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		<title>Ask the GM! (new posts)</title>
		<link>http://shadowchroniclesrpg.wikidot.com/forum/c-83780/ask-the-gm</link>
		<description>Posts in the forum category &quot;Ask the GM!&quot; - Have questions about the Game Universe? House rules? Ask away!</description>
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		<lastBuildDate>Sat, 07 Mar 2026 21:04:12 +0000</lastBuildDate>
		
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-367517#post-1288819</guid>
				<title>Revised Parkour skill: Re: Revised Parkour skill</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-367517/revised-parkour-skill#post-1288819</link>
				<description></description>
				<pubDate>Mon, 24 Oct 2011 05:06:10 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Never got an answer on this. Just posting the actual stuff now.</p> <p>Requirements: Must be part of a Skill program or if using an O.C.C. system, an O.C.C. related skill. Secondary skills can not be used to acquire Parkour/Free Running.<br /> Character Bonuses: +1 to P.S., +1 to P.P., +2 to P.E., +1D6 to Spd and +2D6 to S.D.C. Can jump strait up 2ft +4in per level and can jump forward 4ft +6in per level.<br /> Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Back Flip – Escape, Somersault – Escape, Vault*, Maintain Balance, Grab, and Automatic Dodge.<br /> Level Advancement Bonuses<br /> 1st: +1 to Vault and +2 to Back Flip<br /> 2nd: +2 to Vault, +1 to Back Flip and +1 to Roll with Punch/Fall/Impact<br /> 3rd: Add Leap – Escape<br /> 4th: +2 to Vault, add +1 to Roll with Punch/Fall/Impact and +1 to Somersault<br /> 5th: Add +1 to Spd and +2 to Maintain Balance<br /> 6th: Add +1 to Grab and +1 to Vault<br /> 7th: Add Wall Flip. This special move uses the Back Flip bonus but must be done off a wall and must require having the initiative or as a dodge. The character can Wall Flip into a standing position and can dodge melee attacks as long as the Wall Flip is successful. A failed Wall Flip dodge can not be negated for damage by a Roll with Punch/Fall/Impact and the fall does 1D6 damage plus the character takes full damage from the opponents attack.<br /> 8th: +2 to Vault and +1 to Grab<br /> 9th: +1 to Automatic Dodge<br /> 10th: +1 Maintain Balance and +1 to Roll with Punch/Fall/Impact<br /> 11th: +1 to Back Flip and +1 to Somersault<br /> 12th: +1 to Vault and +2 to Maintain Balance<br /> 13th: +1 to Vault and +2 to Roll with Punch/Fall/Impact<br /> 14th: +2 to Maintain Balance<br /> 15th: +1 to Grab and +1 to Somersault<br /> Vault is a skill where the character runs, gains enough acceleration over a certain obstacle and uses either a hand or foot to “vault” over the obstacle. Timing is critical in the use of a vault but it can propel the character either up to gain a hand or foothold, or over an obstacle that a character without this skill cannot climb. Like several skills the GM requires a 1D20 roll to determine a successful vault;18 for a difficult vault, 14 for a tough vault, 12 for a standard vault, 8 for a mediocre vault and 4 for an easy vault. A failed vault means not climbing it, and being trapped or requiring successive attempts. Vaults can be attempted once per melee action unless there is a failure; then it costs three melee actions before the next Vault can be attempted (hope you have the climbing skill if you need to climb fast).</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-385673#post-1242156</guid>
				<title>Perception: Perception</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-385673/perception#post-1242156</link>
				<description></description>
				<pubDate>Sun, 28 Aug 2011 05:46:51 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>the first perception rules were in Nightbane and Beyond the SUpernatural. In those rules there was bonus to perception give at certain levels. I believe it was levels 3, 6, 9, 12 &amp; 15 or something like that. I believe it would be a good addition to the rules. It gives a bonus to things that should be recognized more easily as our character experience them.</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-367517#post-1182065</guid>
				<title>Revised Parkour skill: Revised Parkour skill</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-367517/revised-parkour-skill#post-1182065</link>
				<description></description>
				<pubDate>Sun, 19 Jun 2011 23:51:56 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey<br /> Here is another version of Parkour. Its more of a learn as you go and probably see abit more play out of it.</p> <p><a href="http://wiki.thedeificnmi.com/index.php?title=Parkour/Free_Running">http://wiki.thedeificnmi.com/index.php?title=Parkour/Free_Running</a></p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-364337#post-1169802</guid>
				<title>Question about destroyer: Re: Question about destroyer</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-364337/question-about-destroyer#post-1169802</link>
