Balaa Arashul
Full Name: Balaa Arashul
Nickname:
Call Sign:
Race: Perytonian
Age: 22
Birth Date:
Birthplace:
Height: 7'0"
Weight: 140 lbs.
Hair Color: Blue
Eye Color: Blue
Birth Order:
Parents and Siblings:
Psychology Profile:
Views on Earth:
Views on Aliens:
Views on War:
Medical Profile:
Military History:
None: Civilian.
Common Skills
- Computer Operation: 82% (S)
- Language: Perytonian: 93% (cS)
- Literacy: Perytonian: 89% (cS)
- Mathematics: Basic: 107% (cS)
O.C.C. Skills
- Astronomy: 80%
- Astrophysics: 70%
- Language: English: 80%
- Literacy: English: 65%
- Language: Tiresian: 80%
- Literacy: Tiresian: 65%
- Lore: Magic/Occult: 70%
- Radio: Basic: 80%
- Zero Gravity Movement
- Math: Advanced: 89%
Vocational Skills
- Forced March
- First Aid: 80%
- Navigation Space: 60%
- Space Fold Operations: 50%
- Space Survival: 45%
- Research: 80%
- Navigation: 70%
- Pilot: Hover Vehicle: 80%
O.C.C. Related Skills
- Astrology: 52%
- Pilot: Jet Packs: 50%
- Pilot: Spacecraft: Large & Medium: 65%
Secondary Skills
- Wilderness Survival: 60%
- Identify Plants & Fruits: 55%
- Outdoorsmanship
Weapon Proficiencies
- WP Staff
- WP Energy Pistol
Hand to Hand
- Expert
Updated: 12 Nov 2011
Attributes
- IQ: 14
- ME: 16 (60% Trust/Intimidate)
- MA: 14
- PS: 15
- PP: 12
- PE: 28
- PB: 18 (40% Charm/Impress)
- Spd: 18
Hit Points, SDC & PPE
- SDC: 44
- HP: 52
- PPE: 200
Experience
Experience Level: 5
Experience Points: 16,960
XP till next level: 8,000 to 24,960
Combat Bonuses
Hand to Hand (Including Attribute Bonuses)
- Initiative:
- Number of Attacks: 5
- Dodge: +3
- Strike: +2
- Parry: +3
- Pull Punch: +3
- Roll with Punch: +2
- Disarm: +2
Combat Stats and Saves
- Karate Punch: 1D6
- Power Punch: 2D6
- Elbow Strike: 2D6
- Kick: 2D4
- Knee Strike: 2D6
- Karate Kick: 2D6
- Body Flip/Throw: 1D10
- Coma/Death: +26%
- Disease: +7 (14)
- Pain: +7 (16)
- Harmful Drugs: +7 (15)
- Insanity: +1 (12)
- Psionics: +1 (12)
- Lethal Poison: +7 (14)
- Non-Lethal Poison: +7 (16)
Encumbrance
- Lift: 300 lbs
- Duration of Lift: 42 seconds (3 melee rounds)
- Carry: 150 lbs
Updated 5th Level: 19 Nov 2011
Initial Invocations
- Impervious to Vacuum:
- Range: Self or two others by touch, or can best invoked up to 90ft away.
- Duration: 5 Minutes per level.
- PPE: 10
- Effect: Invocation protects recipient from effects of vacuum and, or sudden decompression. (Allows breathing as per Breath w/o Air)
- Lunar Armor
- Range: Self.
- Duration: 1 Minute per level.
- PPE: 18
- Effect: Invokes a glowing silvery armor (20 MDC per level) with a 30ft pale blue glow.
- Starlight
- Range: 15 foot radius per level.
- Duration: 1 Minute per level.
- PPE: 2
- Effect: Illuminates an area as though it were a clear moonless night.
- Vacuum Speech
- Range: Self or two others by touch.
- Duration: 10 Minutes per level.
- PPE: 6
- Effect: Invocation projects recipients speech as radio waves up to a mile away. (Can be heard by radio listening systems or by those with invocation active.)
- Zero Gravity Movement & Combat
- Range: Self or two others by touch, or invoked up to 30 ft away.
- Duration: 3 Minutes per level.
- PPE: 4
- Effect: Confers the abilities as if the recipient possessed the Zero Gravity Movement & Combat skill at 75%.
Learned Invocations:
- Blinding Flash
- Range: 10 foot radius, up to 60ft away.
- Duration: Instant
- PPE: 1
- Saving Throw: Standard (-1 if 3 PPE is used to invoke)
- Effect: Invocation blind all within it's radius with sudden intense white light. Victims effected are -10 to Strike, Parry & Dodge. (Does not effect robotic, bionic, or cybernetic eyes)
- Chameleon
- Range: Self or others by touch.
- Duration: 4.5 Minutes per level.
- PPE: 6
- Effect: The invocation blends the color patterns of the recipient into the surrounding terrain. 90% undetectable if stationary, 70% undetectable if moving 2ft per melee, 20% if moving 6 ft per melee round. Ineffective if moving faster.
- Deflect
- Range: Self.
- Duration: 1 melee action per level.
- PPE: 10
- Effect: Essentially a mini Pin Point Barrier. Invoker gets +4 to parry an attack, deflecting it harmlessly to the ground 1D4x10 feet away.
- Energy Disruption
- Range: 60ft.
- Duration: 3 Minutes per level.
- PPE: 12
- Effect: The invocation will temporarily stop, knockout, or otherwise disrupt any electrical device it is aimed at.
- Hide in Space
- Range: One individual or spacecraft up to Capital in size.
- Duration: 1 Minute per level.
- PPE: Varies: Man Sized: 10, Shuttle / Fighter: 30, Sub-Capital: 75, Capital: 145.
- Effect: As the name suggests, the spell cloaks the target, concealing it from all forms of detection, however, ANY movement beyond drifting, ANY attack, ANY energy emission from the hidden target will IMMEDIATELY cancel the invocation.
- Impervious to Energy
- Range: Self or others by touch.
- Duration: 2 Minutes per level.
- PPE: 20
- Effect: Invocation renders the target impervious to all forms of energy, including fire, heat, electricity, lasers etc. Physical attacks do normal damage.
- Invisibility: Simple
- Range: Self only.
- Duration: 3 Minutes per level.
- PPE: 6
- Effect: The invocation renders the caster and anything she is carrying at the time invisible. Infrared, Heat and Mass sensors will still detect the cloaked individual.
- Levitation
- Range: 60 ft.
- Duration: 3 Minutes per level.
- Saving Throw: Standard
- PPE: 5
- Effect: Invocation can levitate the caster, another person or object up to 200 pounds (+20 lbs per level), straight up into the air to a maximum height of 60ft (+10 ft per level). Movement is limited to up or down only.
WIP





