[19:28:36] : GM: When we last left off our intrepid and busty heroines had jumped into a Bondar Clan Laager as part of a Imperial Trow Task Force, the Bondar collectivly shat themselves and surrendered without a shot being fired, however a few ships attempting to escape were obliterated by the Task Force's capital ships, mores the pity.
[19:29:36] : GM: The area secure, the Fleet commanders allow the SMU Mercenaries to board the station which has been carved out of a rather large asteroid.
[19:30:05] : GM: Roll percs, or anyohter skill you feel worthwhile.
[19:30:23] : CWO3 Sarah: [1d20+1] => [3,1] = (4) perc
[19:30:34] : CWO3 Sarah: (( :p ow ))
[19:31:19] : Cpt Ishida (Delta Actual): [1d100] =>  = (80) Tactics vs 98% [1d100] =>  = (18) Lore: Haydonite vs 58%, [1d20+3] => [6,3] = (9) Perc
[19:31:51] : GM: James?
[19:31:58] : CWO3 Sarah: [1d100] =>  = (24) detect concealment vs. 80% too
[19:32:07] : 2LT Komillia Maeless: [1d20] =>  = (13)
[19:32:53] : Febrith Nyx: [1d20] =>  = (11) PERC, [1d100] =>  = (89) vs 59 Intelligence
[19:33:36] : GM: Makes sence for Nyx, dispite her near 8 monhts or so in the presence of high tech and such, there is still a massive learning curve.
[19:34:00] : CWO3 Sarah: (( brb supper ready ))
[19:35:46] : GM: Sarah you see squirrels, but to manage to locate a hidey hole with someBondar survivors further into the station. The station itself is , well one shouldnt say run down, lived in seems more approprite. And it's obvious that it's been here a while. That none withstanding, the Bondar here despite the home court advantage got their asses handed to them, although they did inflict a lot of damage on their attackers,
[19:37:02] : GM: Ishida is able to identify that the Haydonite employed Miesma and that largely accounts for the one sided victory. Where the Bondar were able to make a stand, the Haydonites suffered for every inch, but still took the ground.
[19:38:02] : GM: Also, the Haydonite's were not interested in secureing the entirety of the station, they made a beeline for the nerve centers and databanks, rifled thru them, then left.Anything that got in their way was swept aside.
[19:39:17] : 2LT Komillia Maeless: "And the Haydonites make a true mess of data gathering. I know I'll go evil and threaten to blow up a sun just to get someone to solve the 14th place of Pi for me."
[19:39:49] : Cpt Ishida (Delta Actual): Riiight.
[19:40:11] : CWO3 Sarah laughs and shakes her head.
[19:40:14] : Febrith Nyx: "Did she eat something unusual in the last few hours."
[19:40:43] : Cpt Ishida (Delta Actual): It's 9 by the way.
[19:41:27] : Febrith Nyx: "Still this seems excessive just to get to someone's files."
[19:41:56] : Febrith Nyx: "An ifiltrator would have been far more efficient, and less likely to cause losses on your own side."
[19:42:32] : Cpt Ishida (Delta Actual): Haydonites are pretty sneaky when they want to be, but Valtagos didnt get his moniker 'the creul' for being subtle.
[19:44:09] : Febrith Nyx: "Still, who knows how many light years from home, no garunteeing you'll be able to make necessary repairs or replacements for lost troops, this seems dumb."
[19:45:19] : 2LT Komillia Maeless picks over the Haydonite corpses for anything useful. [1d20] =>  = (4)
[19:45:35] : Cpt Ishida (Delta Actual): I can think of a few reasons why they took this route, but thats niether here nor there.
[19:46:09] : CWO3 Sarah looks over the corpses and the damage, quietly. [1d20+1] => [8,1] = (9)
[19:46:19] : CWO3 Sarah: (( damn, night of the horrible d20 rolls. ))
[19:46:26] : CWO3 Sarah: (( hehehe ))
[19:47:37] : GM: Corpses, in this case, are chunks and bits of armor left behind that are obviously not Bondar, the Haydonites retireved their fallen.
[19:48:13] : Febrith Nyx finds a Bondar and plies her trade. She mostly looks for information on knowledge on plans against the Trow, the raid here and the possible locations of other bondar bases. [1d100] =>  = (71) vs 63 Psychological Warfare, [1d100] =>  = (28) vs 59 Intelligence, [1d100] =>  = (86) vs 63 Interrogation, [1d100] =>  = (90) vs 92 Charm/Impress
[19:48:28] : Febrith Nyx: ((Excuse me…))
[19:48:46] : Febrith Nyx: ((goes get an RNG torture program…))
[19:48:58] : CWO3 Sarah: (( hehe ))
[19:49:08] : GM: gimme a sec to figure out what to do with that…
[19:49:20] : Febrith Nyx: ((kk AFK, getting yelled at.))
[19:50:42] : CWO3 Sarah: (( eep ))
[19:50:59] : GM: The information you are able to weed out form the folks you 'interview' dont tell you much other then this installation and others like it are basecamps, for the Bondar pirate fleets that roam the area. The people here are still frankly, amazed that anyone was able to find it.
[19:51:48] : GM: not to say they were lax in security, but even so, the sheer tech and ruthlessness of it's employment, well, stunned even scum and villany that are used to being the bully, not the bullied.
[19:52:34] : GM: ((remember, these ARE pirates we are talking about here, pillage and rape are as part of their ethos as duty and honor is to Suki))
[19:53:39] : Cpt Ishida (Delta Actual) sees about getting the Najor to ask the Fleet folks to send over a cyper team to sweep the databanks the Haydonite accessed.
[19:54:52] : CWO3 Sarah: (( brb taking plate back ))
[19:57:33] : Cpt Ishida (Delta Actual): I'll wait for the yelling at James to cease.