				<description></description>
				<pubDate>Sat, 04 Jun 2011 18:52:18 +0000</pubDate>
				<wikidot:authorName>Chris Turley</wikidot:authorName>				<wikidot:authorUserId>274891</wikidot:authorUserId>				<content:encoded>
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						 <p>I'll roll a D4 once game begins. This will be in addition to the one you rode aboard.</p> <p>Git along there lil doggie! Yee haw!!</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-364337#post-1169481</guid>
				<title>Question about destroyer: Re: Question about destroyer</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-364337/question-about-destroyer#post-1169481</link>
				<description></description>
				<pubDate>Sat, 04 Jun 2011 02:31:16 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>How many canine drone made it aboard?</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-364337#post-1167179</guid>
				<title>Question about destroyer: Re: Question about destroyer</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-364337/question-about-destroyer#post-1167179</link>
				<description></description>
				<pubDate>Wed, 01 Jun 2011 04:56:38 +0000</pubDate>
				<wikidot:authorName>Chris Turley</wikidot:authorName>				<wikidot:authorUserId>274891</wikidot:authorUserId>				<content:encoded>
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						 <p>Oh ha ha&#8230;</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-364337#post-1167065</guid>
				<title>Question about destroyer: Re: Question about destroyer</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-364337/question-about-destroyer#post-1167065</link>
				<description></description>
				<pubDate>Wed, 01 Jun 2011 01:34:30 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Umm ok. Any other goofs to note? :)</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-364337#post-1167034</guid>
				<title>Question about destroyer: Re: Question about destroyer</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-364337/question-about-destroyer#post-1167034</link>
				<description></description>
				<pubDate>Wed, 01 Jun 2011 00:58:49 +0000</pubDate>
				<wikidot:authorName>Chris Turley</wikidot:authorName>				<wikidot:authorUserId>274891</wikidot:authorUserId>				<content:encoded>
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						 <p>The Destroyer is actually a Frigate (I goofed on what I was calling it) and the ship is in the Hydonite section. Asteroth Torpedo Frigate.</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-364337#post-1166986</guid>
				<title>Question about destroyer: Question about destroyer and more</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-364337/question-about-destroyer#post-1166986</link>
				<description></description>
				<pubDate>Tue, 31 May 2011 23:38:50 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Do you have a pic of the haydonite destroyer? Or schematics or general layout?</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-315920#post-1028813</guid>
				<title>Ways to punish/discipline Komillia: Re: Ways to punish/discipline Komillia</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-315920/ways-to-punish-discipline-komillia#post-1028813</link>
				<description></description>
				<pubDate>Sat, 05 Mar 2011 18:57:07 +0000</pubDate>
				<wikidot:authorName>Chris Turley</wikidot:authorName>				<wikidot:authorUserId>274891</wikidot:authorUserId>				<content:encoded>
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						 <p>I've been thinking about it, and two things to say&#8230;</p> <ul> <li>1: Really?</li> </ul> <ul> <li>2: <em>Really?!</em></li> </ul> <ul> <li><strong>Final thoughts:</strong> Unless a player does something egregious, like lie, cheat, steal, murder, etc. I'd rather not have players 'punishing each other', it leaves a bad taste. Instead you should be pointing out the good. <strong>&quot;Hey, nice shot.&quot; , &quot;That was a really good idea.&quot; , &quot;Thanks for killing that enemy sneaking up behind me, I never saw him.&quot;</strong> etc. In game-terms you have been in the same unit for well over half, coming up on one year. I'd think you would be looking out for and covering for one another by now. The old adage holds true. <strong>&quot;Friends help friends move. real friends help friends move bodies.&quot;</strong></li> </ul> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-315920#post-1022303</guid>
				<title>Ways to punish/discipline Komillia: Re: Ways to punish/discipline Komillia</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-315920/ways-to-punish-discipline-komillia#post-1022303</link>
				<description></description>
				<pubDate>Thu, 03 Mar 2011 05:07:10 +0000</pubDate>
				<wikidot:authorName>VVoltronSV</wikidot:authorName>				<wikidot:authorUserId>334473</wikidot:authorUserId>				<content:encoded>
