Chapter 13 - Act II - Log 5

BEGIN LOG….

[06:15:40] 2LT Kain Crokett sacrifices a cat girl to malefecus.
[06:16:07] Jayci: Hey! Geez
[06:16:13] 2Lt. Aylanea: hehe
[06:16:33] Dice God: Randomus Malificus : Cat girls are sacrosanct, sacrifice a gnome instead.
[06:17:08] GM: okay then, off to the races
BEGIN SESSION…
[06:17:43] GM: When last we left our hapless heroes they were dodging strafing fire from mean nasty Fighter Pods buzzing the forest.
[06:19:07] GM: Lets get some inits going I suppose.
[06:19:15] 2LT Kain Crokett: [1d20+1] => [20,1] = (21)
[06:19:22] 2LT Komillia Maeless: [1d20] => [17] = (17)
[06:19:33] GM: I think Kain wants to go first.
[06:20:09] 2LT Komillia Maeless: Or last…
[06:20:11] 1Lt.Fairman: [1d20] => [14] = (14)
[06:20:25] 2Lt. Aylanea: [1d20+9] => [8,9] = (17)
[06:20:44] 1Lt.Fairman: (sorry p+5; so 19)
[06:20:46] GM: [1d20+4] => [6,4] = (10)
[06:20:52] CWO3 Sarah: [1d20+6] => [13,6] = (19)
[06:21:58] GM: Order: Gnerl, Ay, Komi, Sarah, Jaron, Kain. RIRA
[06:23:07] GM: The Gnerl searches for it's targets. [1d20+3] => [3,3] = (6) Perc [1d100] => [16] = (16) RSI vs 70%
[06:24:25] GM: In the midmorning mist as well as the trees and smoke from the previously downed Gnerl, the pilot is unable to eyeball any targets, but his sensors are able to cut thru the clutter
[06:24:33] Sorry I don't know what /pooc is!
[06:24:43] CWO3 Sarah: (( eep, it SEES us! (on sensors anyhow) ;) ))
[06:24:54] GM: You all hear the turning aircraft then hear nothing.
[06:24:54] CWO3 Sarah: (( damn, slow typist ))
[06:25:44] GM: [1d20+6] => [14,6] = (20) and [1d20+6] => [12,6] = (18) at [2d5] => [1,2] = (3) (same order as listed in init)
[06:26:16] GM: wait on dodge rols please
[06:27:14] 2LT Komillia Maeless: [1d20+13] => [3,13] = (16)
[06:27:21] GM: Roll dodges at -5 please
[06:27:42] 2LT Komillia Maeless: ((so 9))
[06:27:46] GM: Komi is hit even without negatives. Ay, your roll.
[06:28:08] GM: [2d4*10] => 40 [1d100] => [60] = (60)
[06:28:38] GM: [1d4] => [2] = (2)
[06:28:44] 2Lt. Aylanea: [1d20+18-5] => [20,18,-5] = (33)
[06:29:02] 2Lt. Aylanea: (( I dun wanna die! ;p ))
[06:29:43] GM: Komi takes fire from behind her to the leg of her Devo. Ay prances like a gazelle with a six pack of red bull in and avoids the fire leveled at her.
[06:29:48] 2LT Komillia Maeless: ((with a nat 20, the penalties and bonuses shouldn't matter.))
[06:30:01] GM: 20 is a 20 is a 20…
[06:30:09] 2LT Komillia Maeless: ((alright who gave squirrel girl caffine?))
[06:30:37] 2Lt. Aylanea: (( lol ))
[06:30:41] GM: There is a roar of engines as the Gnerl passes over head at high speed.
[06:30:44] 2Lt. Aylanea: (( *tickles* ))
[06:30:52] GM: Ay, your action.
[06:30:57] 1Lt.Fairman interrupts decides to turn and fire at pair of missiles from his GRs [1d20+8] => [13,8] = (21), hoping to hit cockpit area (called shot) "Fire and cover, Just fire once and move on.'
[06:32:19] GM: [380/50] => 7
[06:32:28] GM: -8 to strike.
[06:32:48] GM: [1d20+8] => [14,8] = (22)
[06:33:07] 1Lt.Fairman: (why -8?)
[06:33:15] GM: You fire your mini missiles off and the Gnerl banks sharply to the left and avoids the unguided munitions.
[06:33:47] GM: Moving target, at 400 mph (-1 for moving target, and -1 for every 50mph over 20)
[06:34:16] 2Lt. Aylanea: (( we're suddenly using those rules? lol. :) ))
[06:34:16] GM: (I halved the max speed of the Gnerl as well, suckers can book at 875mph in low level flight if they want to.
[06:34:27] 2Lt. Aylanea: (( hehehe ))
[06:34:31] 1Lt.Fairman then moves onward through the zigging and zagging (lol done)
[06:34:48] GM: This is limited combat, with only a few players, I can afford to use them in situations like this. Mass combat not so much…
[06:35:12] 1Lt.Fairman: (info needed before hand next time)
[06:35:12] GM: Plus you ARE in tiny ass cyclones vs a fast mover…
[06:35:15] 2LT Komillia Maeless: ((fortunately there should only be one Gnerl…))
[06:35:46] GM: Komi your turn
[06:35:57] 2Lt. Aylanea: (( uh ))
[06:36:01] 2Lt. Aylanea: (( MY turn you mean ))
[06:36:09] 2Lt. Aylanea: (( Jaron interrupted after the Gnerl ))
[06:36:14] GM: Right, sorry, the int threw me
[06:36:50] 2Lt. Aylanea aims up with her rail gun, trying to get a sight on the Gnerl quickly, and let off a burst quickly. [1d20+12] => [13,12] = (25)
**
[06:37:01] 2Lt. Aylanea: (( -8 for 17 ))
[06:37:12] GM: same -8 [1d20+8] => [6,8] = (14)
[06:37:22] GM: You hit.
[06:37:36] 2Lt. Aylanea: [3d4*10] => 60
[06:38:18] 1Lt.Fairman: (that 400 mph; is that cruising speed for the gnerl?)
[06:38:22] GM: You see a few pin pricks of light indicating impact, and a few chucks of armor fall away from the rising Gnerl, but the plane stays in the air.
[06:38:48] 2Lt. Aylanea sighs atthat, landing back down, and following her orders to fire once and head on.
[06:38:57] GM: 975 is, he's likely slow so he can continue to fix his targets.
[06:39:03] GM: 875 sorry
[06:39:22] 1Lt.Fairman: (just wondering)
[06:39:30] 2LT Komillia Maeless takes an action to aim the GU-21, snipes the cockpit, and then backs it up with a double blast from the shoulder cannons. [1d20+14-8] => [20,14,-8] = (26) [1d20+10-8] => [1,10,-8] = (3)
[06:39:39] 2LT Komillia Maeless: ((bleeding helll))
[06:39:39] GM: You go to fast and you better get your mark on pass number 1, (especially in a forested area.
[06:39:55] 1Lt.Fairman coms "keep up it and keep moving"
[06:40:11] 1Lt.Fairman: (1st one is the only one that counts komi ;) )
[06:40:15] GM: The enemy catches the first blast in the ass [1d20+8] => [7,8] = (15)
[06:40:20] GM: Roll damage.
[06:40:25] 2LT Komillia Maeless: ((nat 20 followed by a nat 1…))
[06:40:50] 2LT Komillia Maeless: [(2d4*10)*2] => 100
[06:41:14] 2Lt. Aylanea: (( er ))
[06:41:19] 2Lt. Aylanea: (( wasn't the nat 20 the cockpit snipe? ))
[06:41:22] 2Lt. Aylanea: (( lol ))
[06:41:29] 2LT Komillia Maeless: ((yep))
[06:41:39] 2Lt. Aylanea: (( that's a called shot with a crit strike ))
[06:42:23] 2LT Komillia Maeless: ((and it's cannopy can only take 25…))
[06:42:31] GM: There is a bright flash and fireball at the rear of the Gnerl and it begins to trail black smoke. The aircraft turns away and disappears leaving a sooty trail behind it. (oppurtunity)
[06:42:47] 2LT Komillia Maeless: RUN!