[19:57:43] : Cpt Ishida (Delta Actual): and for the nomming of foodz with carrie to cease
[19:58:14] : CWO3 Sarah: (( I'm back ))
[19:59:08] : Febrith Nyx: ((had to clean a dog who made a mess on himself…))
[19:59:17] : CWO3 Sarah: (( eek ))
[19:59:20] : CWO3 Sarah: (( tsk ))
[19:59:22] : Cpt Ishida (Delta Actual): ((sooooo glad I dont have a pet))
[19:59:23] : CWO3 Sarah: (( naughty dog ))
[20:01:00] : Febrith Nyx: ((to be fair, he needs his hair trimmed. He won't let me do it, and the person who can get the dog to cooperate WON'T…))
[20:01:24] : Febrith Nyx: ((fortunately there wasn't much there.))
[20:01:42] : GM: okay
[20:02:30] : GM: The sweep team does their thing and is able to find out a few things. The Haydonites, like us, are apparently trying to find a way back home. And it seems that they may have found one.
[20:03:19] : GM: It is deep in Bondar territory, in so much as other factions simply dont go there, so, the Bondar own it by sheer virture that possession is 9/10 of the law.
[20:03:53] : CWO3 Sarah frowns at that, slightly.
[20:05:59] : Febrith Nyx scrunches her face.
[20:06:12] : GM: Remember, that opening is 5 miles across…
[20:06:33] : Febrith Nyx: "So do you people have stealth in space capability, or do we need to unite every fleet we can to go quashing the Bondar?
[20:07:17] : Cpt Ishida (Delta Actual): We do have a ship that has decent EW.
[20:07:43] : 2LT Komillia Maeless: And people good at using it.
[20:07:50] : Cpt Ishida (Delta Actual) nods.
[20:07:59] : CWO3 Sarah nods at that as well.
[20:09:43] : GM: That being said, the 'prize monies' for the seizure of the station after ebing divided by all parties involved 9including the crews of the Trow Cap ships is substantial, and is able to pay for the remainder of the repair work and parts fabrication for the VM, as well as pay off your SMU contracts allowing you 'early seperation in good standing"
[20:10:29] : GM: and leaves you with some walking around monies, (501,525 Ada)
[20:11:45] : GM: Comments?
[20:11:48] : GM: Before I move on.
[20:12:21] : Febrith Nyx: ((501K each?))
[20:12:31] : GM: ((yes))
[20:12:49] : CWO3 Sarah: (( wow ))
[20:13:06] : GM: ((well, there is only one place you can spend it so…))
[20:13:14] : GM: I said Ada, not credits
[20:13:36] : Febrith Nyx spends the first 100K on luxuries, like fancy dresses, jewelry etc. Shouldn't go too far. However, she spends the rest on Commodities to sell when she gets to UEEF space.
[20:15:14] : 2LT Komillia Maeless will go looking for cosplay material, melee weapons, and pop culture art. In that order of priorities. Making sure she has enough to live on while she's local.
[20:15:46] : GM: Ishida ppurchases a few items, and then puts the rest of it aside in property and investments for later.
[20:16:48] : GM: even hires an accountant and lawyer to look after it all.
[20:16:53] : Febrith Nyx figures she has a better chance of getting good property where she can use her exotic looks to her advantage.
[20:17:08] : CWO3 Sarah buys a few things as well, and makes sure to put some aside as well, making sure to be careful about what investments she makes with it.
[20:17:45] : GM: After this all you return to Mareel IV and the VM with the first batch of parts.
[20:17:54] : 2LT Komillia Maeless will trust whatever she doesn't splurge to Ishida to handle. She knows she is NOT a good investor.
[20:18:35] : GM: Oh, by the way, by this time you have learned that the Trow have some Japanese / Oriental similarities, i.e. they eat using chopsticks, and wear kimono's, chocolate to a Trow is like Weed to a human.
[20:18:48] : CWO3 Sarah: (( lols ))
[20:19:21] : 2LT Komillia Maeless plots to get Febrith crazy high when they get back to UEEF space./
[20:19:36] : GM: Hershy bars and pantyhose !
[20:20:00] : GM: Back on Mereel IV
[20:20:21] : GM: Kain, if you took a jungle bride, now is the time to tell everyone about it
[20:20:29] : CWO3 Sarah: (( lols! ))
[20:21:16] : GM: You have been away from the VM for about half a year.
[20:21:59] : 2LT Kain Crokett: ((hrmm…))
[20:22:27] : GM: And while your return to Chel after your stink was met with utter indiffernace, of the oh, a bunch of mercs cashed out, whoppie do da, your arrival, especailly with the fisrt load of goods needed to make the VM spaceworthy again is met with jubulation and exaultation
[20:22:38] : GM: ((stink = stint))
[20:23:35] : 2LT Kain Crokett: "So um what's pregnancy period on you Trow?"
[20:23:58] : GM: It's extended as per the lore
[20:24:21] : GM: they grow to maturity slower to, again as per the lore on the DT site, figure might as well use that as the model.
[20:24:38] : CWO3 Sarah: (( hehe ))
[20:24:42] : 2LT Kain Crokett: ((kinda missed the point there…))
[20:24:52] : GM: So you might have a 16 year old Trow with the human maturity of an 8 year old
[20:25:07] : GM: ah, does the Kain has a kidlet…
[20:25:29] : GM: provided the two can even interbreed…
[20:25:29] : 2LT Kain Crokett has a bride who claims to be "late."
[20:26:18] : GM: ((as for that aspect, I'll defer to the established lore on that, ))
[20:26:21] : 2LT Kain Crokett: ((very true. But then Kain WOULD be suckered into it if it wasn't his kid.))
[20:26:32] : GM: ((so if you can find out that yes, then by all means))
[20:27:27] : GM: Suki and Sarah are welcomed home by their 'fan club'
[20:27:39] : GM: and work begins on the VM right away
[20:28:10] : GM: A two month period passes as the rest of the parts arrive and the VM is patched and powered up to full
[20:28:33] : 2LT Kain Crokett: ((Nope: One sidestory is about a drow named "Val'Doomed" who kidnaps human women to try and breed with, but because this is impossible he just earns the derision of other drow. An aversion is Mel'arnach and Zhor who initially appear to be this trope, but Zhor is in fact a Dark Elf that was transformed into his current state so it's not really this trope.))