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						 <p>You know having actually gone through something like this IRL (and I deserved it, but that's not a story I'm willing to share), the prospect of playing this out in RP is not something I'd be willing to do. Of course, Marcus pointed out the character shouldn't even be alive as there is virtually no way to eject from a crash like that safely (again, not advocating character death, just counting how lucky Komi is). So if you want to do this, you either do it without me, or do it off-screen with the after effects somehow being played out (humorously, or some other way that is actually FUN). Yes, I'm being a wet blanket here.</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-315920#post-1021655</guid>
				<title>Ways to punish/discipline Komillia: Re: Ways to punish/discipline Komillia</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-315920/ways-to-punish-discipline-komillia#post-1021655</link>
				<description></description>
				<pubDate>Wed, 02 Mar 2011 23:53:13 +0000</pubDate>
				<wikidot:authorName>Chris Turley</wikidot:authorName>				<wikidot:authorUserId>274891</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, Destruction of her mecha in that manner I wouldn't feel would be to egregious since her intent was to draw fire to allow for friendly forces to pick the enemy out. So, I would have to say the destruction was not willful. Of course, it was a bone headed move, and it could be argued that doing so without being ordered to would have potentially put her at undue risk. I would suggest Non Judicial Punishment.</p> <blockquote> <p>Non-judicial punishment or &quot;NJP&quot; permits commanders to administratively discipline troops without a court-martial. Punishment can range from reprimand to reduction in rank, correctional custody (aboard ships only), loss of pay, extra duty, and/or restrictions. The receipt of non-judicial punishment does not constitute a criminal conviction, but is often placed in the service record of the individual.</p> </blockquote> <blockquote> <p>Prior to imposition of NJP, the commander will notify the accused of the commander's intention to impose punishment, the nature of the misconduct alleged, supporting evidence and a statement of the accused's rights under the UCMJ. All service members, except those embarked or attached to a vessel currently away from its homeport, have a right to refuse NJP and request a court-martial. If the accused does not accept the NJP, the NJP hearing is terminated and the commander must make the decision of whether to process the service member for court-martial. If the accused accepts NJP, he or she, plus a representative if desired, will attend the hearing conducted by the commander. The accused may present evidence and witnesses to the commander. The commander must consider any information offered during the hearing, and must be personally convinced that the service member committed misconduct before imposing punishment.</p> </blockquote> <p>Jeron, being a O-2 is limited to these options:</p> <ul> <li><strong>By Commanding Officers of the grades O-1 to O-3</strong> <ul> <li>Restriction / limited duty: not more than 15 days</li> <li>Admonition or reprimand</li> </ul> </li> </ul> <p>Anything 'worse' would have to be recommended from a higher command authority. (Higher even then Capt Utenaru (O-3)</p> <ul> <li><strong>By Commanding Officers of the grades O-4 to O-6</strong> <ul> <li>Restriction to limits: not more than 30 days</li> <li>Admonition or reprimand</li> </ul> </li> </ul> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-315920#post-1021514</guid>
				<title>Ways to punish/discipline Komillia: Ways to punish/discipline Komillia</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-315920/ways-to-punish-discipline-komillia#post-1021514</link>
				<description></description>
				<pubDate>Wed, 02 Mar 2011 22:18:22 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Yea. Need some consequences here :) Suggests for real.</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-286535#post-933257</guid>
				<title>Fellow marines: Re: Fellow marines</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-286535/fellow-marines#post-933257</link>
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				<pubDate>Wed, 24 Nov 2010 03:46:50 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Here is what I tossed together.</p> <p><a href="https://docs.google.com/document/d/1uz-rRPwYFbK_69xwdEUCoANIxeNzQcKgPN7Y8K64jYA/edit?hl=en&amp;authkey=CIDNz94M">https://docs.google.com/document/d/1uz-rRPwYFbK_69xwdEUCoANIxeNzQcKgPN7Y8K64jYA/edit?hl=en&amp;authkey=CIDNz94M</a>#</p> <p>So mover to make notes on them as well.</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-286535#post-932971</guid>
				<title>Fellow marines: Re: Fellow marines</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-286535/fellow-marines#post-932971</link>
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				<pubDate>Tue, 23 Nov 2010 20:19:44 +0000</pubDate>
				<wikidot:authorName>Chris Turley</wikidot:authorName>				<wikidot:authorUserId>274891</wikidot:authorUserId>				<content:encoded>
