Player: Chris
- Character: Suki Ishida
* (100) Clever Idea: x1 = 100
* (50) Good Judgment: x1 = 50
* (50) Playing in Character: x1 = 50
- Total: 200
Player: Carrie
- Character: Sarah Amdahl
* (25) Perform Skill: x1 = 25
* (50) Good Judgment: x1 = 50
* (100) Deductive Reasoning: x1 = 100
* (50) Playing in Character: x1 = 50
* (50) Killing/Subduing Minor Menace: x1 = 50
- Total: 275
Player: Carrie
- Character: Aylanea Madresa
* (25) Clever Idea: x1 = 25
* (50) Playing in Character: x1 = 50
* (100) Deductive Reasoning: x1 = 100
* (50) Good Judgment: x1 = 50
* (50) Killing/Subduing Minor Menace: x1 = 50
- Total: 275
Player: Ted
- Character: Jaron Fairman
* (25) Perform Skill: x1 = 25
* (25) Clever Idea: x1 = 25
* (50) Good Judgment: x2 = 100
* (100) Deductive Reasoning: x1 = 100
* (50) Playing in Character: x1 = 50
* (50) Killing/Subduing Minor Menace: x2 = 100
- Total: 400
Player: Jess
- Character: Lurana Fallyna
* (25) Perform Skill: x1 = 25
* (25) Clever useful Idea: x1 = 25
* (50) Good Judgment: x3 = 150
* (100) Deductive Reasoning: x1 = 100
* (50) Playing In Character: x1 = 50
* (50) Killing / Subduing Minor Menace: x1 = 50
- Total: 400
Player: Jess
- Character: Alleria
* (50) Good Judgment: x1 = 50
* (50) Playing In Character: x1 = 50
* (100) Deductive Reasoning: x1 = 100
* (50) Killing/Subduing Minor Menace: x1 = 50
- Total: 250
Player: Oberoth
- Character: John Magna
* (25) Perform Skill: x1 = 25
* (25) Clever Idea: x1 = 25
* (100) Deductive Reasoning: x1 = 100
* (50) Playing In Character: x1 = 50
* (50) Good Judgment: x1 = 50
* (50) Daring: x1 = 50
* (50) Killing / Subduing Minor Menace: x1 = 50
- Total: 350
Player: James
- Character: Komilla Maeless
* (25) Perform Skill: x1 = 25
* (100) Clever Idea: x 1 = 100
* (100) Deductive Reasoning: x1 = 100
* (50) Good Judgment: x1 = 50
* (50) Playing in Character: x1 = 50
* (50) Killing / Subduing Minor Menace: x1 = 50
- Total: 375
Player: James
- Character: Gamjin Maeless
* (100) Deductive Reasoning: x1 = 100
* (50) Good Judgment: x2 = 100
* (50) Playing in Character: x1 = 50
* (100) Daring: x1 = 100
* (50) Killing / Subduing Minor Menace: x1 = 50
- Total: 400