[20:29:30] : GM: The space trials take a few additional weeks before the Cpatian is satisfied the ship is squared away
[20:30:03] : GM: ((well, that settles that, and Kain, I'm sure that for all the shenannigans Anhel will play, yall have found out months ago that the species cant interbreed))
[20:30:23] : CWO3 Sarah: (( hee hee hee ))
[20:30:52] : GM: So, if your jungle bunny is trying to use that aas an excuse to leave, thats okay, yall can play along, not like the jungle folk know about genetic incompatibility
[20:32:01] : CWO3 Sarah: (( hehe ))
[20:32:28] : 2LT Kain Crokett introduces them all to his jungle bunny, she's not really pregnant but it would have been fun to screw with some heads.
[20:33:33] : Cpt Ishida (Delta Actual) nods approvingly
[20:33:38] : Cpt Ishida (Delta Actual): Well done Lieutenant.
[20:33:49] : CWO3 Sarah smiles to Kain. "congratulations."
[20:34:21] : 2LT Kain Crokett: ((I'll spec her out as a civvie NPC later.))
[20:34:36] : GM: ((kk))
[20:34:49] : 2Lt. Aylanea cheerily welcomes the others back.
[20:35:53] : GM: The jungle brides and the fan club embark with the rest of us as the VM bids farewell to Mareel IV
[20:36:55] : GM: The first issue among the brides and fan club is that aboard ship, with the life support system working as it should is that the ship is COLD
[20:37:34] : CWO3 Sarah relaxes more than she has in ages, as the ship leaves the planet.
[20:37:41] : CWO3 Sarah: (( yeah, issue for Nyx as well, I'm guessing ))
[20:37:45] : CWO3 Sarah: (( lol ))
[20:38:16] : GM: Less more then for those that had lived their entire life in a tropical zone wearing next to nothing
[20:38:26] : CWO3 Sarah: (( true :) ))
[20:38:45] : GM: plus any issue like that for Nyx was dealt with by 6 monbths off world aboard ships and other places with the mercs
[20:39:01] : GM: anyhow
[20:39:40] : GM: the coordinantes of the Bondar Gate is uploaded and the Captian has a course plotted to deposit us a decent distance away for us to creep up on the location
[20:41:32] : 2LT Kain Crokett: [1d100] =>  = (48) vs 65 ECM
[20:44:09] : GM: You defold into the vacinity of an ancient 'megalith' in space
[20:44:38] : GM: roughly 350x300x50 km
[20:44:49] : GM: it's biiig
[20:45:04] : Febrith Nyx: "Are we sure that's not a starbase?"
[20:45:41] : CWO3 Sarah wows a little at the megalith. "Or at very least, part of what we came here to find originally?"
[20:46:00] : Carter: Seeing as the only power seems to be coming from that area around the gate, if it is, it's long since fallen into obscuirty and disuse.
[20:47:12] : GM: The Captain plots a course in underneath the megalith and finds a 'caver' easily enough that can contain and hide the VM
[20:47:20] : GM: ((cavern))
[20:49:04] : 2LT Kain Crokett: "Ladies and Gents, looks like we'll be doing a little boarding action to get this thing running. Hope you haven't lost touch on how to pilot UEEF mecha."
[20:49:25] : CWO3 Sarah laughs a little at that and nods. "Guess we'll find out."
[20:49:46] : Cpt Ishida (Delta Actual) gives Kain a look as if to say 'bitch please'
[20:50:07] : CWO3 Sarah: (( lols ))
[20:51:08] : Cpt Ishida (Delta Actual): Get me a list of who you need, and I'll detail them to the recce mission.
[20:52:35] : GM: So let me know that,
[20:52:39] : GM: then we can move forward
[20:53:56] : 2LT Kain Crokett: ((hrmmm, most of this is just going out and making sure we can activate the thing and get home right?))
[20:54:48] : GM: I dunno, I'm just the GM, you'd have to go out and find out
[20:56:13] : CWO3 Sarah: (( hehe ))
[20:57:25] : 2LT Kain Crokett: It's been the first time the whole squad has been together, so we'll all go out. Nyx, stay here unless you miraculously learned how to pilot a Veritech on your away mission.
[20:57:48] : Febrith Nyx: "I'll go find that simulator thing I heard about…"
[20:58:33] : GM: Ishida stays back with the rest to perform her CAG and CAP duties.
[21:00:24] : CWO3 Sarah laughs a little at that and nods a little. "Who else you think we might want along though? We might need Anji to translate, and at least need channel open to the scientists…" she ponders it. "I'm actually looking forward to flying something I can sense the engine of, again. Kinda miss that."
[21:01:04] : GM: Okay, so just let me know who is going in under 2 minutes
[21:01:06] : 2LT Kain Crokett: "Agreed, make sure Anji and Carter are good to go."
[21:01:43] : CWO3 Sarah nods, and opens up comms to let them know, bracing for whatever comments it's going to bring from Anji.
[21:02:14] : Sgt. Summerwind: Out there? On that?
[21:02:19] : Sgt. Summerwind: Fuck my life.
[21:02:56] : CWO3 Sarah: "Oh relax. It's not like anything is aboard it. Just look at some writing, translate how to start the thing, and come back. That so hard?"
[21:04:18] : CWO3 Sarah: (( lols ))
[21:04:31] : Sgt. Summerwind: Famous last words…
[21:04:50] : Sgt. Summerwind: Right up there with, 'hey watch this' and 'look what I can do.'
[21:04:54] : CWO3 Sarah gigglesnorts. "Yeah, I know."
[21:05:27] : 2LT Kain Crokett: "If we find any Xenomorphs, we'll make sure you are the first to get a facehugger."
[21:05:38] : CWO3 Sarah cracks up laughing at that.
[21:05:44] : Sgt. Summerwind flips kain the bird.