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						 <p>This is something I have given much thought to. However I don't want things to get to bogged down, so I'm thinking descriptions for them would have to be very simple, along the lines of those found in the key NPC sections, possibly even more abbreviated.</p> <p>Let me ponder this some more, since in the near future something that would utilize this is in the works, and I'm still hashing out the logistics in my head. But to give something of a reply I can see a format like this working&#8230;</p> <ul> <li>Name:</li> <li>Rank:</li> <li>OCC / MOS:</li> <li>Level:</li> </ul> <p>The reason why much of the other fluff isn't needed is because I'm using the Modern Army Stats found in the Rifter. This gives a blanket bonus to strike for unit vs unit combat, and those values make a fine benchmark for smaller groupings.</p> <p>I'd also likely just have those NPC's be those found in your characters immediate unit. The rest of the herd would be covered by the blanket unit stats and level average. (in this case 4th for Echo Company)</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-286535#post-932645</guid>
				<title>Fellow marines: Fellow marines</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-286535/fellow-marines#post-932645</link>
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				<pubDate>Tue, 23 Nov 2010 13:35:39 +0000</pubDate>
				<wikidot:authorName>Arelius</wikidot:authorName>				<wikidot:authorUserId>325689</wikidot:authorUserId>				<content:encoded>
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						 <p>Would you be against me or someone creating marine NPCs that are in the Raiders? Not much game mechanics; just a pic/description; so background and there MOS? Just wondering.</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-280928#post-914634</guid>
				<title>D-40 Limpet Mines: Re: D-40 Limpet Mines</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-280928/d-40-limpet-mines#post-914634</link>
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				<pubDate>Wed, 03 Nov 2010 07:05:13 +0000</pubDate>
				<wikidot:authorName>Chris Turley</wikidot:authorName>				<wikidot:authorUserId>274891</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes. The D-40 is able to be detonated by remote or by timer, or by a dead-mans switch (setting the timer to zero). The remote detonator is subject to all rules regards jamming, interference, and distance. (Range of remote detonator is roughly 200ft) An optional land line detonator can be used as well, 50ft of cable is standard.</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-280928#post-913368</guid>
				<title>D-40 Limpet Mines: D-40 Limpet Mines</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-280928/d-40-limpet-mines#post-913368</link>
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				<pubDate>Mon, 01 Nov 2010 23:52:10 +0000</pubDate>
				<wikidot:authorName>xKSNx</wikidot:authorName>				<wikidot:authorUserId>540157</wikidot:authorUserId>				<content:encoded>
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						 <p>Aside from what is written in the book about the D-40's I was interested in its capacity to be remotely detonated via wireless trigger?</p> <p>Would that be standard kit?</p> <p>Or would that be something that would have to be wired up before hand?</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-267923#post-913342</guid>
				<title>CVR-3 Technology: Re: CVR-3 Technology</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-267923/cvr-3-technology#post-913342</link>
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				<pubDate>Mon, 01 Nov 2010 23:25:53 +0000</pubDate>
				<wikidot:authorName>xKSNx</wikidot:authorName>				<wikidot:authorUserId>540157</wikidot:authorUserId>				<content:encoded>
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						 <p>I am wondering if the &quot;Armor Modifications&quot; (See Wiki Mecha &gt; Modifications) can be applied to CVR-3?</p> <p>Is it possible to make armor modifications to CVR-3 like a coating or thin overlay? Or would it instead require a researched materials replacement?</p> 
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				<guid>http://shadowchroniclesrpg.wikidot.com/forum/t-280422#post-911818</guid>
				<title>OSS-88: Re: OSS-88</title>
				<link>http://shadowchroniclesrpg.wikidot.com/forum/t-280422/oss-88#post-911818</link>
				<description></description>
				<pubDate>Sun, 31 Oct 2010 04:50:55 +0000</pubDate>
				<wikidot:authorName>xKSNx</wikidot:authorName>				<wikidot:authorUserId>540157</wikidot:authorUserId>				<content:encoded>
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						 <p>Kk</p> <p>then perhaps a new OSS-66? Something between the 038R and the OSS-88?</p> <p>Would be a cool non combat project ingame imo - just food for thought&#8230;</p> <p>Thanks for the reply</p> 
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