Part 9 XP

Player: Chris

  • Character: Suki Ishida

* (25) Perform Skill: x4 = 100
* (50) Good Judgment: x1 = 50
* (50) Playing in Character: x1 = 50
* (1000) Critical Plan or Action that save many!: x1 = 1000 (Group Bonus)
* (50) Killing/Subduing Minor Menace: x2 = 100 (Teamwork Bonus)
* (100) Killing/Subduing Major Menace: x1 = 100 (Teamwork Bonus)

  • Total: 1400

Player: Carrie

  • Character: Sarah Amdahl

* (25) Perform Skill: x1 = 25
* (1000) Critical Plan or Action that save many!: x1 = 1000 (Group Bonus)
* (50) Good Judgment: x2 = 100
* (50) Playing in Character: x1 = 50
* (50) Killing/Subduing Minor Menace: x1 = 50 (Teamwork Bonus)
* (100) Killing/Subduing Major Menace: x1 = 100 (Teamwork Bonus)

  • Total: 1325

Player: Ted

  • Character: Jaron Fairman

* (25) Perform Skill: x3 = 75
* (100) Clever Useful Idea: x2 = 200
* (1000) Critical Plan or Action that save many!: x1 = 1000 (Group Bonus)
* (100) Avoiding Unnecessary Violence: x1 = 100
* (50) Good Judgment: x1 = 50
* (50) Playing in Character: x1 = 50
* (50) Killing/Subduing Minor Menace: x2 = 100 (Teamwork Bonus)
* (100) Killing/Subduing Major Menace: x1 = 100 (Teamwork Bonus)

  • Total: 1675

Player: Jess

  • Character: Lurana Fallyna

* (25) Perform Skill: x6 = 150
* (100) Clever useful Idea: x1 = 100
* (1000) Critical Plan or Action that save many!: x1 = 1000 (Group Bonus)
* (50) Good Judgment: x2 = 100
* (100) Avoiding Unnecessary Violence: x1 = 100
* (50) Playing In Character: x1 = 50
* (100) Daring: x1 = 100
* (50) Killing Minor Menace: x1 = 50 (Teamwork Bonus)
* (100) Killing/Subduing Major Menace: x1 = 100

  • Total: 1750

Player: Oberoth

  • Character: John Magna

* (100) Clever Idea: x1 = 100
* (1000) Critical Plan or Action that save many!: x1 = 1000 (Group Bonus)
* (50) Good Judgment: x1 = 50
* (50) Playing In Character: x1 = 50
* (100) Killing/subduing Major Menace: x2 = 200

  • Total: 1400

Player: James

  • Character: Komilla Maeless

* (100) Clever Useful Idea: x1 = 100
* (1000) Critical Plan or Action that save many!: x1 = 1000 (Group Bonus)
* (100) Deductive Reasoning: x1 = 100
* (50) Good Judgment: x1 = 50
* (50) Playing In Character: x1 = 50
* (50) Killing/Subduing Minor Menace: x1 = 50
* (100) Killing Subduing Major Menace: x1 =100 (Teamwork Bonus)

  • Total: 1450
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