[21:05:54] : Sgt. Summerwind: Look into my eye.
[21:06:27] : GM: Okay, Kain, Komi, Sarah, Anji, and Carter are on their way
[21:06:38] : GM: In what?
[21:07:06] : 2LT Kain Crokett: ((Their usual mecha with a shuttle carrying the Doc and Anji.))
[21:07:41] : GM: Okay you make your way around
[21:08:33] : GM: And take a peek over the 'ledge'
[21:09:21] : GM: You can see the gate, and the glowing orbs that look like habitation spheres of some sort, a few are shattered floating lifelessly, the rest seem to be quiet.
[21:09:26] : 2LT Kain Crokett: [1d20+1] => [12,1] = (13) PERC [1d100] =>  = (46) vs 60 RSI
[21:10:04] : 2LT Komillia Maeless: [1d20] =>  = (5) PERC, [1d100] =>  = (46) vs 70 RSI
[21:10:10] : CWO3 Sarah looks around at that too. [1d20+1] => [11,1] = (12) perc, [1d100] =>  = (24) vs. 75% RSI
[21:10:47] : 2Lt. Aylanea: [1d20] =>  = (14) perc, [1d100] =>  = (10) vs. 73% RSI
[21:11:21] : GM: Kain, your peepers and sensors tell you the same story, there is a haydonite presence here, and it looks like they have been here for months.
[21:12:30] : GM: Where the red line is, is what looks like the hull of a Fantoma Class Haydonite crusier and it looks like they are using it to try and repair the gateway.
[21:14:18] : 2LT Kain Crokett: "Haydonites are already trying to fix it. Let's make sure they succeed and leave the gate open, shall we?
[21:15:24] : 2LT Kain Crokett reports back to base about the Fantoma and the repairs.
[21:15:48] : 2LT Kain Crokett: "I suspect they want to booby trap the area to keep followers from coming here."
[21:16:12] : Colonial Ship Captain: Possible, might just be one action item the plan on accomplishing.
[21:17:00] : Carter: Hey, Greg, by the way this thing looks, built in and all, I'd like to snoop a bit for a control center for it.
[21:17:09] : Colonial Ship Captain: Hmmm
[21:17:34] : Colonial Ship Captain: If you can do it without getting noticed go for it.
[21:17:49] : CWO3 Sarah nods at Kain, and listens to the convo. "Might be a good idea, really."
[21:18:17] : Colonial Ship Captain: Your call LT, you're pointon this op.
[21:20:44] : 2LT Kain Crokett: We'll try to sneak in put the mecha down somewhere reasonably close, but won't be easily spotted. We'll go over in Cyclones and armor and try to check the area out."
[21:20:57] : Colonial Ship Captain: Roger that.
[21:22:12] : 2LT Kain Crokett looks for the best spot to do so. [1d20+1] => [15,1] = (16) PERC, [1d100] =>  = (6) vs 60 RSI, [1d100] =>  = (62) vs 25 Camo.
[21:24:07] : GM: Kain, you think you have determined a good starter location, but , getting to it might prove problomatic
[21:24:36] : GM: as in, not all that much cover (to camo yourself with)
[21:26:13] : GM: anyone else want to take a crack at this?
[21:26:26] : GM: should not be this much down time on rolls or stuff
[21:26:36] : CWO3 Sarah looks for any ways around to go unnoticed, as well. [1d20+1] => [16,1] = (17) perc, [1d100] =>  = (18) 75% RSI
[21:26:56] : CWO3 Sarah: [1d30] =>  = (13) IQ vs. 18
[21:27:01] : CWO3 Sarah: (( yay, I r smart ))
[21:28:19] : GM: Sarah, you think maybe by using som free floating chunk of hull debris to lurk under, you could send it towards where you want to go ballistacally and then skitter into where you want to be, if you keep the blank side facing out
[21:28:20] : 2LT Komillia Maeless looks for a good way over. [1d20] =>  = (18) PERC, [1d100] =>  = (80) vs 70 RSI, [1d100] =>  = (57) vs 75 Boarding Spaceships.
[21:28:35] : CWO3 Sarah points that out to Kain quickly.
[21:29:13] : 2Lt. Aylanea: [1d20] =>  = (1) Perc, [1d100] =>  = (2) 73% rsi, [1d100] =>  = (10) 73% boarding spaceships
[21:29:20] : 2Lt. Aylanea: (( … ))
[21:29:22] : 2Lt. Aylanea: (( rotfl ))
[21:29:36] : GM: Ay likes Sarahs idea, her idea good
[21:30:14] : 2Lt. Aylanea also sees space squirrels, likely.
[21:30:21] : GM: that too
[21:30:22] : 2LT Kain Crokett notes the piece. "Unless somebody comes up with a better idea. Jsut be sure when we cling to the debris we make sure the piece is going over in a realistic fashion."
[21:30:24] : 2Lt. Aylanea: (( hehehe ))
[21:30:29] : 2LT Kain Crokett: ((Sarah in her Beta?))
[21:30:47] : GM: I dunno, no one ever told me what you were all in
[21:31:00] : 2LT Kain Crokett: ((gamma))
[21:31:06] : GM: kk
[21:31:08] : 2LT Komillia Maeless: ((Bioroid.))
[21:31:15] : 2Lt. Aylanea: (( *shakes* She's been using an Alpha on this mission I thought, Betas take up a lot of room, unless she was allowed a legios. ))
[21:31:28] : 2LT Komillia Maeless: ((and that question was directed at Carrie.))
[21:31:31] : GM: ((alpha))
[21:31:41] : CWO3 Sarah: (( yeah, Alpha then ))
[21:32:01] : GM: roll some rolls
[21:32:16] : 2LT Kain Crokett: ((NOT YET))
[21:32:56] : CWO3 Sarah: (( o.o ))
[21:34:02] : 2LT Kain Crokett: "Madressa and Amdahl, you two have nearly identical machines, so use your Alphas in guardian mode to slowly and genly move the debris over, make sure to keep the thrust low and synchronized. Understood?"