[06:42:58] GM: Sadly Komi you would have to be in front of, above, or to the sides to hit the canopy.
[06:43:26] GM: you were below and behind.
[06:43:42] 2LT Komillia Maeless transforms and rolls out, as fast as a bat out of hell.[06:43:48] GM: (not the oppurtunity I was thinking of but hey…)
[06:43:51] 2LT Komillia Maeless: ((it's still dead))
[06:43:59] GM: Are you sure you want to do that?
[06:44:14] 2Lt. Aylanea: (( the guys on the ground will see you if you do that. ))
[06:44:16] 2Lt. Aylanea: (( lol ))
[06:44:31] 2LT Komillia Maeless: ((we have how many enemies after us?))
[06:44:35] GM: Consider the following: You are in a forest, with no roads…
[06:44:43] 2Lt. Aylanea: (( rotfl ))
[06:44:45] 2Lt. Aylanea: (( Endor ))
[06:44:53] 2Lt. Aylanea: (( rememberr what happened to that one Imp? ;) ))
[06:45:17] 1Lt.Fairman: "Keep moving for about 50 yards and take cover"
[06:45:32] GM: Also consider the following, you have likely outpaced your initial persuers, Point A: they were on foot, Point B: the one vehicle the did have is a truck…and would likely fare worse then you on uneven terrain.
[06:45:47] 2LT Komillia Maeless: ((sorry, a bit of insomnia took over last night, so I'm just a touch bit loopy.))
[06:46:21] GM: Point C: Jaron, you DID make a successful tactics roll last session, and you know whats coming.
[06:46:28] GM: Or at least, you have a good idea.
[06:46:47] 1Lt.Fairman: (bioroids?)
[06:47:00] GM: And how.
[06:47:16] 2Lt. Aylanea: (( ayup ))
[06:47:18] 2Lt. Aylanea: (( hehehehe ))
[06:47:57] 2LT Kain Crokett: Alright let's go get that gnerl, and make the thing look like OUR wreckage instead of just it's own.
[06:48:46] GM: Kain, you're a pilot, everyone else here is too, while the Gnerl was hit and hit hard, there was no indication whatsoever of it being damaged so bad it would crash.
[06:49:04] GM: One engine was blown away, Gnerls have three.
[06:49:29] 2LT Kain Crokett: ((didn't one die by my hands last week?))
[06:49:38] 2LT Kain Crokett: ((or are we pretending that didn't happen?))
[06:49:50] CWO3 Sarah: (( Yeah, the one that already died. hehehe ))
[06:49:53] 2LT Kain Crokett: ((after all its crash damaged us at the end of the night.))
[06:50:42] 1Lt.Fairman: "Keep moving. At a good distance; we have to exit out mechas and hide. No heat, no movement, nothing. If you want to dance with bioroids, be my guest but this mission is already a mess. Need to evade and survive. These cyclones are just a beacon for sensors."
[06:51:06] GM: Yes, it did, and turned itse;f into a lawn dart.
[06:51:14] 2LT Kain Crokett: If we can make them think we died, they're not going to keep looking.
[06:51:28] CWO3 Sarah: (( hee hee hee ))
[06:51:32] GM: And then all it's missiles cooked off…hense the reall really big explosion.
[06:52:08] CWO3 Sarah: "One problem with that… The other one isn't down, even if one engine was blown off, there was no crash. The other one, assuming it runs off, can still report that we're alive."
[06:52:23] GM: It's also one of the few mecha that has 'Self Destruct' mechanism on it's list of odds and ends.
[06:53:04] 2LT Kain Crokett: ((alright I'll just go derpa derp the rest of the game…))
[06:53:56] CWO3 Sarah: (( lol ))
[06:53:59] GM: Well, there is another point as well. You sent the second Gnerl packing…so they know you are still alive…
[06:54:13] CWO3 Sarah: (( yes, that's what I just said ))
[06:54:14] CWO3 Sarah: (( rar ))
[06:54:15] 1Lt.Fairman: tactics [1d100] => [72] = (72) vs 90, mil etiquette [1d100] => [10] = (10) vs 85
[06:54:18] CWO3 Sarah: (( lol ))
[06:54:45] GM: What info do you seek Jaron?
[06:55:11] GM: And good roll on the Mil Etiquette, it just might save your ass.
[06:55:23] CWO3 Sarah: (( lol ))
[06:55:29] 1Lt.Fairman: nudge in best option considering protocols and enemey
[06:58:34] 2LT Kain Crokett: ((will go get himself captured to infiltrate the enemy base. Well, I would if I didn't think I'd end up in a prison far away from the base…))
[06:58:47] GM: Okay, based on where you are, (where you think you are) in relation to the enemy installation you were creeping on, and knowing the modus operendi and capabilities of the enemy, (Centuries of ingrained battlefield doctine is a hard thing to change) . You can expect a Roil-Tiluvo (Tirolian Dropship) at max speed, launched from that base, to be over head with up to 30 Bioroids in about 36 minutes.
[07:00:26] GM: Your tactics and mainly etiquette tell you that your scheduled uplink with the Valley Mistress is coming up, and it's bad etiquette to not check in.
[07:01:47] GM: ((or a leech infested pit of mud up to your neck with Terminators poking you with sticks like the Viet Cong))
[07:04:20] GM: Um…hello?
[07:04:30] CWO3 Sarah: (( *pokes jaron* ))
[07:05:23] 1Lt.Fairman: "Head back to the fighter. Our presense is know and getting close will be hard as hell. Might call in for pick up or assistance"
[07:05:54] GM: Carrie can you look at teh log and tell me how far from the fighters you are, I recall it was about a day away…
[07:06:41] 2LT Kain Crokett: ((I thought it was a day and a half.))
[07:06:46] GM: Also , if you head toards your fighters, you essentially head towards the oncoming enemy (or at the very least, head near them)
[07:07:28] 2LT Kain Crokett: No, we should probably try to sneak into a town, grab a vehicle of some kind we can hide our gear in, and dress like "natives".
[07:07:56] GM: I like that idea, but that doesnt solve your immediate problem.
[07:07:58] CWO3 Sarah: (( something l ike that I think, checking ))
[07:08:47] 1Lt.Fairman: (in a round about way; towards enemy is stupid)
[07:09:29] 2LT Kain Crokett flares up the ECM and tries to cover tracks while moving away from the enemy. [1d100] => [87] = (87) vs 65 ECM, [1d100] => [77] = (77) vs 25 Camo.
[07:09:38] GM: As you converse the radio uplink pings.
[07:09:39] 2LT Kain Crokett: ((negative on both…))
[07:09:54] CWO3 Sarah: (( *tries to check* ))
[07:09:59] CWO3 Sarah: (( damned google chrome ))
[07:10:08] GM: Over the squawk box you hear a board almost sleepy voice of Sgt. Summerwind.
[07:11:21] Sgt. Summerwind: Victor Alpha -yawn- to Golf Tango, radio check. Over.
[07:12:34] 1Lt.Fairman does one ping and thats all and tries to navigate team back to fighter away from the enemy land nav [1d100] => [73] = (73) vs 76; sensory [1d100] => [81] = (81) vs 75
[07:13:58] 2LT Kain Crokett: Radio checked, go about your nap.
[07:14:05] Sgt. Summerwind: Really?
[07:14:13] 2LT Kain Crokett: Oh we're also getting shot up by Gnerls.
[07:14:25] CWO3 Sarah coughs very softly., "Y'know, we /could/ tell them our situation, and, I dunno, have them /do/ something, like contact the guards at our planes and stuff"
[07:14:30] Sgt. Summerwind: Oh thats nice.
[07:14:35] Sgt. Summerwind: Wiat!? WHAT?
[07:14:37] CWO3 Sarah looks at Jaron.
[07:14:57] Sgt. Summerwind turns to the Captian of the ship behind her.
