage plus the character takes full damage from the opponents attack.<br /> 8th: +2 to Vault and +1 to Grab<br /> 9th: +1 to Automatic Dodge<br /> 10th: +1 Maintain Balance and +1 to Roll with Punch/Fall/Impact<br /> 11th: +1 to Back Flip and +1 to Somersault<br /> 12th: +1 to Vault and +2 to Maintain Balance<br /> 13th: +1 to Vault and +2 to Roll with Punch/Fall/Impact<br /> 14th: +2 to Maintain Balance<br /> 15th: +1 to Grab and +1 to Somersault<br /> Vault is a skill where the character runs, gains enough acceleration over a certain obstacle and uses either a hand or foot to “vault” over the obstacle. Timing is critical in the use of a vault but it can propel the character either up to gain a hand or foothold, or over an obstacle that a character without this skill cannot climb. Like several skills the GM requires a 1D20 roll to determine a successful vault;18 for a difficult vault, 14 for a tough vault, 12 for a standard vault, 8 for a mediocre vault and 4 for an easy vault. A failed vault means not climbing it, and being trapped or requiring successive attempts. Vaults can be attempted once per melee action unless there is a failure; then it costs three melee actions before the next Vault can be attempted (hope you have the climbing skill if you need to climb fast).</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-367517#post-1182065</guid>
				<title>Revised Parkour skill</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-367517/revised-parkour-skill#post-1182065</link>
				<description></description>
				<pubDate>Sun, 19 Jun 2011 23:51:56 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey<br /> Here is another version of Parkour. Its more of a learn as you go and probably see abit more play out of it.</p> <p><a href="http://wiki.thedeificnmi.com/index.php?title=Parkour/Free_Running">http://wiki.thedeificnmi.com/index.php?title=Parkour/Free_Running</a></p> 
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