[21:34:30] : CWO3 Sarah nods quickly and looks to Ay, gesturing with the alpha hand as she moves to Guardian. "Understood."
[21:35:02] : 2Lt. Aylanea switches to guardian, and takes hold from the other side.
[21:35:37] : 2LT Kain Crokett heads over to one side and tries to come across the side and remain out of sight. [1d100] =>  = (100) vs 71 Pilot, [1d100] =>  = (80) v s60 Prowl.
[21:35:45] : 2LT Kain Crokett: ((…))
[21:36:08] : 2LT Kain Crokett: ((Excuse me, I need to go TTGL on the RNG.))
[21:36:34] : GM: [1d100] =>  = (8)
[21:36:40] : GM: Roll an RSi
[21:37:33] : CWO3 Sarah tries to work out a counting system, and count down and specify thrust percentages for Ay, before counting to thruster fire, and thruster stop, making sure the thrust level is low enough she can count down stop as well.
[21:37:38] : CWO3 Sarah: (( uhoh ))
[21:37:54] : 2LT Kain Crokett: [1d100] =>  = (15) vs 60
[21:38:31] : 2LT Komillia Maeless: ((I'm not even bothering with her rolls right now…))
[21:38:41] : GM: Kain, you detect the thruster flare of inbound bogies, a pair of them have turned twoards and are heading your way from the vicinity of the Gate, their search radar is sweeping the area
[21:40:46] : 2LT Kain Crokett tries to get out of sight before they can get a lock. [1d100] =>  = (80) vs 71 Pilot, [1d100] =>  = (74) v s60 Prowl.
[21:40:58] : 2LT Kain Crokett: ((Prepare for battle.))
[21:41:06] : GM: rest of you, what are you doing?
[21:41:52] : CWO3 Sarah: (( Sarah and Ay were in the middle of their moving the thing as ordered, so are likely behind it out of sight. ))
[21:42:04] : 2LT Komillia Maeless will get over to the debris and looks for a good sniper nest. [1d20] =>  = (3) Perc, [1d100] =>  = (97) vs 70 RSI, [1d100] =>  = (63) vs 95 Pilot
[21:42:42] : GM: The Rabbit retreats.
[21:43:32] : GM: The pair of tangos approach and Kain you know that you have been detected,
[21:44:07] : CWO3 Sarah holds position behind the debris, motions for Ay to do the same, in case they need to try to spring from behind it quickly to eliminate the tangos.
[21:44:25] : GM: [1d100] =>  = (100) tactics [1d100] =>  = (30) RSI
[21:44:51] : GM: The tangos continue on past the debris chunk and follow after Kain.
[21:45:14] : 2LT Kain Crokett: "Go on without me, I'll lead them away. [1d100] =>  = (37) vs 71 Pilot.
[21:45:52] : CWO3 Sarah sighs at that. "If you're sure…" She looks to the others and motions ofr it. '
[21:45:57] : 2LT Kain Crokett makes like a bat out of hell AWAY from the rabbit and others.
[21:46:17] : GM: Kain, at this point you dont know where the rabbit is
[21:46:34] : GM: roll a perc Kain
[21:46:37] : GM: or an RSI
[21:46:52] : 2LT Kain Crokett: [1d20+1] => [11,1] = (12) [1d100] =>  = (61) vs 60
[21:47:12] : GM: one more chance
[21:47:18] : 2LT Kain Crokett: [1d20+1] => [14,1] = (15) [1d100] =>  = (47) vs 60
[21:48:19] : GM: You didn't see until you were nearly on top of it, but there is a opengin in the megalith, about 50 meteres across leading into pitch darkness
[21:49:21] : 2LT Kain Crokett dives into it. [1d100] =>  = (63) vs 71 Pilot
[21:50:19] : GM: You swoop inside and it is pitch dark, you are completely on instrument in here
[21:50:46] : 2LT Kain Crokett: [1d100] =>  = (92) vs 60 RSI
[21:52:32] : GM: You go from whatever speed you were at to zero in the space of 200 feet and your mecha careen end over end, when you stop moving, you have NO clue which end is up.
[21:53:28] : 2LT Kain Crokett tries to make sense of what just happened. [1d100] =>  = (78) vs 60 RSI
[21:53:39] : GM: You hit something
[21:53:54] : 2LT Kain Crokett: ((I am SO going to murder OpenRPG…))
[21:54:19] : GM: it's now pitch dark, you cant even see the opening yuo came in via.
[21:55:38] : 2LT Kain Crokett tries flipping on searchlights, nightvision. Anything that might help him see what is going on. [1d100] =>  = (93) vs 60 RSI
[21:55:45] : 2LT Kain Crokett: ((…))
[21:55:57] : GM: Well I dont think you need to roll to flip that stuff on…
[21:56:27] : GM: but your bork of a roll you turn them on one after the other, so your search lights blow out your nightvision
[21:56:55] : CWO3 Sarah: (( lols! ))
[21:57:04] : 2LT Kain Crokett: [1d20+1] => [4,1] = (5) to look around with the lights on.
[21:57:11] : 2LT Kain Crokett: ((OH COME ON!))
[21:57:23] : GM: you blind yourself and as you rub the stars out of your eyes all you can see is bulkhead and some sort of nettng.
[21:57:26] : 2LT Kain Crokett: ((I'm gonna action point this.))
[21:57:55] : 2LT Kain Crokett looks around to see where he is. ((Action Point on both the sensors AND the Perc.))
[21:59:52] : GM: You radar map the area but good, you are in a chamber about 300 meters across, you are fouled up in some sort of netting and as you take a look around, you note four Bondar battloids in the chamber with you. Two are attached via mag lock to the walls, one either on the floor or the cieling, you still can tell which, the Rabbit is in here with you and the 4th Bondar Battloid is reaching for you, the other three have their guns on you.