[07:15:12] Sgt. Summerwind: Sir, ground team reports contact and that they are under fire.
[07:15:37] 2LT Kain Crokett: Yeah, we weren't looking where we were going, ran into a farm, got the attention planet security and are on the run. Anything else I need to cover?
[07:15:46] Colonial Ship Captain: Confirm that seargent and get me a fix on their location!
[07:15:50] Colonial Ship Captain thunders.
[07:15:51] CWO3 Sarah: "At this point, anything is better than nothing."
[07:16:11] 2LT Kain Crokett: ((Thundering asteroids.))
[07:16:39] Colonial Ship Captain: All hands action stations, Captain ishida, ready an alpha strike.
[07:17:19] Sgt. Summerwind nods at the captian as the ship goes to action stations.
[07:17:36] Sgt. Summerwind: Victor Alpha to Golf Tango, confirm last, and report position.
[07:17:58] 2Lt. Aylanea thumbs in. "The Gnerls are one down, and one departed due to damage, but there are likely more inbounds shortly on our location." She reads the location in.
[07:18:10] Sgt. Summerwind: Copy that Ell Tee.
[07:18:17] 2LT Kain Crokett: Confirming we have engaged the enemy, but are not currently under fire. We are a position ((give coordinates.))
[07:19:31] 1Lt.Fairman loves how things escalates "Confirmed. Enroute to fighters location at these coordinates."
[07:19:57] Sgt. Summerwind: That'll take you on a course towards your inbound.
[07:21:04] 2LT Kain Crokett: ((afk))
[07:21:39] 1Lt.Fairman: (not heading in straight line to fighters, round about way)
[07:23:20] GM: Up to you, but that still decreases the distance between you and the enemy.
[07:23:34] GM: And there is another issue to consider, but I think you all know what that is.
[07:23:49] GM: Least I think you do.
[07:24:20] GM: Well, your characters would know, when is a plane the most vulnerable?
[07:24:25] CWO3 Sarah: (( when it's taking off ))
[07:24:41] GM: or landing, or otherwise on or very near the ground. yes
[07:25:19] GM: Anyway, I'll shush now,
[07:25:45] CWO3 Sarah: (( depending on how long the power on sequences is for an Alpha though, switch it on, switch to battloid, and pull the guns up. Realizing this isn't a normal plane that can't engage until it gets aloft. ))
[07:25:48] 1Lt.Fairman heads said way since everything is a hell in a handbasket
[07:25:56] GM: One last point, you dont know what on your route the you want to take to the fighters,
[07:26:05] CWO3 Sarah: (( this is true ))
[07:26:27] GM: granted, you dont know whats ahead of you if you go the way you were…but…
[07:27:06] GM: I also as a ex military member, question the bravado of not asking for help when help is needed.
[07:27:29] CWO3 Sarah: (( thought they were sending help for an alpha strike, since we still had more inbound to us. ))
[07:27:47] CWO3 Sarah: (( or did that end when we said 'not currently' under engagement, but inbounds approaching shortly? ))
[07:27:58] GM: this is true, but one usually tries to make it easy on their incoming support, not harder,
[07:28:10] CWO3 Sarah: (( *looks at Jaron* ))
[07:28:16] CWO3 Sarah: (( should probably stay put then ;) ))
[07:28:35] GM: or put distance between you and the enemy to give your air support more time
[07:28:48] GM: moving away does this, moving parallel does not
[07:28:50] CWO3 Sarah: (( true. How much longer does the 'window' last? ))
[07:29:00] CWO3 Sarah: (( just for record ))
[07:29:12] GM: this likey has taken place in all of a minute, you still have 19 minutes of comms left
[07:29:17] CWO3 Sarah: (( okay ))
[07:29:32] CWO3 Sarah: [1d100] => [65] = (65) tactics
[07:30:05] CWO3 Sarah: (( vs. 94% :p ))
[07:30:51] GM: Sarah you know what was said by the GM, is ther anything else you want to know?
[07:31:12] 2LT Kain Crokett: ((back))
[07:31:16] GM: Wb
[07:31:38] CWO3 Sarah: (( anything relevant tacticswise, to save their asses and get the air support there, mostly. :) ))
[07:32:10] GM: You as an Invid understnad this point very well
[07:32:52] GM: Your scouts, like the lil baby slug you were, were the most vulnerable while Inside your transport…while you were in your transport, you were helpless and useless…
[07:33:10] GM: the same holds true for Zents, Humans, Boiroids…
[07:33:42] 2LT Kain Crokett: So we blow up the Bioroid carrier?
[07:33:54] 2LT Kain Crokett: I got some explosives on me…
[07:33:56] GM: before they have a chnace to drop hteir loads… bingo
[07:34:19] 1Lt.Fairman coms "ETA mistress?"
[07:34:27] CWO3 Sarah rattles this all off to Jaron, of course. "We should be buying more time to get the planes here, so they can hit the carrier befrore the bioroids are dumped. If they can take it out, the mecha go right down with it." She smiles.
[07:34:32] GM: But you on the ground have about as good a chance of doing that then the odds of Azmodious and Satan having a snowball fight in hell.
[07:35:18] 2LT Kain Crokett: ((well, if you read dante's inferno, the lowest levels of hell are VERY cold…))
[07:35:27] GM: Your logic has no place here
[07:35:45] 2LT Kain Crokett: ((Well, then I guess I should go.))
[07:35:54] GM: hehe
[07:36:22] 1Lt.Fairman: (green arrow new way of heading)
[07:36:28] 2LT Kain Crokett: ((Besides, Satan works for God, despite being confused for Lucifer…))
[07:37:03] Sgt. Summerwind: You planes will be overhead in…
[07:37:40] 2LT Kain Crokett: ((I want a pet dragon, let's go that way!))
[07:37:47] Sgt. Summerwind leaves the mic open by accident and you can hear her gathering this info as the chatter on the bridge pipes thru 'bay doors coming open' 'all ahead full!'
[07:37:55] Sgt. Summerwind: Thirty seven minutes!
[07:39:26] 1Lt.Fairman does a mental yipess and moves along
[07:39:50] GM: yipess?
[07:40:15] CWO3 Sarah: (( never seen a cartoon where they do that, and run in the other direction? ))
[07:40:18] CWO3 Sarah: (( hehehe ))
[07:40:32] GM: ahh, thats what I thought, just making sure.
[07:40:38] 2LT Kain Crokett: ((yes, it's latin for heading off into th e stix…))
[07:40:42] CWO3 Sarah looks to Jaron. "Somewhere away from the inbound. That way they won't find us for before the planes get here, sir?"
[07:40:46] 2LT Kain Crokett: ((er, Styx, as in River.))
[07:40:57] GM: thought that was unningray ikelay ellhay
[07:41:40] GM: Okay, so yall do what?
[07:41:54] 2LT Kain Crokett plays follow the leader.
[07:41:57] 1Lt.Fairman was already moving
[07:42:24] CWO3 Sarah: (( lol ))
[07:42:44] GM: Okay, cutscene in the forums, enjoy
[07:43:25] 2LT Kain Crokett: ((reads…))
[07:44:22] CWO3 Sarah: (( lol ))
[07:45:26] CWO3 Sarah: (( I downloaded long version, and downloded the mp3 from the link ))
[07:45:35] 2LT Kain Crokett: ((poor Roils Royce…))
[07:46:02] CWO3 Sarah: (( hehehe ))
[07:47:05] 1Lt.Fairman: (K)
[07:47:20] CWO3 Sarah ponders. "Too bad we can't get Anji or someone down here. If we had an actual native, it might go easier when we have to infiltrate the ship."
[07:48:27] CWO3 Sarah pauses a moment. "… And I'll add that to the things I should have thought of and mentioned long before this, too."
[07:49:05] CWO3 Sarah: (( too bad that can't be crammed in pre-cutscene, to get her down there ;p ))
[07:49:12] GM: nope
[07:49:35] CWO3 Sarah: (( didn't figure. :p ))
[07:49:42] 2LT Kain Crokett: So we have a popped top, lets get going to the ship, maybe they'll be to distracted by the enemies and we can sneak in if we hide the gear.