[22:00:59] : CWO3 Sarah: (( lols ))
[22:01:02] : CWO3 Sarah: (( oops? ))
[22:02:11] : GM: What do you do
[22:03:57] : 2LT Kain Crokett go battloid and grab the bondar battloid by the hand.
[22:04:46] : GM: you succeed in getting your Gamma cuahgt half way in between it's transformation cycle becuase you are still caught up and snarled in a net.
[22:05:17] : GM: the Bondar that was reaching for you backs off and looks at his mates as if the say WTF just happened.
[22:05:52] : GM: You get a radio transmission, but it's not in any language you understand
[22:06:45] : 2LT Kain Crokett: "I don't understand you. Say again."
[22:06:52] : 2LT Kain Crokett is rather snide about that.
[22:07:01] : GM: What language do you use?
[22:07:08] : 2LT Kain Crokett remains still as there isn't much else he can do.
[22:08:09] : CWO3 Sarah meanwhile tries to herd her little group, not knowing where Crockett is, worrying about it the whole time.
[22:08:12] : 2LT Kain Crokett: ((Hebrew))
[22:09:02] : GM: …
[22:09:08] : CWO3 Sarah: (( lols ))
[22:09:09] : GM: [1d100] =>  = (77)
[22:09:13] : GM: [1d100] =>  = (93)
[22:09:26] : GM: [2d100] => [31,21] = (52)
[22:09:39] : CWO3 Sarah: (( lol ))
[22:10:30] : GM: After a tense shouting bout between the Bondar you and the crew and passangers of the Rabbit the Bondar determine that you are not Trow. But that Trow is the only language you have in common.
[22:11:00] : 2LT Kain Crokett: ((Is it?))
[22:11:33] : 2LT Kain Crokett: ((Possible given the Jungle bunny, but also probably she simply learned English or Hebrew.))
[22:11:36] : GM: I dunno, I dont think the Bondar speak Yiddish.
[22:12:12] : GM: Well then Kain doesnt know it, But pretty much everyone else learned it
[22:12:20] : GM: When in Roma and all that
[22:12:23] : GM: Rome
[22:12:45] : GM: anyway, niether here nor there, Carter DOES know it, and is able to communicate
[22:12:47] : 2LT Kain Crokett: ((Given what little I know of Italian and Latin, it orginally was Roma.))
[22:13:36] : Bondar: You are not Trow, and you are not, 'Them' why are you here? What are you here for?
[22:14:03] : 2LT Kain Crokett: I'm just looking to get home.
[22:14:09] : 2LT Kain Crokett: This is my only way back.
[22:14:30] : Bondar: 'They' siad that as well, before.
[22:15:06] : Bondar: Now we scurry within the hull like mice!
[22:16:05] : 2LT Kain Crokett: "Believe me or don't. I don't care. I just want to kill toasters and go home."
[22:16:24] : Bondar: Tow-ass-ter?
[22:16:36] : Bondar: What is this tow-ass-ter?
[22:17:07] : 2LT Kain Crokett: "It's what we call the machines you call them. It's derogatory word that originally means a machine whose sole purpose is to burn bread."
[22:17:27] : Bondar thinks about that
[22:17:30] : Bondar: HA!
[22:17:33] : Bondar: HAHA!
[22:17:38] : Bondar: Brad
[22:18:09] : Bondar: Hold still in your machine pinkskin.
[22:18:17] : Bondar: You thrash about like fish.
[22:18:32] : 2LT Kain Crokett: I do that sometimes.
[22:18:43] : Bondar and his mates free you from the netting.
[22:19:06] : Bondar: You hate them, we hate them, we agree.
[22:19:12] : 2LT Kain Crokett converts to Battloid once free.
[22:19:47] : 2LT Kain Crokett: "I think once people get to know them, every species will hate the Haydonites."
[22:19:59] : Bondar grunts
[22:20:01] : 2LT Kain Crokett: "Also known as the toasters."
[22:20:28] : Bondar: Who burn brad.
[22:21:15] : 2LT Kain Crokett: "Indeed they do."
[22:21:16] : Bondar: Your others outside, we can not help, they float towards Them.
[22:21:29] : Bondar: You we might help.
[22:22:00] : Bondar leads you and the Rabbit deeper into the megalith.
[22:22:38] : GM: Meanwhile on the floaty bit, you make your way towards where you had originally intended
[22:23:12] : 2LT Kain Crokett: ((AFK, bio))
[22:23:19] : GM: An outcropping of sorts that offers some cover.
[22:23:22] : GM: kk
[22:24:53] : CWO3 Sarah floats the group to that, and looks around, trying to find where they need to go from there, also wondering where Kain went to bait the enemy away. [1d20+1] => [14,1] = (15) perc., [1d100] =>  = (74) rsi vs. 75%
[22:25:46] : GM: As for Kain, you have no clue, you've been floating for about twenty minuts and havent seen hide nor hair of him after he bailed around the corner.
[22:26:04] : GM: The location you want to go to, you think you have the right place.
[22:26:57] : CWO3 Sarah: (( oh. thought the outcropping was just cover. ))
[22:26:59] : CWO3 Sarah: (( hehe ))
[22:27:23] : GM: well, comon carrie look at the pic…
[22:27:37] : CWO3 Sarah: (( … sigh. ))
[22:27:53] : GM: i put that up there so I dont have to describe every nook and cranny
[22:28:04] : GM: or the sheer size of it all
[22:28:06] : CWO3 Sarah: (( nevermind. ))
[22:28:16] : CWO3 Sarah: (( being parent harassed right now ))
[22:29:20] : GM: here a larger higher fidelity version
[22:29:39] : CWO3 Sarah: (( okay, rid of her. finally. ))
[22:29:59] : GM: i'd say you are somewhere in the neighborhood of that red box
[22:30:12] : CWO3 Sarah: (( okay. Thank you. ))
[22:30:25] : CWO3 Sarah: (( that's what I wanted. lol. :p :) ))
[22:31:38] : GM: Okay, so what do?
[22:31:56] : 2LT Kain Crokett: ((back, had to find my glasses after I took my contacts out.))
[22:32:31] : CWO3 Sarah tries to hover along close to the hull, looking for ways in, either mecha or cyclone sized, for the moment, trying to keep relatively out of sight, and not wanting to land on it until needed, figuring that might be noticed. [1d20+1] => [6,1] = (7) vs. perc, [1d100] =>  = (45) vs. 75%rsi, [1d100] =>  = (52) pilot vs. 94%
[22:32:35] : GM: wb
[22:32:40] : CWO3 Sarah: (( *tackels* ))
[22:32:43] : CWO3 Sarah: (( wb ))
[22:32:44] : That's the Tab key, Dave
[22:33:06] : GM: You'll have to drop onto it soon unless you want to keep riding the debris
[22:33:20] : CWO3 Sarah sighs and switches her comm on. "No sign of the Lieutenant."
[22:33:40] : GM: the arrow shows the path of the debris
[22:33:46] : CWO3 Sarah: (( is their gravity of some source? ))
[22:34:08] : GM: Very light, the sheer size of the megalith has it's own gravity,
[22:34:21] : CWO3 Sarah: (( otherwise, do you recall mecha in macross skimming the surface of something, just above it? ))
[22:34:23] : GM: but your craft is far to small to have gravity sensors
[22:35:22] : GM: yeah, but that was a Zent Flagship if I recall, and later on a Destroyer, and that destroyer was in atmo (just before the Omni Directional shield blew up canada
[22:35:30] : 2LT Komillia Maeless: "Hey chief. We using the mecha, or going EVA like the original plan?"
[22:35:40] : CWO3 Sarah: (( That is more what she's trying to do, to some extent, to get a look around enough to find an entrance. Not very much though. ))
[22:35:45] : CWO3 Sarah: (( anyway, nevermind ))
[22:36:03] : GM: Well that would give you away
[22:36:07] : GM: heat and movement
[22:38:18] : CWO3 Sarah: (( sigh. *tries to think* ))
[22:39:23] : GM: remember what I said about situations like this
[22:39:30] : GM: Skills are your firends
[22:40:17] : GM: hell, it can be as blunt as 'I wanna do this as end result' roll
[22:40:37] : 2LT Komillia Maeless: [1d20] =>  = (14) PERC, [1d100] =>  = (39) vs 70 RSI, [1d100] =>  = (23) vs 75 Boarding Spaceships.
[22:40:51] : GM: if the roll is good then Red Parallels envelop you, if you roll bad Green perpandicular ensues
[22:41:21] : 2LT Komillia Maeless: ((Then we'll have to get a Black Bisector, make sure it's not a Jedi…))
[22:41:36] : GM: Yall are pink nonogons
[22:41:51] : GM: yeah I said it!
[22:42:03] : GM: dont hateme
[22:42:04] : CWO3 Sarah: [1d100] =>  = (3)- tactics vs. 99%, [1d100] =>  = (10) Fleet Tactics vs. 69%, Detect Concealment [1d100] =>  = (3) vs. 80%, Detect Ambush [1d100] =>  = (65) vs. 85%, [1d100] =>  = (76) rsi vs. 75%, [1d100] =>  = (99) Nav space. vs. 85%, [1d100] =>  = (100) pilot vs. 94$…
[22:42:07] : GM: lol
[22:42:11] : CWO3 Sarah: (( … ))
[22:42:20] : GM: 99 then a 100
[22:42:24] : 2LT Komillia Maeless wants to get over to the thing where you fix the thing without getting seen.
[22:42:27] : GM: vs 94 dollars
[22:42:38] : CWO3 Sarah: vs 94%
[22:42:40] : CWO3 Sarah: (( gah. ))
[22:42:41] : 2LT Komillia Maeless: ((good rolls quickly detriorating…))
[22:42:42] : CWO3 Sarah: (( grr ))
[22:43:00] : CWO3 Sarah: (( same here. Get where we can go to the command center or whatever, without getting caught and overwhelmed by enemies ))
[22:43:01] : GM: Komi, your rolls are good entough to do what you wanted
[22:44:14] : GM: Sarah, you do rather wll as well, in terms of figuring out where you should be going to locate a command center, but you smack into it, thank god there is no sound in space. [1d4*10] => 10 MD
[22:45:23] : 2Lt. Aylanea: [1d20] =>  = (12) perc, [1d100] =>  = (2) rsi 73%, [1d100] =>  = (74) boarding ships vs .73%, [1d100] =>  = (4) nav space 68%, [1d100] =>  = (86) pilot Veritech vs. 91% (alpha spec), [1d100] =>  = (60) intelligence vs. 72%
[22:45:33] : 2LT Komillia Maeless: "You alright there, Chief?"
[22:45:34] : 2Lt. Aylanea: (( same thing as them, get there, and get in. ))
[22:45:43] : GM: Done
[22:46:14] : GM: Okay you seem to be inside a service corridor, or some sort of tram tube
[22:46:22] : CWO3 Sarah: (( k ))
[22:46:54] : CWO3 Sarah looks around the tube. "Going EVA for the mission, as indicated, lets get our Cyclones out and on, and we can start heading down the tube."
[22:47:04] : GM: Um, I wasnt clear
[22:47:16] : GM: the tube is like, you know, train sized
[22:47:23] : GM: this is a MEGAlith
[22:47:45] : 2LT Komillia Maeless: "Ma'am, I'll take point and shoot anything toastery."
[22:47:47] : CWO3 Sarah: (( well, never mind that as well then. Regardless of the fact that the original orders from Kain said to do it EVA. ))
[22:48:03] : GM: remember on the SDF-1 you needed to drive from one end to the other, if you walked, the movie would be over
[22:48:06] : 2LT Komillia Maeless: ((Sarha can change them.))
[22:48:13] : CWO3 Sarah: (( grr ))
[22:48:24] : 2LT Komillia Maeless: ((Plans never survive first contact.))