[07:50:23] 1Lt.Fairman keeps moving but changes direction to target.
[07:51:26] Cpt Ishida (Delta Actual): Delta Actual , Golf Kilo, your sky is clear, do yu require any further assitance?
[07:52:12] 1Lt.Fairman coms "negative"
[07:52:13] GM: Golt Tango…sorry…
[07:52:32] Cpt Ishida (Delta Actual): Roger that Golf Tango, Delta flight is RTB.
[07:55:13] 1Lt.Fairman moves along in battloid mode; hoping to avoid any more sudden farm spotting
[07:56:47] GM: You manuver away from the impact sight as the fires rage behind you, a loud popping sound occurs haphazardly as ammo cookes off. About 15 minutes later you are well out of sight and earshot of the wreck.
[07:58:24] GM: Roll a navigation,
[07:59:57] 1Lt.Fairman: land nav [1d100] => [29] = (29) vs 75
[08:01:00] GM: you are able to pick out the land marks nearby and know where the farm is, as well as where the installation is.
[08:01:54] 1Lt.Fairman notes its and keeps team moving.
[08:02:38] CWO3 Sarah makes sure to keep her cvr helmet down.
[08:02:57] GM: everyone roll percs and RSI please
[08:03:47] 2LT Kain Crokett: [1d20+1] => [7,1] = (8) PERC, [1d100] => [97] = (97) vs 60 RSI
[08:03:48] 1Lt.Fairman: perc [1d20+2] => [10,2] = (12) sensory [1d100] => [60] = (60) vs 75
[08:04:15] 2LT Komillia Maeless: [1d20] => [19] = (19) PERC, [1d100] => [45] = (45) vs 70 RSI
[08:04:52] 1Lt.Fairman: detect concealment for kicks [1d100] => [13] = (13) vs 80
[08:05:09] CWO3 Sarah: [1d20+1] => [20,1] = (21) perc [1d100] => [18] = (18) RSI (vs. 75%)
[08:05:37] CWO3 Sarah: [1d100] => [39] = (39) detect concealment vs 75%, [1d100] => [31] = (31) detect ambush vs. 80%
[08:06:14] 2Lt. Aylanea: [1d20] => [19] = (19) perc [1d100] => [25] = (25) RSI (73%)
[08:06:23] GM: Holy shit…
[08:06:47] 2LT Komillia Maeless: (some bad rolls, some awesome rolls)
[08:07:06] 2LT Komillia Maeless: ((I guess the catgirl sorta worked.))
[08:08:31] 2Lt. Aylanea: (( hehehe ))
[08:08:51] Jayci: (( *hisses* ))
[08:09:56] CWO3 Sarah: and… [1d100] => [30] = (30) tactics vs. 94% for whatever she sees
[08:11:55] GM: Ay, Sarah, Komi and Jaron….as you crest a rise you note that you have reached a treeline, beyond you are familier steppes with broken rock and shallow rivers. In teh distance you can see the installation you helped reduce months ago. It is alive with activity, you can see hover trucks in convoy heading towards the installation to your west (assuming you are facing North) in the air you can see patrols ina hiegtened state of readiness. On the steppes below you can see Zentraedi foot patrols alongside Bioroid overseers. Two Quiltra-Draenitzs class ships rest on the tarmac (having since been repaired) and are being loaded with trucks from the base, as well as from afar (you can see a convoy of trucks nearby the base drive from the 'main gate' to, and then into the massive ships.) as you note all of this, you realize you aren't alone out here on the treeline. It takes only a few seconds, but your eyeballs and sensors in some cases tell you that you are in a thicket of Imps.
[08:12:17] GM: Kain, you see two big ships on the tarmac, that is all.
[08:12:47] CWO3 Sarah swears at that, very softly.
[08:13:02] 2LT Komillia Maeless: ((hello POW camp))
[08:13:22] GM: Inits.
[08:13:40] 2LT Komillia Maeless: [1d20+2] => [18,2] = (20)
[08:13:59] 2LT Kain Crokett: [1d20+5] => [2,5] = (7)
[08:14:59] GM: Kain, you miss this round
[08:15:16] GM: Since you didnt notice at all what the others are rolling inits to deal with
[08:15:25] CWO3 Sarah: [1d20+6] => [17,6] = (23)
[08:15:39] 1Lt.Fairman: [1d20+5] => [4,5] = (9)
[08:16:00] 2Lt. Aylanea: [1d20+9] => [1,9] = (10)
[08:16:05] 2Lt. Aylanea: (( *sprays soda* ))
[08:16:08] 2Lt. Aylanea: (( lol ))
[08:16:17] 2Lt. Aylanea: (( still puts me ahead of Jaron. ))
[08:16:42] 2Lt. Aylanea: (( or not, since it's a critfail ))
[08:17:01] 2Lt. Aylanea: (( is there even a critfail on an init? lol ))
[08:17:32] 2LT Kain Crokett: ((Son of a gun chewing funk monster, Why does all this funny stuff happen to me? Forget my life! Always surrounded by miserable failing dice, like this whole world just wants to bend me over and find me in the alps. Like I'm some sort of schlock recepticle. Well as far as I care these cows can have a fancy barbecue with GODDAMNED PIG!))
[08:17:43] GM: Okay, now, I want you to very carefully, and with consideration to what has been said, tell me what you do, and how you do it. The order is, Ay, Jaron, Komi, Sarah RIRA
[08:19:33] 1Lt.Fairman: (The imps unaware at the moment?)
[08:20:09] 2Lt. Aylanea: (( the imps are probably watching the base :p I hope. :p ))
[08:20:23] GM: I doubt that, I think they know you are there. More likely is that they dont think they have been noticed.
[08:21:31] GM: So the order is up, and the GM awaits your actions with baited breath.
[08:22:05] 2Lt. Aylanea: (( heh heh. ))
[08:24:44] 2LT Komillia Maeless: ((waits truns.))
[08:25:06] GM: You guys Do know what an Imp is right?
[08:25:16] 2Lt. Aylanea: (( the lil haydonite spy spiders ))
[08:25:16] 2LT Komillia Maeless: ((not really.))
[08:25:27] GM: Carrie gets a cookie
[08:25:28] 2Lt. Aylanea: (( from Tirol ))
[08:25:35] 1Lt.Fairman: (oh)
[08:27:39] GM: Ay? Your action
[08:27:43] 2LT Komillia Maeless: ((still waiting for Ay and Jaron to do something, it is their turns…))
[08:28:20] 2Lt. Aylanea just stares out at what she sees, and at her instruments, for just a moment. Shetakes her look, moves carefully into tree line, then once concealed enough by it, moves back more quickly, like she's seen what's ahead and decided that moving on probably isn't a great idea. She looks to Jaron. "Turn back you think? At least for the moment?" She makes a look to him inside the helmet, pulling the visor up and nodding, hoping he gets her meaning.
[08:29:04] 2Lt. Aylanea: (( a tiny bit strained tone. ))
[08:29:22] whispering to 1Lt.Fairman, Basically "make it look good, so the imps think we've looked an ddecided against it
[08:29:38] whispering to 1Lt.Fairman, Without acting like we've seen them.
[08:30:09] 1Lt.Fairman mumbles "sonava…" and takes it in. He nods "Maybe be wise XO"
[08:30:37] 2LT Komillia Maeless: Can't we just get them to kill each other. ((bit dibe yet))
[08:30:44] 2LT Komillia Maeless: ((not done…)
[08:32:10] 2LT Komillia Maeless looks at the imps and considers grabbing one and throwing it at the general direction of the Master units. [1d30] => [10] = (10) vs 15 IQ… ((jsut as test of the waters.))
[08:32:25] 2Lt. Aylanea: (( ol ))
[08:32:28] 2Lt. Aylanea: (( lol ))
[08:32:29] GM: They hover, and explode, might not be a good idea.