[22:48:26] : GM: this think makes the SDF-1 look like a Hot Wheels
[22:50:15] : GM: You make your way down the massive tram corridor until you come to the end of the line, and are dumped out at what looks like a ultra modern subway terminal.
[22:50:47] : GM: it is here that the terrain becomes tight
[22:51:51] : GM: and you can start to see trappings of habitation, or past habitation, benches, signs in alien tongues long forgotten, dead foliage,
[22:52:24] : 2LT Komillia Maeless: "So this was a starbase."
[22:52:37] : 2LT Komillia Maeless makes sure to record whatever she can.
[22:53:10] : GM: roll rolls
[22:53:18] : GM: and tell me what the intent is
[22:53:27] : GM: before the roll preferably
[22:54:02] : 2LT Komillia Maeless: ((I'm sorry, I'm starting to fall asleep.))
[22:54:08] : CWO3 Sarah looks around and hrms. "Evidently so." She takes whatever she can record as well, looking for anything that might indicate the direction to somewhere, well, important. [1d20+1] => [12,1] = (13) perc, [1d100] =>  = (57) rsi, [1d100] =>  = (97) navigation vs. 89%
[22:54:19] : CWO3 Sarah: (( ack ))
[22:54:26] : CWO3 Sarah: (( maybe we better pick up next week then ))
[22:54:36] : GM: maybe
[22:54:47] : CWO3 Sarah: if one of our players is falling asleep.
[22:54:49] : CWO3 Sarah: (( :p ))
[22:55:11] : GM: please take some time this week to scribble down line items of what you think your character should do so we can speed this part up
[22:55:32] : 2LT Komillia Maeless looks for what may be necessary to get this thing operational. Also looks for booby traps. [1d20] =>  = (10) PERC, [1d100] =>  = (89) vs 80 RSI, [1d100] =>  = (45) vs 75 Boarding, [1d30] =>  = (5) vs 15 IQ
[22:55:37] : GM: we made up and then lost a lot of time so, was a wash lol
[22:55:56] : GM: Booby traps, no, not here,
[22:56:02] : GM: at least not as part of the design
[22:56:32] : No match found
[22:56:46] : GM: the looks of this place is like , for lack of a better analogy, as if you hd used the propriatory subway that takes you into the pentagon sublevels
[22:57:07] : GM: you took the subway to your place of work, and this place of of work is massive
[22:57:15] : CWO3 Sarah: (( :p ah. ))
[22:58:01] : 2LT Komillia Maeless: ((Honestly, besides looking for where the repairs are being done, making sure they aren't booby trapped, and making sure we're in a spot to kill the commanders when the Haydonites are done, I've got NOTHING))
[22:58:10] : GM: based on the boarding roll, not much to go on, but you do recognize security stations when you see them, which indicated that whatever is behind them is at least marginally important
[22:58:18] : 2LT Komillia Maeless: ((I'm not a detail planner, I'm a broad strokes planner.))
[22:58:47] : GM: well, you are no where near the repair work, currently
[22:59:00] : GM: you are at the red box thing, the rpairs are in orange
[22:59:19] : 2LT Komillia Maeless: ((then why do I care what's going on unless we are being forced to abandon the mecha?))
[22:59:31] : GM: You as last I checked were looking for a command center
[22:59:39] : GM: that was the entire point
[22:59:56] : GM: or did we forget the objective mid swing?
[23:00:03] : CWO3 Sarah: (( I didn't ))
[23:00:21] : CWO3 Sarah: (( I was TRYING to get us to there. But since every move I made was evidently wrong, it was rather hard. ))
[23:00:48] : 2LT Komillia Maeless: ((then does anything LOOK like the command center? Again if not, and there is no clue Komi can discern, she's not going to CARE.))
[23:00:50] : GM: no no no
[23:01:26] : 2LT Komillia Maeless: ((Sorry, getting a tad irritable.))
[23:02:12] : GM: to answer carrie, you identified what you though was a likely spot for a C&C before you started to float off towards it…all the rolls after were to get you there without getting spotted. to answer Komi, as far as you know that entire outcropping structure that you are in, IS a command center, just that you havent found the 'war room' with all the pretty blinking lights yet
[23:02:35] : CWO3 Sarah: (( about the same here. getting slightly grumped. ))
[23:02:39] : CWO3 Sarah: (( :p sorry ))
[23:02:40] : That's the Tab key, Dave
[23:03:10] : GM: which oh players of mine, is why i was going to the intnet and roll aspect to speed things up, cuase doing a room by room is silly and not gonna happen
[23:03:27] : 2LT Komillia Maeless: ((WE're in a subway station, that doesn't mean much in terms of where we should be going. It doesn't even mean that there IS a choice beyond straight ahead. Most subway stations on the Washington DC Metro only have two ways to go: forward and back.))
[23:03:51] : GM: so, broad stroke, tell me what you are after, then roll the bones, I'll tell you how close you are, you adjust and roll again till happiness occurs
[23:03:53] : 2LT Komillia Maeless: ((so unless this is a major hub with 8 different paths, it doesn't mean anything to me.))
[23:04:57] : GM: right based on that, you wnet forward, means you at your destination, you have reached the building you want to be at, now you have to find out where in the building is what you are looking for
[23:05:04] : 2LT Komillia Maeless looks for any sign of where a command center's war room might be. [1d100] =>  = (72) vs 70 RSI, [1d20] =>  = (20) PERC, [1d100] =>  = (59) vs 75 Boarding.
[23:05:13] : GM: hense the blanket rolls
[23:05:21] : GM: Perc boom
[23:05:28] : CWO3 Sarah: (( woot ))
[23:05:36] : CWO3 Sarah: (( wow, there's the rolls we were looking for earlier ))
[23:05:47] : GM: you find what looks like a building map with the ole "You are here" dot
[23:06:13] : GM: there is a rahter large room detailed in the center of the structure,
[23:06:27] : GM: chamber would be more accurate
[23:07:21] : GM: using yur boarding roll, you have to use your cyclones, and are forced to blow open a few doors along the way
[23:07:44] : GM: allright I'll call it here