[08:33:13] 2LT Komillia Maeless: ((reformulates strategy.))
[08:33:34] CWO3 Sarah: (( lol. :) ))
[08:33:56] 1Lt.Fairman: (whats behind the base?)
[08:34:38] 2LT Komillia Maeless: ((maybe standing behind one or…))
[08:35:26] 2LT Komillia Maeless: Hey Kain, you do undercover stuff right? Why not dress up like a Tiresian and run up to the guards screaming about floating hover things in the tree line?
[08:35:44] GM: more rocky outcroppings and steppes, you are about 50 miles away fromt he base at this point.
[08:35:46] 2LT Kain Crokett: It would be better if I dressed someone else up that speaks the language.
[08:36:27] CWO3 Sarah blinks over towards the others, nodding to Jaron and moving backwards, slowly, then quickly, making sure her helmet visor is down. She whispers into her comm unit. "Right… disable them, then? If we can?" She looks to the others. "Right, who speaks the language then? I don't…"
[08:36:28] 2LT Kain Crokett: ((at least I'm suggesting ideas…))
[08:37:42] CWO3 Sarah: (( define a 'thicket' of Imps, btw? ))
[08:37:51] GM: more then 2
[08:38:04] GM: [1d6+2] => [3,2] = (5)
[08:38:09] GM: That many that you can see.
[08:38:09] CWO3 Sarah: (( … oh. ))
[08:38:13] CWO3 Sarah: (( lol ))
[08:38:16] CWO3 Sarah: (( wanted to make sure ))
[08:39:13] 1Lt.Fairman comments "I can speak it but still not exactly fluent"
[08:40:15] CWO3 Sarah looks over at Jaron. "Need someone fluent." She sighs. "Actually, need someone who actually /sounds/ like a Tiresian, or they'll be onto us in moments."
[08:40:22] CWO3 Sarah: (( remember, the tiresians have that odd reverb in their voices. ))
[08:40:34] CWO3 Sarah: (( that sounds like two different pitches when they talk, almost ))
[08:40:45] CWO3 Sarah: (( even if you speak it, you won't sound like one, unless you are one. ))
[08:43:53] CWO3 Sarah tries to think.
[08:44:08] 1Lt.Fairman ponders "We fall back and wait for things to die down."
[08:44:16] CWO3 Sarah: [1d100] => [68] = (68) tactics (tring to figure out a workaround to this) (vs. 94%)
[08:44:51] GM: Tactics tells you that at least a pair of Imps will likely follow you.
[08:45:27] CWO3 Sarah whispers that into her comm, as well.
[08:46:17] GM: You also realize Imps are recon units…they do have listning equipment. [1d100] => [33] = (33)
[08:46:46] CWO3 Sarah: (( radio listening equipment? I'm whispering from beneath a CVR helmet. ))
[08:46:55] CWO3 Sarah: (( at least ))
[08:47:02] 1Lt.Fairman does military sign language to fall back or atleast tries to remember it sing language [1d100] => [18] = (18) vs 70
[08:47:07] GM: …into her comm,,,
[08:47:39] CWO3 Sarah: (( bleh. ))
[08:47:45] GM: the others get the message.
[08:47:55] CWO3 Sarah falls back, as ordered.
[08:49:18] 2LT Komillia Maeless falls back
[08:50:17] 1Lt.Fairman is last to fall back and coms quickly "Pick a secure spot to hold"
[08:50:28] 2LT Kain Crokett falls back
[08:50:35] 2LT Kain Crokett finds a secure spot.
[08:51:14] GM: You move back from the tree line a bout a … how far?
[08:52:45] 1Lt.Fairman lets Crockett pick as he is tailing
[08:53:46] 2LT Kain Crokett: [1d10] => [4] = (4)
[08:54:38] 2LT Kain Crokett: About 400 meters. Not too far, but still puts some distance between us and the main thicket.
[08:56:22] GM: You pull back 400 meters and hunker down,
[08:56:29] GM: What do you do next?
[08:57:19] GM: Kain, you can make a Haydonite Lore…
[08:57:32] 2LT Kain Crokett: [1d100] => [89] = (89) vs 25
[08:57:36] 1Lt.Fairman: "well I say take turns watching the base and note everything until an opening appears"
[08:57:53] GM: You remember being told about this in your seminar…but the details escape you at present.
[08:58:32] 2LT Kain Crokett: [1d100] => [33] = (33) vs 65 ECM
[08:59:11] GM: Sarah, you can make an IQ check, so can the others, Sarah, you get a slight plus, since you are effectivly banging the UEEF residant expert on the subject…+2
[08:59:35] 2LT Kain Crokett: [1d30] => [19] = (19) vs 15 IQ, [1d100] => [57] = (57) vs 25 Lore, just because.
[08:59:39] 1Lt.Fairman: "Slaves"
[08:59:49] CWO3 Sarah: [1d30] => [20] = (20) vs. (20 with the +2) IQ
[08:59:50] 2LT Komillia Maeless: ((and that was 14))
[08:59:57] CWO3 Sarah: (( oh wow ))
[08:59:59] CWO3 Sarah: (( ol ))
[09:00:03] Sorry I don't know what /oopc is!
[09:00:06] CWO3 Sarah: (( lol too ))
[09:00:15] 2LT Komillia Maeless: [1d30] => [18] = (18) vs 15
[09:00:17] 1Lt.Fairman: [1d30] => [30] = (30) vs 12
[09:00:21] CWO3 Sarah: (( LOL Jaron. ))
[09:00:24] GM: +2 means -2 since you want to get UNDER your IQ for that roll
[09:00:42] CWO3 Sarah: (( well, 18 vs. 18 then. ))
[09:00:47] CWO3 Sarah: (( I was adding the 2 to the IQ number ))
[09:00:48] GM: Fairman, not only did you forget about the Imps capabilites, you just forgot your ATM PIN number as well.
[09:00:54] CWO3 Sarah: (( lol ))
[09:01:00] CWO3 Sarah: (( hehe ))
[09:01:08] CWO3 Sarah: (( either way, I tie the number ))
[09:01:19] 1Lt.Fairman thinks he knows something
[09:01:20] CWO3 Sarah: (( so BARELY pass, hopefully ))
[09:02:02] GM: You recall honey buns saying tha th imps work in unison, as a masive interlinked relay, Kains use of ECM was wise and lucky. Now would be a good time to act, before the Imps send another to re-establish the link.
[09:03:01] CWO3 Sarah looks around. "Keep in mind we were probably followed. And if they've broken our encryptions, well, floating hover things is probably something that would red flag them as being seen." She sighs, and thinks. "The Imps work as a full scale relay. With ECM engaged, we might be able do, well, something, before their link is re-established, when they can't work as a linked relay."
[09:03:21] CWO3 Sarah: "no time to wait, we gotta act, basically, now."
[09:04:16] Haydonite Imp: [1d100] => [94] = (94)
[09:04:18] Haydonite Imp: [1d100] => [86] = (86)
[09:04:22] 2LT Kain Crokett: Well, I just jammed them…
[09:04:36] 1Lt.Fairman (enter): 21:04
[09:04:43] 2Lt. Aylanea: (( what did you see last? ))
[09:04:51] 2Lt. Aylanea: (( and please log onto AIM Express if you can ))
[09:04:59] GM: [1d8] => [6] = (6)
[09:05:05] 1Lt.Fairman: (It was just a second)
[09:05:25] 2Lt. Aylanea: (( then you saw Sarah's comment? okay. ))
[09:05:31] GM: 1
[09:05:34] 1Lt.Fairman: (yea)
[09:05:42] GM: 2
[09:05:55] 2Lt. Aylanea: (( … ))
[09:05:57] 2Lt. Aylanea: (( :p ))
[09:06:03] GM: 3
[09:06:04] 2LT Kain Crokett lines up a shot to disable one. [1d20+10] => [17,10] = (27)
[09:06:19] GM: [1d20+12] => [18,12] = (30)
[09:06:26] GM: The lil bastard evades
[09:06:27] GM: 5
[09:06:41] 2Lt. Aylanea looks to Kain. "be ready to re-engage ECM"
[09:06:44] GM: make that a 4…I typed a 4 but nm
[09:07:07] 2LT Komillia Maeless tries to disable one. [1d20+10] => [15,10] = (25)
[09:07:07] 1Lt.Fairman comments "Clear the ones that followed"
[09:07:19] GM: [1d20+12] => [12,12] = (24)
[09:07:34] 2Lt. Aylanea: (( parent called, sorryy ))
[09:07:34] GM: tell me what are you shooting with?
[09:08:04] 2LT Komillia Maeless: GU-21 HEAT [2d4*10] => 60
[09:08:15] GM: [1d100] => [23] = (23)
[09:08:20] GM: You paste the imp
[09:08:41] GM: 5
[09:08:54] 2LT Komillia Maeless: ((someone else going to shoot?))
[09:09:00] 1Lt.Fairman fires a burst at one of the imps
[09:09:03] GM: better before I get to 6
[09:09:05] CWO3 Sarah pulls her dual M-90C's, and fires on one of them. [1d20+8] => [13,8] = (21) [1d20+8] => [17,8] = (25)
[09:09:18] 1Lt.Fairman: [1d20+6] => [7,6] = (13)
[09:09:22] GM: [1d20+12] => [6,12] = (18) and [1d20+12] => [20,12] = (32)
[09:09:35] GM: Damage Sarah
[09:09:58] GM: [1d100] => [36] = (36)
[09:10:15] CWO3 Sarah: [(1d10*10)+12] => 42
[09:10:23] GM: you trash it
[09:10:27] CWO3 Sarah fires an M90c at another. [1d20+11] => [10,11] = (21)
[09:10:33] 2Lt. Aylanea: (( er ))
[09:10:35] 2Lt. Aylanea fires an M90c at another. [1d20+11] => [9,11] = (20)
[09:10:38] 2Lt. Aylanea: (( rather ))
[09:10:39] 2LT Kain Crokett: ((weren't there just two?))
[09:10:39] 2Lt. Aylanea: (( bleh ))
[09:10:42] 2Lt. Aylanea: (( brain fail ))
[09:10:45] GM: But both your gun, and Komis cannon make quite a lot of noise.
[09:11:17] 1Lt.Fairman mental facepalms.
[09:12:11] 2Lt. Aylanea: (( *sighs* ))
[09:12:21] GM: See, this would have been a great oppurtunity to use hand to hand, or in Komi's case, one of the 18 types of melee weapons she is so adept at…
[09:12:31] 2Lt. Aylanea: (( No, it wouldn't. ))
[09:13:10] 2Lt. Aylanea: (( I am looking right at the page for the imp, it says that it has 20 MDC. Unless that's SUPPOSED to be SDC, then h2h won't affect it. AT ALL. ))
[09:13:26] GM: You are in Cyclones…Komi is in a Devo
[09:13:42] GM: and do you think that a grapfruit sized thing would be able to overpower a cyclone?
[09:13:51] 2Lt. Aylanea: (( *sigh* ))
[09:13:57] GM: course, it might blow up on you, but thats a risk you'd have to take…
[09:14:04] 2Lt. Aylanea: (( yeah, making just as much noise ))
[09:14:08] 2Lt. Aylanea: (( and damaging our mechs ))
[09:14:13] 2LT Kain Crokett: ((you're expecting us to think like commandos. I DON'T.))
[09:14:35] 1Lt.Fairman: (hehehe)
[09:14:59] 2LT Kain Crokett: ((I don't even know where to begin to think like one.))
[09:15:09] GM: thats why like in SW, if you have a question or a doubt, roll a tactics, or other skill, I want to help you
[09:15:34] 2LT Kain Crokett: ((nod))
[09:16:03] 2Lt. Aylanea: (( really? I rolled a tactics as Sarah right after that perc roll to see the Imps were there, didn'thelp me for it, in terms of 'not using radio'. ))
[09:16:07] GM: however, As Ay lead off, this part was lent to stealth.
[09:16:18] 2Lt. Aylanea: (( :p ))
[09:16:26] 2Lt. Aylanea: (( I kinda figured by this point our stealth was blown. ))
[09:16:30] 2Lt. Aylanea: (( we don't have a stealthy team ))
[09:17:36] GM: well you are raiders…and Jaron is a recon puke, and Kain is a commando by MOS…
[09:17:44] GM: so you DO have the skill set
[09:18:07] GM: and Sarah, well you are prior resitance, making your self small and quiet is part of basic survival vs the invid.
[09:18:08] 2LT Kain Crokett: ((well, two of us do. And I do try to make those rolls, they just never work out…))
[09:18:47] 1Lt.Fairman: (hehehe I still find it funny recon MOS didnt get prowl ;) anyways)
[09:18:49] 2Lt. Aylanea: (( unless the ops/tactics course included prowl or anything like that, we only have basic. ))
[09:18:52] GM: anyway, the damage is done, the imps are taken out, but you made noise in the process.
[09:19:11] GM: so what do you do now?
[09:20:00] 1Lt.Fairman: "We take turns watching and Kain randomly does ECM. We are head to gather intel first, so that's what we'll do first"
[09:20:11] 1Lt.Fairman: (head=here)
[09:20:29] 2LT Kain Crokett: [1d100] => [74] = (74) vs 65 ECM
[09:20:30] GM: prowl is moot to the issue. prowl says to me you wish to avoid contact, now, prowl would clearly help to gain the advantage (i.e ambush where you get one free attack) but in this case it was about killing as quietly as possible.
[09:20:43] CWO3 Sarah glances over and nods quickly. "Right…" she nods.
[09:20:58] GM: percs please
[09:21:06] GM: and RSI or other relevant skills.
[09:21:54] CWO3 Sarah: [1d20+1] => [2,1] = (3) perc. [1d20+5] => [12,5] = (17) sense protoculture signatures, [1d100] => [14] = (14) rsi vs. 75%
[09:22:01] 1Lt.Fairman: perc [1d20+2] => [16,2] = (18), sensory [1d100] => [11] = (11) vs 75, detect conceal [1d100] => [5] = (5) vs 80, detect ambush [1d100] => [61] = (61) vs 85, tactics [1d100] => [62] = (62) vs 90, intelligance [1d100] => [63] = (63) vs 73
[09:22:05] GM: [1d100] => [15] = (15)
[09:22:11] GM: Lucky
[09:22:12] 2LT Kain Crokett: [1d20+1] => [3,1] = (4)
[09:22:15] 2Lt. Aylanea: [1d100] => [45] = (45) rsi (73%), [1d20] => [8] = (8) perc
[09:22:16] 1Lt.Fairman: (wow all pass)
[09:22:17] 2LT Komillia Maeless: [1d20] => [13] = (13)
[09:22:43] CWO3 Sarah: [1d100] => [71] = (71) detect concealment vs. 75%
[09:22:45] CWO3 Sarah: (( ow ))
[09:22:50] CWO3 Sarah: (( still, made it barely ))
[09:23:51] GM: With the pucker facotr at an all time high, you (who succeeded) notice a Imp trying to be stealthy (rolle a 15 on it's prowl, but the 14 on RSI, 11 on RSI, 5 on the Detect Ambush, give you the advantage.
[09:24:13] GM: so only Jaron and Sarah see it
[09:24:57] 1Lt.Fairman: "Kain jam"
[09:25:04] 2LT Kain Crokett: [1d100] => [55] = (55) vs 65 ECM
[09:25:31] 1Lt.Fairman then turns to fire a burst at the Imp [1d20+7] => [15,7] = (22)
[09:25:42] GM: [1d20+12] => [10,12] = (22)
[09:25:44] 1Lt.Fairman: [2d4*10] => 20
[09:25:47] GM: attackers win ties, damage
[09:25:51] 1Lt.Fairman: (pfftt)
[09:25:56] GM: tie on all rolls.
[09:26:01] GM: it only has 20 md
[09:26:13] CWO3 Sarah: (( 20 vs. 20, it's dead, but mostly intact ))
[09:26:36] GM: [1d100+25] => [96,25] = (121)
[09:26:48] GM: What did you shoot it with Jaron?
[09:27:03] 1Lt.Fairman: (pulse rifle ep47)
[09:27:07] GM: kk
[09:27:25] GM: You are reasonably sure that that last burst wasn't all that loud.
[09:27:26] 1Lt.Fairman: (37 sorry)
[09:27:46] GM: oh well…same deal (rolled a 96, others didnt hear shit regardless)
[09:27:56] GM: but YOU dont know that
[09:28:01] 1Lt.Fairman: (scrap or still partial intact?)
[09:28:31] GM: you hit it with a 60mm machine gun, the UEEF = to an M-60…it's only got legs left.
[09:28:42] GM: if that
[09:28:57] 1Lt.Fairman: (hehehe oh)
[09:29:12] 1Lt.Fairman: "Who's taking first watch?"
[09:29:20] GM: okay mil tactics
[09:29:24] GM: cause damn
[09:29:30] CWO3 Sarah: [1d100] => [86] = (86) vs. 94%
[09:29:31] 1Lt.Fairman: [1d100] => [55] = (55) vs 90
[09:29:35] GM: Move
[09:29:57] GM: any other rolls
[09:30:23] 2LT Komillia Maeless: [1d30] => [9] = (9) vs15 IQ
[09:30:28] GM: Move now
[09:30:30] 1Lt.Fairman: "The imps will keep coming here, so we got to move to another locale; then we'll take watches"
[09:30:57] 1Lt.Fairman starts to head east
[09:31:05] CWO3 Sarah nods, and follows.
[09:31:06] 2LT Kain Crokett packs up and moves to another location, about 100 meters east. (unless someone comes up with a better idea.)
[09:31:15] 2Lt. Aylanea follows along as well.
[09:31:26] GM: Kain, I'm giving you this as a commando, move, move fast, and move FAR
[09:31:39] GM: 100 meter, 330 feet, thats nothing
[09:31:52] GM: now, 3 klicks, thats decent
[09:31:53] 2LT Kain Crokett: Okay, move 2 kilometers east.
[09:32:01] 2LT Kain Crokett: ((3 then))
[09:32:32] 1Lt.Fairman: (depends on the view; stop at 2 and if its bad go 3)
[09:33:06] GM: Okay, you move hard and fast and then settle in setting up a peremiter etc and chill for an hour or so as night begind to fall. Percs and RSI please
[09:33:29] 2Lt. Aylanea: [1d20] => [18] = (18) perc [1d100] => [17] = (17) rsi (73%)
[09:33:32] 1Lt.Fairman: perc [1d20+2] => [16,2] = (18) sensory [1d100] => [89] = (89) vs 75, detect conceal [1d100] => [76] = (76) vs 80
[09:34:07] CWO3 Sarah: [1d20+1] => [9,1] = (10) perc [1d20+5] => [8,5] = (13) sense PC sig [1d100] => [92] = (92) rsi (75%), [1d100] => [33] = (33) detect concealment (75%) [1d100] => [91] = (91) detect ambush (80%
[09:34:27] CWO3 Sarah: (( wow, whole lotta fail going on for Sarah ))
[09:35:08] GM: Well Sarah, you are pretty sure you aren't sitting ona concelaed land mine…
[09:35:10] 1Lt.Fairman (exit): 21:35
[09:35:39] GM: Ay, you form you perch note the headlights from the convoys of trucks coming and going from the base
[09:35:54] 2LT Kain Crokett: [1d20+1] => [16,1] = (17)
[09:36:01] 2LT Kain Crokett: [1d100] => [74] = (74) vs 60 RSI
[09:36:20] GM: Kain you note the same thing as Ay
[09:36:22] 2LT Komillia Maeless: [1d20] => [9] = (9) [1d100] => [26] = (26) vs 70 RSI
[09:36:27] 2Lt. Aylanea blinks at that and looks to the guys. "Headlights. We got trucks comigg this way…" She swears softly.
[09:36:35] GM: So do you jerion
[09:36:37] GM: Jaron
[09:36:48] GM: ((no, not this way…
[09:36:50] GM: hold on
[09:37:02] 2LT Kain Crokett: So who wants to sneak aboard a truck.
[09:37:14] 1Lt.Fairman: Even at night the convoy is going strong?
[09:38:12] 2Lt. Aylanea: (( oh, not this way? ))
[09:38:21] Sorry I don't know what //ooc is!
[09:38:24] 2Lt. Aylanea: (( eep ))
[09:39:16] 2Lt. Aylanea: (( hehe ))
[09:39:47] GM: Okay so, whats the plan stan
[09:40:35] 2Lt. Aylanea looks to Jaron. "Seems like a likely way to get inside, anyway…"
[09:40:41] 1Lt.Fairman nods
[09:42:04] GM: Okay, now, while I LOVE the idea…I will remind you of this said not so long ago (1) 2Lt. Aylanea: (( we don't have a stealthy team ))
[09:42:10] 2Lt. Aylanea: (( this is true ))
[09:42:12] 2Lt. Aylanea: (( ol ))
[09:42:22] 2Lt. Aylanea: (( lol ))
[09:42:26] 2Lt. Aylanea: (( *stabs keyboard* ))
[09:42:34] GM: So, if you can find your inner ninja, then lets go, otherwise…
[09:43:30] 2Lt. Aylanea: (( lol ))
[09:44:13] GM: So, lets take a step back here and look at skill sets
[09:44:26] GM: We have at least on Recon puke here…and that is good
[09:44:33] GM: on = one
[09:44:37] 1Lt.Fairman: curious, would the truck hold a cyclone or devast?
[09:44:45] GM: these trucks yeah
[09:44:46] 2Lt. Aylanea: (( Sarah has 49% prowl, I have 30% ))
[09:44:46] 1Lt.Fairman has no prowl though
[09:44:59] GM: you Tiresian hover equivilant of a Duce and a hlaf
[09:45:02] GM: half
[09:45:34] 2LT Kain Crokett prowls! [1d100] => [74] = (74) vs 60
[09:45:39] 2LT Kain Crokett: ((Fails!))
[09:46:35] GM: okay, do you really want me to act on that roll James?
[09:46:43] 2LT Kain Crokett: ((no))
[09:46:54] GM: since no plan of action has even been formulated, which menas you just went off the reservation
[09:47:05] 2Lt. Aylanea: (( lol ))
[09:47:08] 1Lt.Fairman: is there a lapse in the convoy or a gap?
[09:47:08] 2Lt. Aylanea: (( do noit act on thatroll ))
[09:47:10] 2Lt. Aylanea: (( hehehe ))
[09:47:16] GM: roll Intell
[09:47:26] 1Lt.Fairman: [1d100] => [13] = (13) vs 73
[09:47:26] GM: ( a very useful skill)
[09:47:32] GM: nice
[09:47:34] 2LT Kain Crokett: [1d100] => [51] = (51) vs 63
[09:48:06] 2Lt. Aylanea: [1d100] => [100] = (100) vs. 72%
[09:48:12] 2Lt. Aylanea: (( lmao ))
[09:48:28] GM: Okay, after some observation…you are able to detemine that these trucks are (duh) entering the base full, and leving empty. Thats the easy part, as is the fact that they are loading the massive ships.
[09:48:34] GM: Ay, go back to bed
[09:48:51] 2Lt. Aylanea: (( kk, night ;) ))
[09:48:55] GM: Or do a 'Combat jack' behind a tree.
[09:49:14] GM: if you dont know what that is I'll tell you
[09:49:17] GM: anyway
[09:50:23] GM: Jaron, you are able to figure that those trucks are likely coming from the farm land to the south…you can tell this becuase at one point during the day, you can see Dead Eye McGee with is Mossin Nagant step out of a truck at the gate before being let in…
[09:50:42] 2LT Komillia Maeless: ((well, if your feeling stressed captain…))
[09:50:52] GM: Lieutenant
[09:50:55] GM: anyhoo
[09:51:14] GM: Kain, you dont notice Dead Eye McGee
[09:51:53] 1Lt.Fairman informs the others of this info
[09:52:03] 2Lt. Aylanea blinks at that.
[09:52:15] GM: but you do note the loading of the ship as well (as does Jaron) equipment being taken from the base to the ship…large technical looking equipment. You do also note crews repairing damage, so, while it looks like a salvage operation, they do look like they are not going to toally abandon the position
[09:52:32] GM: Carrie, Combat jack = jacking off in a combat zone…
[09:53:15] 2Lt. Aylanea: (( I'mblinking at Jaron, not at you, I could have lived happily not knowing that ))
[09:53:18] 2Lt. Aylanea: (( thanks ;) ))
[09:53:30] GM: Oh we know Ay is Miss Frustrated
[09:53:31] 2Lt. Aylanea: (( *noogies* ))
[09:53:44] GM: Rocking tits, hot body, and still a virgin
[09:54:45] 2Lt. Aylanea: (( rar ))
[09:54:46] 2Lt. Aylanea: (( lol ))
[09:55:25] 2Lt. Aylanea: (( lol ))
[09:55:26] 1Lt.Fairman: "Alright. we can jump a truck or if anyone has an idea thats doesnt include blowing shit up Im interested"
[09:55:42] 2Lt. Aylanea: (( I saw one of those a week or so ago ))
[09:55:50] 2Lt. Aylanea: (( with a student driver sign on it, and no camo paintjob ))
[09:55:59] GM: hehe
[09:56:08] GM: Why not Minot? To cold I'm told.
[09:56:16] 2Lt. Aylanea: (( that kinda scared me ))
[09:56:33] GM: Hey, truckers gotta learn sometime
[09:56:42] 2Lt. Aylanea: (( I was like "I'm glad I'm 3 lanes away" ))
[09:56:48] GM: heh
[09:56:50] GM: hater
[09:57:08] GM: Okay, now, I have given you great info…intell.
[09:57:10] 2Lt. Aylanea: (( they can learn on a closed course, with 'fellow drivers' paid hazard pay to be in lanes next to them ;) ))
[09:57:33] GM: Time for some Deductive Reasoning
[09:57:38] 2Lt. Aylanea: (( hehe ))
[09:57:49] 2Lt. Aylanea snickers. "But… blowing shit up is so much more fun!"
[09:57:51] GM: eh Watson?
[09:58:25] GM: yeh, well fine, go for it, you've seen at least a Division worth of mecha and infantry over the last few hours, you wanna tangle with that, go RIGHT ahead.
[09:58:44] GM: I'll save you the time and just have you re-roll now
[09:58:46] 2Lt. Aylanea: (( *smacks GM* I was making fun of Jaron's comment ))
[09:58:47] 2Lt. Aylanea: (( rar ))
[09:59:16] 2Lt. Aylanea: (( or at least joking about it. Geez. ))
[09:59:37] GM: Ahh, kk, well, my statements still stand
[09:59:44] 2Lt. Aylanea: (( he asked for an idea that didn't include blowing shit up, after all ;) ))
[10:00:02] GM: Now, lets gather intell
[10:00:39] GM: if you want, you can make rolls, anything you feel relevant, as the majority of you hunker down in a hole while a pair of you keep watch.
[10:00:54] GM: Note that the entire time air patrols have been flying overhead
[10:00:56] 2LT Komillia Maeless: ((and I have a headache that is literally trying to kill me.))
[10:01:05] GM: nuuu, defeat it!
[10:01:08] GM: Vitamin Beer!
[10:02:07] 2LT Komillia Maeless: ((I think something hydrating would work better. Like Team fourstar sports drink…))
[10:02:14] CWO3 Sarah: [1d30] => [25] = (25) IQ (18), [1d100] => [18] = (18) military tactics (74%)…
[10:02:14] GM: Fund it!
[10:02:28] GM: Hurr Durr, and tactics is a win
[10:02:44] 2Lt. Aylanea: [1d30] => [6] = (6) IQ (17), and [1d100] => [29] = (29) intelligence (72%)
[10:02:48] GM: Sarah, an army moves on it's stomach, you remember reading that in one of Suki's books.
[10:03:01] GM: Ay, you are double win.
[10:03:14] 2LT Komillia Maeless: [1d30] => [14] = (14) vs 15
[10:03:29] GM: Ay, it's OBVIOUS to you that this is a tribute / tithe pick up from the farms.
[10:03:37] 2LT Kain Crokett: [1d30] => [27] = (27) vs 14 IQ, [1d100] => [10] = (10) vs 63 Intell
[10:04:02] 2Lt. Aylanea hrms at that, making face. "All the farms pay tribute to their overlords." She shakes her head.
[10:04:10] CWO3 Sarah nods, pointing out the other part.
[10:04:15] GM: Intell tells you that those ships are likely, when loaded, going to fold on out of here to a larger installation where well, these folks from the Asbillides have a larger power base.
[10:04:24] 2LT Kain Crokett: ((we need healing tanks, with tickling bubbles.))
[10:05:08] GM: Kain Hurr Durr, Intell tells you that (as a Colonial) that colonies usually provide resources to their parent world.
[10:05:29] CWO3 Sarah: (( what would I do with that? lol ))
[10:05:32] CWO3 Sarah: (( hehe ))
[10:05:47] CWO3 Sarah: (( *healed up from being into HP damage, already* ))
[10:05:52] 2LT Kain Crokett: Well, they are likely taking all this stuff back to their homeworld. Why don't we just go back to the ship and follow them?
[10:05:53] GM: what whould you do with what Sarah, ?
[10:06:05] CWO3 Sarah: (( I'm asking Kain ))
[10:06:08] CWO3 Sarah: (( *poke* ))
[10:06:23] CWO3 Sarah: (( since he joked we needed healing tanks with tickling bubbles :p ))
[10:06:49] GM: Now Kain, you also figure, something important, equipment wise is being taken from the installation onto those ships.
[10:07:00] GM: What, you cannot say.
[10:07:27] GM: Just that those trucks seem to get priority boarding privlages…all other traffic is halted to let THEM aboard.
[10:07:39] 2LT Kain Crokett: And whatever they are taking is likely important, what I have no clue.
[10:08:49] GM: [1d3] => [1] = (1)
[10:08:49] 2LT Kain Crokett: So anyway we can trace their space fold?
[10:08:57] GM: One hour until next radio check.
[10:09:26] GM: You can roll an Intell on that
[10:09:47] 1Lt.Fairman: [1d100] => [54] = (54) vs 73
[10:10:00] GM: anyone can, since the question was posed to the group, or, if you know the answer from lore (reading the OSM, then go right ahead and belt it out.
[10:11:27] 2LT Kain Crokett: [1d30] => [16] = (16) vs 14 IQ, [1d100] => [29] = (29) vs 63 Intell
[10:11:27] GM: Only two things can track a fold. A the Sensor Nebula (in Haydonite Hands) and the sensor array aboard a Masters Mothership (those two horn like appendages that are about as big as the ship themselves.)
[10:11:37] CWO3 Sarah: [1d100] => [9] = (9) vs. 72%
[10:11:49] 2Lt. Aylanea: (( er, me, not sarah, intel ))
[10:11:51] 2Lt. Aylanea: (( lol ))
[10:11:54] 2Lt. Aylanea: (( *smacks Sarah* ))
[10:12:56] 2Lt. Aylanea: (( hmm. Ah. ))
[10:12:59] 2Lt. Aylanea: (( *pondedrs that* ))
[10:13:01] GM: It's also concievable that a Robotech Factory Satt, or one of those command asteroids that Dolza had could do the job as well…
[10:14:33] GM: beyond that, the old staple of a tracking device that broadcasts upon defold is a good option…

TO BE CONTINUED!!!

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License